BNH01- Conquesting Emperor

Im gonna take a look as well.
 
Well, this is a very hard decision indeed.

On the one hand, we need those horses!
But, on the other hand, we might need to buy techs for a long time.

If we back out of our alliance now, what good will our rep be? No good. :(

Here is what I say we do-

I say we take this time to fill in the gaps up North. Put up some more cities and get more trebs/pike or muskets (whenever they come) We can hope that the Zulu break the deal and make peace, then in turn we make peace and get those horses. With which we can make a bee line for MT, and take our continent. Obviously we can take out the Iroquios at any moment. They have no iron/horses. Dang good thing we didnt see MWs huh! :) When we get Chivalry, Que up Knights Templar. Do NOT trade Chivalry to anyone. This i believe makes horses more valuable. ( Not exactly sure ) Or we could take a different approach by taking the Mongol city that has the horses, and then just holding the city and sueing for peace. Any thoughts?
 
I would aviod trashing the rep. It's hard to recover from. And create new opportunities for domination.
 
Jeez i have SG woes right now

BNH01- No horses!
BNH02- Early War with Germans!
RW2- Technology woes!
Vpr2- Inactivity amongst others!

When will it all end! :aargh: :rotfl:
 
The Save 500 AD.

IHT:
Observations:
- We need horses if we want to quickly conquer. Unfortunately there are no horses close. Only 2 sources are within striking distance. 1 north of the Iroquois and 1 in Sumerian lands.
- No civs have more than 1 horse-resource connected, except the Incans who we are in war with. Not that it matters as:
- Trading is blocked because the Iroquois cities have coastal control.
- We need pikes
- Several cities with big shield-production are just 1 shield away from finishing their builds. With a bit more careful Micromanaging this would not happen.
- We are far down in Culture, so Iroquois cities are in flip-danger. Luckily many cultrual buildings will finish soon, hopefully bending that around.

If we Capture all Western-Iroquois cities, we've destroyed their core and have free sea-routes again.

Lower the Sci to 70%.

IBT: Sumeria wants us out. OK. Iroquois advance, but do not dare attack.
Lissabon temple -> Pike
Leiria Lib -> Pike
Évora Aqua -> temple

[1]410 AD. Battle of Niagara Falls.
Catapults hit 4 out of 8, Both defending spears are red-lined. Veteran MDI Defeats the first without scratch, promoting to elite. Elite 5/5 MDI takes 3 hits, but wins; capturing Niagara Falls.
Starting temple.
5/5 Sword Vs 3/3 Sword. Dies :( doing only 1 damage.

IBT: Byz Dromon is nearing our Shores. Niagara Falls stops resisting and starts riotting (I hate this).
Smokes Temple -> Harbor

[2]420 AD. Send in stack of 8 caths, 1 treb, 5 vet MDI's and 1 Elite MDI out to attack the presumed location of the Iro capital. More help is on their way.
Oporto functions fine without Colosseum, switch it to FP, as Wonder Prebuild. Bring it up to 20 spt.
Up science to 80%, getting Invention in 2; at -64 gpt.

IBT: Our Curragh dies to a Dromon attack and our galley is in danger of getting the same. The Dromon near our lands bombs, but does no damage.
Lissabon Pike -> Pike
Coimbra Harbor -> MDI
Braga Temple -> Pike
São Paulo Aqua -> temple
Alcácer do Sal Temple -> Pike

[3] 430 AD. Assembling 2nd attack force for Oil Springs. 1st Attack force finds itself next to Salamanca.
Invention in 1, Sun Tzu in 1. Sell Zulu Feudalism for 125 gold + Alliance Vs Byzantines and RoP. Hopefully that'll give the Byzantines something to do. I could also sign them against the Inca, but we need the Incan horses.

IBT: Our fleet is sunk by the Byz. Invention is learned. Start on Monotheism (for Chivalry). War Weariness seems to kick in.
Guimarães Lib -> MDI
Lagos temple -> Pike
Sun Tzu finishes in Emerita. Emerita starts Forbidden Palace.
Leiria Pike -> MDI

[4] 440 AD. Switch Oporto to Leo's. Up lux to 30%. MM cities to 5 or 6 or 10 or 15 or 20 shields. 2 trebs (1 hit) attack 3/3 sword and 5/5 elite MDI attacks. No leader.
Attack on Salamanca: 1 treb and 8 catapults hit 6 times, redlining all 3 spears. 4/4 MDI flawlessly kills 1/3 spear and promotes. 4/4 MDi flawlessly kills 1/3 spear (no promotion). 5/5 elite MDI looses 2 hits and wins, capturing Salamanca. No leader.
Send in 6 cats + 1 treb + 2 wet MDI's + 2 Elite Swords on their way to Oil Springs. Via a different route 1 reg pike + 1 vet MDI join them.
Now we have Sun Tzu: Sell all our barracks, netting us 70 gold and saving us 7 gpt.
Spain has Monotheism. They want to trade it for Invention. Hard Choice. Arabia build the Great Library some time ago, but doesn't know Spain, which means they won't get it.
I decide to Trade our Invention to Spain for Monotheism since the Cascade is dead. Pick up 1 gold as well.
Lower Sci to 50%; +8gpt, Chivalry in 9.

