I realize that this may seem like a good idea. But it's really not taking into account how the economy of that time actually
worked. You can't just invest a whole ton of money in the economy
1 and expect it to grow like that, leastaways not domestically.
2 The idea that England on its own could equal the French Monarchy in spending is completely ridiculous.
3
This is not a "good" thing; it does not enhance player freedom. Player freedom
4 does not lie in being able to do
anything you want. That's called "god mode". Player freedom lies in being able to
try anything you want. If you have a senile and wacky Emperor of China, it's perfectly all right if the player tries to launch him to the moon with the use of gunpowder rockets. If you have a King of Spain who really wants everyone to be his friend, he can send off the silver convoys to land in Southampton instead of Cadiz.
5
But what you
shouldn't have is the Irish investing so much into their economy
6 that they can suddenly compete with Venice, despite the fact that Ireland is poorly positioned for continental trade, doesn't have particularly fertile soils, etc.
No one's saying you're a bad mod, Bird. We're just pushing you to make it better.
7 If a player is doing something interesting but not historical, then reward them!
8 If they're doing something interesting but completely idiotic ("King James I wakes up today and he says, 'what a good day for a Scientific Revolution!'"), then make the negative repercussions real!
9 But if you're just letting players extremely easily surmount the challenges of real, historical times, then aren't you just cheapening their eventual success?
10
No one's talking about the New World being redrawn.
What we're talking about is that when you let a player invest into his economy and, with no other changes, achieve unrealistic rates of growth, you're making the NES less fun. Yes, even for metagamers!
Because what you're really doing isn't "improving player freedom", you're reducing the entire game down to a wargame between constantly growing economies and armies. Sure, you're making it a little more complicated than build SCVs, mine minerals, repeat -- you're making them invest in more than one thing, but instead of an interesting simulation or even a
board game based on the era, you're reducing things to a linear game where luck (who figures out your black box first) determines the success of the player.
Or do you really think the player who invests into tea instead of coffee and because of some quirk of the black box gets a bigger boost is being more intelligent than the other?
11
Don't worry, that is the beauty of a forum.
tl;dr for the footnotes, figure out what I'm actually saying instead of arguing semantics.