jb1964
Hunter of Fish
The save, BNH01 800AD
This is all wrong! Why would the three of you do this? I know you meant well but this is irreparable. Oh, sorry. I thought this was an email to my kids.
The horses at Atlay are the target. Were average compared to the Mongols. We send a knight up north to scout our horses. Mongols are still w/o Monotheism and therefore w/o Chivalry to build their Keshiks. Also sending a knight to bust the fog up on our northern coast. We have plenty of arty that will be best used to beat the snot out of Mongol units that are in and near our territory when the horse thieving begins.
Spanish have three galleys messing w/ our trade route. Isabel wants Chemistry for peace. Bite me.
I execute the deal w/ Abu; Gunpowder for Theology, dyes, furs, 17g.
Luxury down to 0% and research up to 70% bringing in Metallurgy in 8 turns.
Swap Leiria to a settler since they have growth queued. No other city looks good for a settler w/o disturbing the production.
IBT: Renew RoP w/ the Koreans. Renew peace treaty w/ Theodora. We do not renew RoP w/ the Mongols.
Turn 1, 710 AD
Move knights, upgrade units, worker actions, want defense in place up North when we slice into our Mongol friends. I executed the deal w/ the Arabs prematurely without checking the trade route. Some naval units to try and keep the route clear may be called for if we could build better than a galley. Im going to bring over some trebuchets to nail these Spanish ships.
IBT: The Mongols are overrunning the Iroquois and returning more than a few slaves to their territory. The Mongols have put down a road on our horses but have not connected that square. Need to bust a bit more fog. I thought the Mongols had a second source for horses but I cant find another.
Turn 2, 720 AD
Lots of troop movements. Trying to get the most out of workers where they stand but generally migrating to the North. Build orders support defensive units where shields per turn are optimal. MM some cities. Putting up libraries, markets and courthouses where called for. Treasury is drained from upgrades but Im keeping the research pushed up to bring in Metal in 6 turns.
IBT: The Mongols are sending heaven and earth at the Iroquois and I noticed some mounted units. We might move on the horses quicker than I would have liked. Ah, the mounted units are ACs. But I did verify that the horses are now hooked up. Blah. Spain landed two horsemen. Theyre dead.
Turn 3, 730 AD
A crusader and MI take care of our mounted adversaries. Were still importing the luxuries from the Arabs. The most vulnerable point in our route would take two units to block. More troop movement with the knight forces headed towards our horses and a musket to anchor the city once its taken. We pull back research to 50% (Metal in 6) to collect some coin to upgrade remaining units. Muskets and pikes ring our southern boarders because the last thing I want is two horses landing next to a city w/ a warrior.
IBT: The Mongols are not thrilled with our spying and ask us to leave. We shall for the moment. The Mongols continue to dump swords and spears into Iroquois territory.
Turn 4, 740 AD
Trade route still intact. I need to get a better understanding of trade routes. Troop movements and worker actions in support of the coming action. Keeping research at 50%. Were still at the top of the technology dog pile.
If needed Sumeria has spices and are a bunch of backwards morons. Killing these fools should be considered a global beautification project.
IBT: We lost our supply of dyes and furs. The trade route was cut.
Turn 5, 750 AD
The trade route w/ Sumeria is similarly cut. According to the trade advisor were out of luck. Looks like peace w/ the Spanish is on the table. I could have executed this last turn but didnt for a petty amount of gold.
Make peace w/ Spain for 4gpt and 9g. Then trade Isabella Chemistry for horses, 165gpt and 21g.
This is turning out better than I could have hoped.
Now lets look at the trade route. Yep, all the trade routes are in play again.
Samaria gets a sweetheart deal of Currency for spices. Hey, theyre stupid and I dont see this as a big negative. We get gems from Shaka for Ivory, 19gpt and 15g. Abu does not get another deal which is fine w/ me. At least we got Theology out of the deal.
Research up to 70% and Metallurgy in 3 turns. Top 9 cities switched to knights.
IBT: Renew RoP w/ England and get an extra piece of gold out of it.
Turn 6, 760 AD
Troop movements and worker actions.
IBT: St. Regis falls to the Mongols. If provoked the Mongols could do major damage with large stacks of swords and the odd AC. Quite a few spears in the mix as well that could go on a pillaging campaign. And I don't want to chase spears around in these mountains.
Turn 7, 770 AD and 2 am. Time for bed.
This was a good time for reflection as the acqusition of horses for 20 turns from Isabella changes things. Plus this mountainous terrain in the NNE needs to be used correctly. I need to set up some serious killing zones for all the Mongol units bent on exterminating the Iroquois but there's too much area for the number of units allocated to this front.
Troop movements and worker actions.
IBT: Same as it ever was.
Metallurgy comes in and we set our sites on MT in 8 while adding 125gpt to the treasury.
Turn 8, 780 AD
Troop movements and worker actions.
IBT: Mauch Chunk falls.
Turn 9, 790 AD
Troop movements and worker actions.
IBT: Nothing
Turn 10, 800 AD
Troop movements and worker actions.
Founded cites at sites A and B.
Getting control of mountains around Tonondaga and Tyendenaga.
Were up to 25 knights.
Much of the Mongol SoDs are out on the Iroquois peninsula and a war now looks much more workable.
Finally got workers up north to extend the roads.
Check trades before moving on because I didn't.
Save was too large to add as an attachment.
The save, BNH01 800AD
This is all wrong! Why would the three of you do this? I know you meant well but this is irreparable. Oh, sorry. I thought this was an email to my kids.
The horses at Atlay are the target. Were average compared to the Mongols. We send a knight up north to scout our horses. Mongols are still w/o Monotheism and therefore w/o Chivalry to build their Keshiks. Also sending a knight to bust the fog up on our northern coast. We have plenty of arty that will be best used to beat the snot out of Mongol units that are in and near our territory when the horse thieving begins.
Spanish have three galleys messing w/ our trade route. Isabel wants Chemistry for peace. Bite me.
I execute the deal w/ Abu; Gunpowder for Theology, dyes, furs, 17g.
Luxury down to 0% and research up to 70% bringing in Metallurgy in 8 turns.
Swap Leiria to a settler since they have growth queued. No other city looks good for a settler w/o disturbing the production.
IBT: Renew RoP w/ the Koreans. Renew peace treaty w/ Theodora. We do not renew RoP w/ the Mongols.
Turn 1, 710 AD
Move knights, upgrade units, worker actions, want defense in place up North when we slice into our Mongol friends. I executed the deal w/ the Arabs prematurely without checking the trade route. Some naval units to try and keep the route clear may be called for if we could build better than a galley. Im going to bring over some trebuchets to nail these Spanish ships.
IBT: The Mongols are overrunning the Iroquois and returning more than a few slaves to their territory. The Mongols have put down a road on our horses but have not connected that square. Need to bust a bit more fog. I thought the Mongols had a second source for horses but I cant find another.
Turn 2, 720 AD
Lots of troop movements. Trying to get the most out of workers where they stand but generally migrating to the North. Build orders support defensive units where shields per turn are optimal. MM some cities. Putting up libraries, markets and courthouses where called for. Treasury is drained from upgrades but Im keeping the research pushed up to bring in Metal in 6 turns.
IBT: The Mongols are sending heaven and earth at the Iroquois and I noticed some mounted units. We might move on the horses quicker than I would have liked. Ah, the mounted units are ACs. But I did verify that the horses are now hooked up. Blah. Spain landed two horsemen. Theyre dead.
Turn 3, 730 AD
A crusader and MI take care of our mounted adversaries. Were still importing the luxuries from the Arabs. The most vulnerable point in our route would take two units to block. More troop movement with the knight forces headed towards our horses and a musket to anchor the city once its taken. We pull back research to 50% (Metal in 6) to collect some coin to upgrade remaining units. Muskets and pikes ring our southern boarders because the last thing I want is two horses landing next to a city w/ a warrior.
IBT: The Mongols are not thrilled with our spying and ask us to leave. We shall for the moment. The Mongols continue to dump swords and spears into Iroquois territory.
Turn 4, 740 AD
Trade route still intact. I need to get a better understanding of trade routes. Troop movements and worker actions in support of the coming action. Keeping research at 50%. Were still at the top of the technology dog pile.
If needed Sumeria has spices and are a bunch of backwards morons. Killing these fools should be considered a global beautification project.
IBT: We lost our supply of dyes and furs. The trade route was cut.