IBT: Dromon keeps blasting our shores, no damage. (this is what caused the War-Weariness). Spanish start Leo's.

Lissabon Pike -> Cathedral (Knight's Templar Pre-build).

[5] 450 AD. Forces move on to clear the West Coast. Also move on to Oil Springs. No trades possible.

IBT: We loose a pike and a MDI in the counter-attack. Nothing bad really. Palace expands; gets next floor.
Akwesane Treb -> settler
Mongol archer pops up, just in the path of our attack force on Cattaraugus.

[6] 460 AD. Forces move on. "Task force Oil Springs" is in position. If the Mongol arched moves; "task force Cattaraugus" will be next turn. No trades possible.

IBT: Dromon bombards Sagres again. 3/4 MDI is drawing swords away from Oil Springs. It is attacked as well, but survives and promotes to elite. Mongol archer leaves. :)
Guimarães MDI -> MDI
Sagres temple -> galley
Coimbra MDI -> galley
Centralia walls -> temple
Évora temple -> Lib
Smokes harbor -> market

[7] 470 AD. Battle of Oil Springs. 1 treb and 6 cats hit 2 times. 5/5 elite Sword Vs 2/3 spear: Looses 1 HP from Iro cat, but wins flawlessly. 5/5 Elite sword Vs 2/3 spear: Wins flawlessly and Oil Springs is ours (capturing the catapult). Starts temple.
"Task force Cattaraugus move into position to strike next turn.
Move stack of 5 MDI's + 1 cat + 2 Trebs out of Salamanca as it is in flip danger.

IBT: there are now 2 Dromons off Sagres. Iroquois reposition troops, but don't attack.
Leiria MDI -> Cathedral
Braga Pike -> Lib

[8] 480 AD. bombard and redline all Iroquois forces round Oil Springs.
Battle od Cattaraugus 8 cats + 1 treb hit 5 times. 5/5 Elite MDI Vs 2/4 Spear. Archer shoots, but no damage. MDI wins without a scratch. 4/4 MDI Vs 3/3 archer. 1 scratch, but wins. 5/5 Elite MDI Vs 1/4 spear. Flawless victory. We capture Cattaraugus + 2 workers. The sealines are open !!

... Or are they? Because we didn't scout the entire north-coast of our continent we can now only trade with the English and the Mongols (who have nothing).

We have got our objectives and our forces are tired. Dial up the Iro's for peace. We get Tyendenaga, Tonawanda, Caughnawaga and a worker for peace. Done.

And now the sealines are really open. We can trade.

Trade Ivory + Incense to Spain for Wines + 66 gold + 5gpt.
Sign Peace with the Inca for 100 gold. Can't trade for horses with them; the traderoute goes through (enemy) Byz lands.

After thinking hard about it and consulting the team I decide that's that for trades this turn.

Do a little MM-ing. Increase Science-slider to get Chiv in 3. Switch some MDI-builds to Pike-builds.

IBT: We are attacked by 1 Dromon, the other one (possibly containing Byz troops) is heading south. 2 Spanish galleys move to our new undefended city Caughnawaga. They won't declare, but if they do they have broken their Rep Big time.
Guimarães Pike -> Cathedral
Lagos Pike -> Pike
Alcácer do Sal Pike -> market

Lord McCauley finishes his "The Largest Nations of the World"
1) Sumeria
2) Portugal
3) Spain
4) Byzantium
5) Inca
6) Mongolia
7) England
8) Arabia

[9] 490 AD. Sending troops to the north for protection and re-assembling. Down the lux to 80%; Chiv in 2, at -26 gpt.

