Gojira54
The folly of Man
inertiadriftsc said:this mod actually like fixed the slowdown issue i was having with civ 4. very very bizzare
It lessened the slowdown for me as well.
inertiadriftsc said:this mod actually like fixed the slowdown issue i was having with civ 4. very very bizzare
EvantheSavage said:I think the only way to uninstall the mod is to reinstall civ4
There is a button for uninstalling right next to the install button on the installation interface.jaeenox said:I am unsure if I like the BM graphics. It is difficult to tell various terrains from one another. Also with the mod installed I have a crash to desktop problem for the first time. I get near 2000BC and the game randomly crashes. I did not have this problem with the original graphics. Is there an easy way to uninstall the mod?
meowsqueak said:I guess I don't give a lot of thought to graphics in games generally, but I tried this mod and to be honest, I can't really tell the difference. What is it meant to have improved? Can we see some before/after comparison screenshots please?
narmox said:Are you saying it overwrites teh civ4 original files, rather than adding itself as a mod using the directory structure that civ4 makes available for this very purpose???
For the Tundra credits go to Firaxis, because this is the original Tundra of an ancient Pre-Alpha version that I just loved and only spiced up a bit. So this is one of the exceptions where no satellite data has been used.MeteorPunch said:I really like the mixing of the white snow on the tundra. I never liked the original dark brown tundra color, so this is a very welcome change.
The kind of installation I used makes it compatible with all mods and scenarios. And mods and scenarios bringing their own terrain will automatically use this one, so there should be no problem.VippiN said:So if this has to be loaded up as a mod, what happens if you want to use these graphics with another mod? Hmm.
No, sorry. But you probably are looking for something else.Snoopy said:In Terrain/CIV4TerrainSettings.xml there is: iGameCellSizeX and iGameCellSizeY; which are both set to a value of 17. I am quite certain this is the size of the 'tiles' or 'cells'. My Problem is that if I change this value to anything, and load civ4, it will crash (during the loading of the map). Do you (or anyone else) know anything about this?
Amesjustin said:It lessened the slowdown for me as well.