even if i like your promotions so far i thing that some things(mostly vanilla ones) need change.
1 = seeing promotions like guerrilla named guerilla 1,2,3 is very frustrating and immersion breaker. instead of using number use something like this :
1: rookie guerrilla fighter
2: experienced guerrilla fighter
3: veteran guerrilla fighter
this i thing would be a lot better
2: more realistic promotions
the way some promotion are named (mostly the vanilla one) is bad and unrealistic
for example anti tank defense promotion
this is how it is now
1: anti tank defense 1
2: anti tank defense 1
3: anti tank defense 1
this is both unrealistic and not very beautiful in the eye
how i suggest to be
a: anti armor "defense" training = this doesnt represent equipment but training how how the unit to react in case of armor showing in the battle. it should give primary some anti armor defence like 5% ( not % armor attack) and a small like 5 % armor armor attack
b: light heavy weapons = gives 10 % defence and 10 % armor attack
c: heavy weapons = 15% defence and 15% armor attack
3: actual promotions .... promotions
what i mean
every unit will get the rookie promotion when they build it sould give a big decrease in its abilities like
a: rookie= - 15attack in all units
- 10 defence
- 2 first attacke
- 20 city attack
- 10 city defence
b :experienced =
- 10attack in all units
- 5 defence
- 1 first strike
- 10city attack
- 5 city defence
c: regular= +5attack in all units
+ 5 defence
+1 first strike
- 5city attack
5% 0 city defence
D veteran= a bit more than regular (i am bored)
4 charge promotions should
nt give bonus only against siege units
5: a i dont know why but i prefer the new promotion that give smaller but more bonuses rather the ones that give %30 against one thing
6 i know that many asked a weapon system like ffh mod. i suggest something along with this lines but with equipment
i was playing the stalker game and it has a great weapon and armor upgrade system
my suggestion is this
gas mask=bonus fighting biohazard units
grenades=10% against infantry and 5 %against armor
armor upgrade system. this is only an example
titanium layers .the units armor is upgraded with titanium layers . it gives 20% defence against all ground units exept armors and robots
10 % against armor
5 % agaisnt robots
10 % attack agaisnt infatry units
-1 extra strike ( unit is less mobile)
5%city defence
more will come from this
in some parts in needs balance fixes and staf like that.
1 = seeing promotions like guerrilla named guerilla 1,2,3 is very frustrating and immersion breaker. instead of using number use something like this :
1: rookie guerrilla fighter
2: experienced guerrilla fighter
3: veteran guerrilla fighter
this i thing would be a lot better
2: more realistic promotions
the way some promotion are named (mostly the vanilla one) is bad and unrealistic
for example anti tank defense promotion
this is how it is now
1: anti tank defense 1
2: anti tank defense 1
3: anti tank defense 1
this is both unrealistic and not very beautiful in the eye
how i suggest to be
a: anti armor "defense" training = this doesnt represent equipment but training how how the unit to react in case of armor showing in the battle. it should give primary some anti armor defence like 5% ( not % armor attack) and a small like 5 % armor armor attack
b: light heavy weapons = gives 10 % defence and 10 % armor attack
c: heavy weapons = 15% defence and 15% armor attack
3: actual promotions .... promotions
what i mean
every unit will get the rookie promotion when they build it sould give a big decrease in its abilities like
a: rookie= - 15attack in all units
- 10 defence
- 2 first attacke
- 20 city attack
- 10 city defence
b :experienced =
- 10attack in all units
- 5 defence
- 1 first strike
- 10city attack
- 5 city defence
c: regular= +5attack in all units
+ 5 defence
+1 first strike
- 5city attack
5% 0 city defence
D veteran= a bit more than regular (i am bored)
4 charge promotions should
nt give bonus only against siege units
5: a i dont know why but i prefer the new promotion that give smaller but more bonuses rather the ones that give %30 against one thing
6 i know that many asked a weapon system like ffh mod. i suggest something along with this lines but with equipment
i was playing the stalker game and it has a great weapon and armor upgrade system
my suggestion is this
gas mask=bonus fighting biohazard units
grenades=10% against infantry and 5 %against armor
armor upgrade system. this is only an example
titanium layers .the units armor is upgraded with titanium layers . it gives 20% defence against all ground units exept armors and robots
10 % against armor
5 % agaisnt robots
10 % attack agaisnt infatry units
-1 extra strike ( unit is less mobile)
5%city defence
more will come from this
in some parts in needs balance fixes and staf like that.