Manfred Belheim
Moaner Lisa
- Joined
- Sep 11, 2009
- Messages
- 8,404
Fog definitely affects it. I've been moving a Settler early in the game towards a blue circle, which will suddenly move elsewhere as the fog gets pushed back.
Junuxx - would you build a cottage on a wheatfield, or a windmill on an iron resource ? Would you really ? Do you by any chance automate your workers without telling them to leave existing improvements ?
Sometimes for Settlers the blue circles do at least draw your attention to a good location you haven't noticed, but those appearing for Workers are often just silly. Why does the AI ever suggest that I send a worker to an irrigated farm with wheat, or to a hill with a properly-connected iron mine on it ?
That is why when you see where it places the circle it sometimes makes no sense, but it is considering that unseen resource and trying to pack a city into the space available.
There have been a number of tests to determine whether unseen resources are considered and the overwhelming conclusions have been that they aren't.
If you can point to someone who has decoded the programming for the blue circles, and determined that the unrevealed resources are not taken into account, then we can consider the matter settled. If you can point to a definitive statement from one of the game's programmers, then we can consider the matter settled. Otherwise, we'll just have to disagree.
. . .or a fresh water bonus (the AI values this highly, perhaps a little too much so), or coastal access, etc.
This is a computer game, not real life, and I seriously doubt that the AI is programmed to follow the dictates of the latter. Founding a city on a tile next to fresh water in the game gives you +2 health in that city. That's it. In real life, fresh water is essential; in the game, it's kinda nice, but far from necessary. Thus, the AI overvalues it.They value this highly because in RL, cities always had to be built near a water source because people need water. (The more you know)
It's the other way around. The starting locations are not chosen on mucho resources being present, rather the starting locations are given bonus resources.If the circles don't consider unteched unseen resources...then why do we have 'captial sites' that are better than others. The AI drops you on a spot right at the start that is better (in general terms) than moving one left right or up down. Think about where you first landed at the start of the game and see how many rescources it placed in the BFC.
This is a computer game, not real life, and I seriously doubt that the AI is programmed to follow the dictates of the latter.