Biggest complaint

crazyewok

Warlord
Joined
Sep 12, 2012
Messages
202
Ok this is ruining my games not sure if others are haveing this trouble.

But is the requiremnets of a extact array of resourses before I can build a culture! I want to play britain but because I dont have a apple tree in the exact place I cant even though I picked it at the start of the game!

Please tone it down or make it a option.
 
Still an issue huh?

Ok... I have a possible solution for you folks here who are still disturbed by this. But I'll have to run it by you when I have more time later.

Yes, it'd be about an option but it would basically make it so that the usual culture of the civilization you pick is made to auto-build in the capital.
 
Ok this is ruining my games not sure if others are haveing this trouble.

But is the requiremnets of a extact array of resourses before I can build a culture! I want to play britain but because I dont have a apple tree in the exact place I cant even though I picked it at the start of the game!

Please tone it down or make it a option.

It is one of the main points of C2C. Perhaps we should have gone to the effort of getting rid of all the countries in the game setup. That way people would have to choose from "Generic European I", "Generic European II", ..., "Generic Oceanic XX" as their start nation.
 
It is one of the main points of C2C. Perhaps we should have gone to the effort of getting rid of all the countries in the game setup. That way people would have to choose from "Generic European I", "Generic European II", ..., "Generic Oceanic XX" as their start nation.

To me thats unfun Im afraid. I want to play the nation I want to play with its unique units. As I said a option is probably best OR better yet keep the current system but make it so theres more choice on how you develop rather that make it rely on the exact placemnet of resouces, therefore allowing you to choose how your nation develops rather than being foced to play a nation you dont want because the eact conditions dont tally up.
 
Still an issue huh?

Ok... I have a possible solution for you folks here who are still disturbed by this. But I'll have to run it by you when I have more time later.

Yes, it'd be about an option but it would basically make it so that the usual culture of the civilization you pick is made to auto-build in the capital.

They are better off just going in world builder and placing the resource and/or terrain in their city radius.

It is one of the main points of C2C. Perhaps we should have gone to the effort of getting rid of all the countries in the game setup. That way people would have to choose from "Generic European I", "Generic European II", ..., "Generic Oceanic XX" as their start nation.

We have talked about this before as well as naming them each a different color such as "Teal Civ", "Maroon Civ", "Lime Civ", "Yellow Civ", etc. But it did not go down well. The fact we have specific leaders and flavors for civs is what keeps specific starting civilizations still alive.

However I do like the idea "Progenitor" civs that was brought up in the other topic.
 
To me thats unfun Im afraid. I want to play the nation I want to play with its unique units. As I said a option is probably best OR better yet keep the current system but make it so theres more choice on how you develop rather that make it rely on the exact placement of resouces, therefore allowing you to choose how your nation develops rather than being foced to play a nation you dont want because the eact conditions dont tally up.

Sorry crazyewok, but maybe you should've read the FAQs a bit better. C2C does not play that way. Hasn't for sometime now.

And you make about the 500th person to ask these questions.

Not trying to be mean or anything like that, but this is an old tired subject. Adjust your expectations.

JosEPh :)
 
I'm going to express once again something I brought up before that is somewhat related:

Civs such as American, Mexican, Australian , etc should start as European rather than American/whatever Australian is. The only way to get those "wonders" is if you also capture a European city, and have assimilation turned on. Personally, I don't care, but it will cause less confusion for others that chose those civs for something other than the leaders..
 
I'm going to express once again something I brought up before that is somewhat related:

Civs such as American, Mexican, Australian , etc should start as European rather than American/whatever Australian is. The only way to get those "wonders" is if you also capture a European city, and have assimilation turned on. Personally, I don't care, but it will cause less confusion for others that chose those civs for something other than the leaders..

If they started out European then you would have to capture an American or Oceanian or whatever region they are from anyways.

As it is now if you are a European nation such as France or England you can then get the culture early on in the game and then capture another regions culture and then get those bonus cultures (ex Canadian, Australian, South African, Brazilian, etc).
 
