OK, I finally got Blight in my 7th game of 1.3 and it definitely looks to be still broken to me. I have attached three screenshots from my game. I am playing as Charadon/Doviello.
In the first shot, Blight, I am showing that my neighbor, the Hippus are unaffected by the Blight.
In the second shot, Blight1, I am showing my cities already starving.
In the third shot I am showing how my city is affected. I have a population of 8, and Blight of 25. Add to that the 2 per pop normal unhealthy and my city of 8 has a whopping unhealthy of 41!!!
There is no doubt that I will lose pop until I am down to 1 and stay there a long time.
There are two game-breaking problems that were carried over from 1.23 (surprised testing didn't reveal this):
1. Blight is not being calculated correctly. Three per pop is just too much, especially with the health situation it is in 1.30.
2. Even more significant, and this has been brought up before, Blight is affecting the human player (perhaps doubly or triply so) while not affecting AI players.
IMO, the last is a reason to throw up your hands and start a new game.
Really, you will not notice this problem in all your games - I didn't see it until my 7th game, but when you get it, it is clearly broken.
Suggestions:
1. Have Blight affect ALL players.
2. Only one Blight per pop, please!
In the first shot, Blight, I am showing that my neighbor, the Hippus are unaffected by the Blight.
In the second shot, Blight1, I am showing my cities already starving.
In the third shot I am showing how my city is affected. I have a population of 8, and Blight of 25. Add to that the 2 per pop normal unhealthy and my city of 8 has a whopping unhealthy of 41!!!
There is no doubt that I will lose pop until I am down to 1 and stay there a long time.
There are two game-breaking problems that were carried over from 1.23 (surprised testing didn't reveal this):
1. Blight is not being calculated correctly. Three per pop is just too much, especially with the health situation it is in 1.30.
2. Even more significant, and this has been brought up before, Blight is affecting the human player (perhaps doubly or triply so) while not affecting AI players.
IMO, the last is a reason to throw up your hands and start a new game.
Really, you will not notice this problem in all your games - I didn't see it until my 7th game, but when you get it, it is clearly broken.
Suggestions:
1. Have Blight affect ALL players.
2. Only one Blight per pop, please!