Welcome back!
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insights into the game.
Round 5: La Rue de Morte (How badly did I massacre that?)
Back to Vanilla/Warlords for round 5, and our first conquest victory.
"Required" Settings:
Expansion: Vanilla/Warlords (BTS submissions are welcomed as variants)
Era: Ancient
Civilization: French
Victory Condition:TimeConquest
Game Speed: Marathon
Map: Terra
As of this writing, EQM appears mostly settled, and there seems to be no doubt that small maps will be allowed. Tiny maps are currently in, but many are of the opinion that they shouldn’t be, so keep that in mind.
This is definitely a case where I see myself operating on a small map. I figured conquest on Terra was a good choice for a Marathon game, because the civs are closer together, and it will play like a Pangaea if you don’t let anyone get to astronomy.
Here again are the opponent requirements for various map sizes.
Remember, Duel Maps are definitely ineligible for the Elite Quattromaster Challenge.
Two leaders to choose from this round (three for any BtS’ers); Louis is Creative and Industrious, neither of which will likely take you far on conquest. Napoleon is one of the leaders that had a Warlords personality transplant; Vanilla players like myself will be Aggressive and Industrious, Warlords folks will be Charismatic and Organized. Both Aggressive and Charismatic should have some use in conquest, so that may be a wash. The French UU is the Musketeer, a musketman replacement with an extra movement point. A nice feature in a conquest, but not as useful in V/W with grenadiers right around the tech corner from them. Warlords players will also get the UB, which is the Salon, an observatory with a free artist attached. Not much help in a conquest there.
Oh, and the French start with agriculture and the wheel. Been there, done that.
If you're interested, the current best dates for a small map are:
and the current best dates for a standard map are:
Master the old world before the new one bites you in the (ooh, wait, this isn’t deviant minds)!
Results to follow:
bestje won in 260 B.C. on Monarch, small map
Bindamel won in 230 B.C. on Monarch, small map
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insights into the game.
Round 5: La Rue de Morte (How badly did I massacre that?)
Back to Vanilla/Warlords for round 5, and our first conquest victory.
"Required" Settings:
Expansion: Vanilla/Warlords (BTS submissions are welcomed as variants)
Era: Ancient
Civilization: French
Victory Condition:
Game Speed: Marathon
Map: Terra
As of this writing, EQM appears mostly settled, and there seems to be no doubt that small maps will be allowed. Tiny maps are currently in, but many are of the opinion that they shouldn’t be, so keep that in mind.
This is definitely a case where I see myself operating on a small map. I figured conquest on Terra was a good choice for a Marathon game, because the civs are closer together, and it will play like a Pangaea if you don’t let anyone get to astronomy.
Here again are the opponent requirements for various map sizes.
Code:
Mapsize Minimum Maximum
Tiny 2 4
Small 4 7
Standard 6 10
Large 8 14
Huge 10 17
Two leaders to choose from this round (three for any BtS’ers); Louis is Creative and Industrious, neither of which will likely take you far on conquest. Napoleon is one of the leaders that had a Warlords personality transplant; Vanilla players like myself will be Aggressive and Industrious, Warlords folks will be Charismatic and Organized. Both Aggressive and Charismatic should have some use in conquest, so that may be a wash. The French UU is the Musketeer, a musketman replacement with an extra movement point. A nice feature in a conquest, but not as useful in V/W with grenadiers right around the tech corner from them. Warlords players will also get the UB, which is the Salon, an observatory with a free artist attached. Not much help in a conquest there.
Oh, and the French start with agriculture and the wheel. Been there, done that.
If you're interested, the current best dates for a small map are:
Code:
Deity Moonsinger 3070 B.C. (non-HC is denze in 1285 B.C.)
Immortal denze 2410 B.C. (non-HC is denze in 1405 B.C.)
Emperor Grey Cardinal 2980 B.C. (non-HC is Thrar in 860 B.C.)
Monarch dwarrior 3115 B.C. (non-HC is dutchfire in 810 B.C.)
Prince Mareck 3520 B.C.
Noble Mareck 3535 B.C.
Warlord Mareck 3610 B.C.
Chieftain Mareck 3595 B.C.
Settler Mareck 3715 B.C.
and the current best dates for a standard map are:
Code:
Deity Moonsinger 1915 B.C. (no non-HC games submitted)
Immortal Skallagrim 1960 B.C. (non-HC is Sromr in 120 B.C.)
Emperor Lexad 2590 B.C. (non-HC is Diginitas in 190 B.C.)
Monarch Gosha190 3025 B.C. (non-HC is jn10091981 in 270 B.C.)
Prince Mareck 2800 B.C.
Noble Mareck 2965 B.C.
Warlord Mareck 2860 B.C.
Chieftain Mareck 3550 B.C.
Settler Mareck 3430 B.C.
Master the old world before the new one bites you in the (ooh, wait, this isn’t deviant minds)!
Results to follow:
bestje won in 260 B.C. on Monarch, small map
Bindamel won in 230 B.C. on Monarch, small map