To me thats unfun Im afraid. I want to play the nation I want to play with its unique units. As I said a option is probably best OR better yet keep the current system but make it so theres more choice on how you develop rather that make it rely on the exact placemnet of resouces, therefore allowing you to choose how your nation develops rather than being foced to play a nation you dont want because the eact conditions dont tally up.

But to me you are saying I want to play C2C but without C2C content in it.
 
If they started out European then you would have to capture an American or Oceanian or whatever region they are from anyways.

As it is now if you are a European nation such as France or England you can then get the culture early on in the game and then capture another regions culture and then get those bonus cultures (ex Canadian, Australian, South African, Brazilian, etc).

Well, yeah, but what I'm saying is make the starting culture European and the "final" culture European as well. That way, you don't have to rely on assimilation (and honestly, I really see Australian or American closer to European anyway, regardless of physical location).

As I said, I personally don't care but I think it would cause less uproar among others that choose Civs for culture/"flavor" rather than leaders. It isn't very intuitive for a new player to pick American for example and later find out they can't get the American culture because a random map didn't start with any European civs.
 
God, I wish you could make it so that the name of your country as well as the type (Democracy, Technocracy) is dictated by what civic and cultures you've been able to accumulate, but I think it is a pipe dream that would require an entirely different game to mod :P
 
God, I wish you could make it so that the name of your country as well as the type (Democracy, Technocracy) is dictated by what civic and cultures you've been able to accumulate, but I think it is a pipe dream that would require an entirely different game to mod :P
Well...Kinda. Have you turned on Dynamic Civ Names? It does a somewhat good job of naming your civ based on your civics. I plan to do some work with this after my big list is completed.
 
I think things are ok like they are since you can get all the native culture you need by going to war. In a game I finished yesterday morning I was able to build all the culture anyone would ever need and had tons of heros and unique units to choose from.
 
But to me you are saying I want to play C2C but without C2C content in it.

No I like almost all the other content. What I dont like is being forced down a african culture root and being made to have a bunch of spear chucker uniqiue units when I want to go down the european route all because I dont have a freaking apple tree in the right place?

I have no problem with a culture tree I just want more control in which direction my. civilisation takes.

On a number of games I select my starting culture as european and still end up down the african route. If I pick european to beguin with then I expect to develop it down that route with some leway.
 
Sorry crazyewok, but maybe you should've read the FAQs a bit better. C2C does not play that way. Hasn't for sometime now.
It did when I started playing and I havent got a problem with the system just how it implemented

And you make about the 500th person to ask these questions.
Theres a problem then.
Not trying to be mean or anything like that, but this is an old tired subject. Adjust your expectations.
JosEPh :)

Again there obviolsy a slight problem and all Im asking it abit more control and sense in hows it implimented.
 
No I like almost all the other content. What I dont like is being forced down a african culture root and being made to have a bunch of spear chucker uniqiue units when I want to go down the european route all because I dont have a freaking apple tree in the right place?

I have no problem with a culture tree I just want more control in which direction my. civilisation takes.

On a number of games I select my starting culture as european and still end up down the african route. If I pick european to beguin with then I expect to develop it down that route with some leway.

What you are saying here is Very very much dictated by the map you use. Which most players I don't think take into consideration. Maybe you do, but if you're wanting European Culture and instead only get African then that's 75% map driven in my experience.

JosEPh
 
What you are saying here is Very very much dictated by the map you use. Which most players I don't think take into consideration. Maybe you do, but if you're wanting European Culture and instead only get African then that's 75% map driven in my experience.

JosEPh

Im just useing the a gigantic fractal or terra map and starting in the old world.
 
And you make about the 500th person to ask these questions.

Theres a problem then.

Not necessarily. Those 500 others may not have read the FAQs and expect C2C to play like other mods. Just because something doesn't meet your expectations means there is a problem.

To be fair, I haven't read them lately myself, but they used to be a bit fuzzy on the subject and I thought it should be given more emphasis in pointing it out so there would be less confusion. "Civs" aren't really anything but generic civs with a random name and specialized leaders and starting regional culture.
 
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