IBT: Looks like the Mongols and Iroquois are going to fight eachother; in our lands. Dromon returns north and Spanish galleys also disappear north. Our Palace expands; gets a roof.
Coimbra galley -> galley

[10] 500 AD. Down sci to 60%; Chiv in 1. Moving units. Sending galley to face the Dromons soon. Haven't seen any good trading possibilities. In fact for some reason our traderoute with Spain collapsed (I do not know why). Actually I do; a Dromon is blocking the sea-route. So our reputation is killed already, and we're still at war with Byz. I'm having 2nd thoughts I've made the correct choice in keeping at war with Byz, not breaking the MA with Zulu.
But OTOH: the next player can now decide to make peace with Byz; buy Gems from Zulu and perhaps wine from Spain and horses from Inca. Spain is the only nation equal in tech with us; the rest is behind, but do remember the Arabs get all techs 2 nations they know also have. And our cities need MM-ing due to lux-loss and the unhappyness because of that.

I gladly pass this game over now.
 
ill get it after my family leaves.
 
Nice turns there :) . Much military gain, close to zero loses.

I would have made the same trades. Our rep is tarnished? Nah, we'll just have to be the tech leader then :lol: . Which, I guess, meaning we'll be building libraries in our core.

What do you think about this gambit: buy horse from Inca; stop research on Chivary, accumulate some gold; switch builds in cities to horse, build 8-10 of them; finish research on Chivary, upgrade, then take the Mongol horse :D
 
im gonna grab it in the morning. To tired tonight. Thx.
 
will play after my texas hold em tournament.

P.S. if anyone can make me an avatar with an Ace of Spades, that would be great! thanks.
 
@Rik Thank you very much

@all- Im not done yet. Im up in 2 SG and this one is top priority. But i should be finished by tomorrow night, But heres the first three turns. I was able to get horses and maintain our rep through some quick trading.

Pre-flight- After careful consideration, Ive decided we need those horses, no matter what. So i dial up Theodora. We get peace and a RoP straight up. This will keep us on her good side for a while. Call up Inca. Get furs, dyes, horses, and 217 gold for Mono. Call Zulu. Get gems and 36 gold for Mono. Call Spain. Get wines and 9 gpt for incense and ivory. Sign a RoP with Mongolia as he went from polite to annoyed after we broke our deal. He is polite again. Sign RoP with Korea to make him happy. After some MM to keep people happy. (More markets would be extremely nice) We are ready to begin with our rep semi rebuilt!

IBT- Byzanties retreat their Dromons. Mongolia advances to attack Iroquios. Chivalry comes in. Gonna get gunpowder in 8. Sagres Galley->Knight.

Turn [1] 510AD- Set Lissabon to Knights Templar. Comes in in 11. Nothing really special besides some MM and some unit/worker movements.

IBT- See some excellent Iro vs Mongolia fighting. The Iroquios are just spent i believe, but are putting up a fight and sending spear/settler combos out. Mongolia can easily mop that up though.

Turn [2] 520AD- Worker actions. Set up an force to take out the Iroquios if they try something extremely stupid. In three turns they will be covered at all ends.

IBT- More Iroquios vs Mongolia. Iroquios get the better of Mongolia this turn.

Turn [3] 530AD- Worker/MM. Gunpowder in 6. These are easy times. I also hurry some close to finished building so we can start more Knights soon.
 
Here is all ten turns and the save. No pic as the world looks much the same. Phew, 1 down, 2 to go. :goodjob:

Pre-flight- After careful consideration, Ive decided we need those horses, no matter what. So i dial up Theodora. We get peace and a RoP straight up. This will keep us on her good side for a while. Call up Inca. Get furs, dyes, horses, and 217 gold for Mono. Call Zulu. Get gems and 36 gold for Mono. Call Spain. Get wines and 9 gpt for incense and ivory. Sign a RoP with Mongolia as he went from polite to annoyed after we broke our deal. He is polite again. Sign RoP with Korea to make him happy. After some MM to keep people happy. (More markets would be extremely nice) We are ready to begin with our rep semi rebuilt!

IBT- Byzanties retreat their Dromons. Mongolia advances to attack Iroquios. Chivalry comes in. Gonna get gunpowder in 8. Sagres Galley->Knight.

Turn [1] 510AD- Set Lissabon to Knights Templar. Comes in in 11. Nothing really special besides some MM and some unit/worker movements.

IBT- See some excellent Iro vs Mongolia fighting. The Iroquios are just spent i believe, but are putting up a fight and sending spear/settler combos out. Mongolia can easily mop that up though.

Turn [2] 520AD- Worker actions. Set up an force to take out the Iroquios if they try something extremely stupid. In three turns they will be covered at all ends.

IBT- More Iroquios vs Mongolia. Iroquios get the better of Mongolia this turn.