Turn 5, 750 AD
The trade route w/ Sumeria is similarly cut. According to the trade advisor were out of luck. Looks like peace w/ the Spanish is on the table. I could have executed this last turn but didnt for a petty amount of gold.

Make peace w/ Spain for 4gpt and 9g. Then trade Isabella Chemistry for horses, 165gpt and 21g.

Now lets look at the trade route. Yep, all the trade routes are in play again.
Samaria gets a sweetheart deal of Currency for spices. Hey, theyre stupid and I dont see this as a big negative. We get gems from Shaka for Ivory, 19gpt and 15g. Abu does not get another deal which is fine w/ me. At least we got Theology out of the deal.
Research up to 70% and Metallurgy in 3 turns. Top 9 cities switched to knights.
IBT: Renew RoP w/ England and get an extra piece of gold out of it.
Turn 6, 760 AD
Troop movements and worker actions.
IBT: St. Regis falls to the Mongols. If provoked the Mongols could do major damage with large stacks of swords and the odd AC. Quite a few spears in the mix as well that could go on a pillaging campaign. And I don't want to chase spears around in these mountains.
Turn 7, 770 AD and 2 am. Time for bed.
This was a good time for reflection as the acqusition of horses for 20 turns from Isabella changes things. Plus this mountainous terrain in the NNE needs to be used correctly. I need to set up some serious killing zones for all the Mongol units bent on exterminating the Iroquois but there's too much area for the number of units allocated to this front.
Troop movements and worker actions.
IBT: Same as it ever was.
Metallurgy comes in and we set our sites on MT in 8 while adding 125gpt to the treasury.
Turn 8, 780 AD
Troop movements and worker actions.
IBT: Mauch Chunk falls.
Turn 9, 790 AD
Troop movements and worker actions.
IBT: Nothing
Turn 10, 800 AD
Troop movements and worker actions.
Founded cites at sites A and B.
Getting control of mountains around Tonondaga and Tyendenaga.
Were up to 25 knights.
Much of the Mongol SoDs are out on the Iroquois peninsula and a war now looks much more workable.
Finally got workers up north to extend the roads.
Check trades before moving on because I didn't.
Save was too large to add as an attachment.
The save, BNH01 800AD