Walter Hawkwood
RI Curator
The ripper strikes again! 
As I have wrapped up the Kohan 2 conversion series, I've found myself a new entertainment - Blitzkrieg game series. BTW, I want to very much recommend everyone to try it out, it is a very realistic WW2 (and post-WW2, considering lots of expansions it got) RTS. The game has LOTS of tank and plane units (it uses sprites for scenery and infantry, so no cigar here), and I will be converting some - mainly the ones that weren't posted on CFC before. No use placing requests here, though - there are too many units to make, I could easily get swamped. I will work at my own pace, and post small unit packs along the way.
The first pack contains 4 units, here they are:
Chieftain uses panzer anims, all the rest use tank anims. All four have buttons included. Blitzkrieg is a relatively old game, so the models are low-poly by Civ 4 standards (lower polycount than vanilla units), and they might as well have somewhat simplistic textures (although, as you can see, all are 256x256 or at least 256x128). They don't have civcolor, gloss or damage states, so if anyone wishes to add those, you're welcome.
Get them here: http://forums.civfanatics.com/downloads.php?do=file&id=12408

As I have wrapped up the Kohan 2 conversion series, I've found myself a new entertainment - Blitzkrieg game series. BTW, I want to very much recommend everyone to try it out, it is a very realistic WW2 (and post-WW2, considering lots of expansions it got) RTS. The game has LOTS of tank and plane units (it uses sprites for scenery and infantry, so no cigar here), and I will be converting some - mainly the ones that weren't posted on CFC before. No use placing requests here, though - there are too many units to make, I could easily get swamped. I will work at my own pace, and post small unit packs along the way.
The first pack contains 4 units, here they are:

Chieftain uses panzer anims, all the rest use tank anims. All four have buttons included. Blitzkrieg is a relatively old game, so the models are low-poly by Civ 4 standards (lower polycount than vanilla units), and they might as well have somewhat simplistic textures (although, as you can see, all are 256x256 or at least 256x128). They don't have civcolor, gloss or damage states, so if anyone wishes to add those, you're welcome.
Get them here: http://forums.civfanatics.com/downloads.php?do=file&id=12408