Bloom and Micro-Management

Cornishman

Chieftain
Joined
Apr 16, 2007
Messages
20
Location
Bristol
At present Bloom doesn't be cast, and so add New Forest to any tile with a improvement (other than road). This does make foresting areas with existing improvements a pain of mirco management. Also I haven't noticed the AI elves adding forest too much.

In comparission Vitalise, Spring etc... all work whilst leaving the improvements on the tile.

So could bloom be made to work irrespective of improvements on the tiles? I think this would allow non-elven civ's to get more out of the religion, and prevent the need for a small army of workers to re-instate improvements are pillaging them to allow bloom to be casted.
 
i agree microing bloom can be a pain, just be sure to disable casting in cities!
 
Main problem with allowing you to cast Bloom on an Improvement is that there is no easy way to make ONLY ELVES be able to do that. Thus you would wind up with ALL civilizations able to have forested improvements.

Make it a FoL High Priest only spell and that might fly decently well though.
 
Yes this would allow any FoL Civ to have forested improvements, once they have FoL priests, which to me makes sense for FoL Civs (why shouldn't non-elves who follow the way of the forest get to have forested improvements). Elves just get to do it a) all the time, and b) without any religious restrictions on it. The High Priest route could work, though can take ages to get a high priest.
 
Main problem with allowing you to cast Bloom on an Improvement is that there is no easy way to make ONLY ELVES be able to do that. Thus you would wind up with ALL civilizations able to have forested improvements.

I've been having many cities with a few quality forested improvements in my recent games from the Fire 1 spell.

If I finish an improvement when the fire overlay is on the terrain instead of the forest/jungle/burnt forest, the burnt forest appears when the blaze goes away and I eventually end up with forest+improvement.

It doesn't seem like an exploit to me since there's a lot of work involved to make it happen and it's generally only worth doing in a jungle region and not in a forested region. It's quite nice when you pull it off, though.
 
Main problem with allowing you to cast Bloom on an Improvement is that there is no easy way to make ONLY ELVES be able to do that. Thus you would wind up with ALL civilizations able to have forested improvements.

Make it a FoL High Priest only spell and that might fly decently well though.

If you switch it back to Python control, the check is quite minor. Alternatively, just use the "reqBloom" part of the python to check;

improvement == -1 || civ == ELVES || civ == DARKELVES

(if you'll pardon the pseudocode). The only real issue is that the spell is XML driven at the moment and as such the "CreateFeature" part is handled in the DLL.
 
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