Turn [3] 530AD- Worker/MM. Gunpowder in 6. These are easy times. I also hurry some close to finished building so we can start more Knights soon. I think we have got Gunpowder in the bag. That way, when we hit Mongolia, There AC have to fight muskets. :)

IBT- Spainish ships leave the area. Mongolia hits Iroquios hard this turn. Several things finish, including our first knights! Its good to see our horse brethern in battle, err.... Patrol. Yeah thats it. :)

Turn [4] 540AD- Send some of our veteran MDI out on an exploring front. They will fortify in the mountains to get an early control of them. That will give us some odds. Worker actions and MM. Our FP will come in in 5. Leos in 15. Knights Templar in 8 with a growth in Lissabon in 1!

IBT- Spain wishes to renew our peace treaty. I dont know there Isabella, have you been a good girl? :lol: I of course agree. See what Spains got and they have Gunpowder... Once again Mongolia gets the upper hand on Iroquios. And yet another Knight. Although are gpt dropped from +55 to -20. Did we have a huge GPT deal somewhere?

Turn [5] 550AD- Try to get another gpt deal with someone, but not much open. Worker actions/MM. Really boring turn.

IBT- Spain Demands Chivalry. This was the only tech that we had on them. They have a larger military then us. This is a very tough decision. But i decided to refuse. And they declare war. More Mongolia vs Iro. Man that Spain issue is making me mad. Some knights finish. Will keep them near home incase of a Spanish drop.

Turn [6] 560AD- Our reputation is intact and Spain's has got to be hurt. Actually a plus for us! Nothing real special here.

IBT- Spanish galleys reappear. Hopefully they will be slowed down by all the Mongolia Iroquios battles.

Turn [7] 570AD- More units moving. Pretty cool up north right now. Units spread and no SoD. More MM and seeing if anyone else has Gunpowder. They dont. :)

IBT- Spain settles New Madrid on OUR CONTINENT! They will be severly punished!

Turn [8] 580AD- Nothing special. Unit movements and such. And Gunpowder will come in on the IBT.

IBT- 2 spanish galley emerge. Will land near a city that should be just fine. :) Gunpowder arrives. Chemistry in 13. at plus 17gpt. We need more gold as we are at 430. Our FP finishes! This increases our gpt by 12. Excellent. Also lowers our research to 12 turns.

Turn [9] 590AD- Our only source of Saltpeter is near Oil Springs. But connectected. See a Spanish archer in the mountains. This means they have been here for a while. Ouch. MM and worker actions. A group of three MDI will attack that Archer next turn.

IBT- Mongolia once again gets a big upper hand on the Iroquios. They have basically wiped our all Iroquios from our lands this turn. Big turn for them. Spanish galleys do not attack Caughnawaga. They head even further south. Also, it looks like there is alot of Iro in our lands, but this isnt even close to there former glory in our lands. Few markets finish, making our income 37gpt. Big help from that FP.

Turn [10] 600AD- Kill that archer. Still refuse our envoy. Much unit movement here. Great turn for us, as we kill our first Spanish unit. Dish wine to our soldiers and pass the torch. Here is the save.

The Save
 
Looking good.

SJ Frank: Consider this: We are importing a lot of stuff from other continents. Since the coast in the top-north of our continent is still unexplored, trade-routes can't go through. If you declare war on Iroquois, we will break al our trade routes instantly.

Structural solution: Get that northern-coast-line explored.
Short term Solution: Connect a land trade-route to Mongolia, so we use their harbors.

As long as we depend on the Iros for trade; I wouldn't declare war on them.
 
Well Rik, I didn't see your post before playing my turns, so I did nothing for our trade route. I guess the next player (jb1964, I think) gets to execute the trade-route plans. I don't like the idea of road connection to the Mongols, because they are our next target, though we do need to build a road towards them, to connect OUR :lol: horses.

In fact, our trade route did break again in 650 AD. My solution was buying wine from the Byzantines (the Lighthouse owner), and setting the lux slider to 10%. I think buying from the other civs for gpt is still okay, but I didn't want to give gold to the other top dogs, so I used the lux tax instead.

* * *

My 10 turns were very quiet builder turns. Maybe the next leader or two can enjoy some action?

Worker Actions

Yeah, you know it's a slow turn-set when worker actions gets the headline :p .

During the inherited turn, I veto-ed a lot of worker actions in the southern tundra. They were of two types: 1) improving tiles that will never be used -- fishing villages will never work more than 2 forrest tiles. And 2) mining tundra instead of planting forrest. The two forrest games tiles were chopped and mined by the previous leaders, so I left 3 workers to re-forrest them, and the rest of the work force was send north.

San Paulo and Smokes ended up getting a lot of worker attention during my early turns, they received more irrigation to help them grow. Evora got the treatment in the later turns. Once again, the focus was on irrigation and growth.

