dannyevilcat
DESTROYER OF FURNITURE
I see a significant difference, and I love it. It looks great, and I'll never go back.
Thanks!
Thanks!
inertiadriftsc said:this mod actually like fixed the slowdown issue i was having with civ 4. very very bizzare
Perhaps I have an explanation, as I did follow the original formats very closely with one exception: the original terrain uses some kind of "inverted" cloud textures to reduce the strength of clouds depending on camera altitude. As I prefer to see the clouds unchanged, I replaced the inverted textures with simple transparent ones.Gaias said:It did the same for me... Wonder why that is? Funny how this is actually improving game performance for some of us...
Of course the NASA Blue Marble team has more important things to do than working on Civilization mods, but the man who did compile most of the original Blue Marble images, Reto Stöckli (who seems to be an awfully nice guy), liked the idea and the design screenshots I sent him so much, that he not only gave me an official ok but also this preface text. Here is Reto's homepage, where you can visit his other projects:Basket Case said:The intro text is strange. It gives the impression that the NASA Blue Marble team is responsible for this mod. This cannot be true, can it?
This looks like a Civ4 bug (or feature) to me, as Civ4 does not accept CustomAssets in Multiplayer mode. The only solution I know is to copy the mod from CustomAssets into the Civ4 Assets folder, as this original folder is used for multiplayer. I will report this to Firaxis.migo said:Just wondering why this mod is not working with multiplayer option? (or is it just me)
Just click the "Uninstall" button in the BlueMarble tool.Raggamuffin said:Is it easy to uninstall?
Your installation is ok, just play what you like now, the new terrain graphics are always active, in standard game or via a mod/scenario of your choice. The only exception currently is multiplayer, where Civ4 seems to ignore CustomAssets.Custanius said:I've installed the mod, and the title screen shows the blue marble logo, however i cannot seem to find anything in the 'load a mod' section
ColdFever said:Just click the "Uninstall" button in the BlueMarble tool.
Credits for this go to Firaxis. They build this nice feature into the game and I just had to write a little interface for it.Matte979 said:I love the scaling tool, now I finaly can reduce the size of those big units. Great work.
Hmm, perhaps I should make some experiments into this direction.Agraza said:I love the tundra terrain, but I would like to see some more yellow/orange in the plains and some spots of red/orange/yellow in the jungles, simulating blooms and/or tropical birds in the latter.
With the upcoming SDK this should be possible. But this is beyond my targets and available time. Perhaps somebody (you?) may want to do it?brunothegreat said:I was wondering if it is possible to perhaps include the ability to switch between the Blue Earth textures and the defaults within the game - an option when creating a new game or perhaps in the options menu?
Considering your Civ3 masterpieces, I'm really getting curious. Please allow me a peek at sometime.Snoopy said:I am currently using your mod to create my own mod...Once I get the SDK, I'm gonna make this a game to drool over. At least I hope so.