The northern workers get to finish their project on hand before being ordered out of the mountains and down into the plains. More irrigations were ordered. I just can't stand seeing those "growth every 30 turns" markings next to our cities. Normally, I'd like to see my cities growth every 4-5 turns, meaning that they each make 4-5 food per turn.

City Production

My domestic policy is, only cities that have built all "necessary improvements" gets to build units. The "necessary improvements" for this game, at this point in time are:

- aquaduct if the city needs it
- granary if the city is above size 7
- marketplace
- library
- courthouse in some cities

I did leave most inherited build orders alone, but once those are finished, I queued up granaries and libraries left and right. I think Guimaraes was the only city that build units through out my turns.

My policy did have one :mad: side-effect: when our horse trade was interrupted during turn 5, we ended up with less knights then we would have otherwise. We have 15 knights now, and that's as many as we're going to have until we go conquer some Mongol horses, because they aren't available on the international market anymore :( .

I rushed one building during my inherited turn, which was the temple in Tyendenaga. That city has Iron, and is receiving too much culture pressure from the Iroquois.

Wonders and International Relations

We completed both wonders that we wanted -- Leo's in Oporto and the Knight's Templar in Lisbon. Spain and Arab cascaded to Sistine Chapel. Since they are still two techs from the next wonder, chances are good that the cascade will end here.

Spain and the Arabs are the top dogs in this game. When Spain researched Chivary on turn 1, I made the :smoke: move of selling Chivary to the Arabs for some 18 gpt, not realizing that they have not met. Later on turn 5, Arabs researched Theology, and Spain came up with Gun Powder sometime before that. Spain also has Theology by the time Leo's was finished, though they must have researched it independly, because Spain and the Arabs still have not met.

On turn 6, the Incans demanded Chivary, so we are fighting another proxy war that's giving us war happiness. On the same turn, the Incans also declared war on the Arabs. If the Arabs were not in a golden age before, they should be now.

Rest of the AI's are fairly backward, some of the isolated ones are still in Ancient Age. The civs on our contient are working on the first tier MA techs.

War

We are still fighting the Spanish. One of their regular galley took out two of our vet galleys on turn 4. We now officially have no navy :( . On turn 8, we return the favor by :hammer: a landing party of warriors and horses, neting an elite Crusader in the process. That was it for war, really.

The Mongols have made zero progress against the Iroquois, though I do expect them to take the Iroquois capital city soon.

The Spanish have one more loaded galley headed our way. There is also an brown color AI galley on our west coast somewhere, the next leader will have to keep an eye on it.

Tech

We're roughly 20 turns from Military Tradition. :)


Notes for the next leader

We need horses. The Mongols have it. We have a dozen knights gathered near the front. So what are we waiting for?

Well, for one thing, we don't have a road anywhere near the horse. What's the point of getting the darn thing if we can't access it! Do we waiting until the road is complete? Do we build more cities in the area? Or do we attack now? One thing is for sure, we want to take the horse before the Mongols connect it for themselves.

I think there is a tech trade available with the Arabs that will net us 2 lux. The next leader may want to consider it. Though you should probably do something about our trade route first (make peace with Spain, execute Rik Meleet's plan).

Below is a settlement plan that will allow us to bring irrigation to the northeastern cities. If we are building any cities to fill in that area, I think we should settle these two sites.
BNH01-700AD.jpg



And here is the Save
 
Just d/l'ed the save. Will read through the notes while at work and play w/i the alloted time.

Will work on upgrading our trading routes.

Will make roads to horses and aquisition a priority.
 
SJ, we have a number of forces that seem to be protecting our roads from use by our RoP buddies. Is that the case? I would like to consolidate many of these forces and position for retaliation from the mongols.

I'll continue setting the table for the battles to claim our horses.
- Move 12 of our 15 knights towards the objective (easy)
(keeping 3 in reserve for landings and/or counters)
- Build roads to the front (easy but time consuming)
- Fill in gaps (easy, time consuming, need settlers)
- Set defense against Mogols (easy, just troop movement)

With Leo's in hand I'll upgrade what I can with current reserves.
 
jb1964 said:
SJ, we have a number of forces that seem to be protecting our roads from use by our RoP buddies. Is that the case? I would like to consolidate many of these forces and position for retaliation from the mongols.

Yes, please do move them :) . They were there to keep those Mongolian road hogs off our road, making it easier to move our units into the area. Once our units arrive, it's mission accomplished.

jb1964 said:
I'll continue setting the table for the battles to claim our horses.
- Move 12 of our 15 knights towards the objective (easy)
(keeping 3 in reserve for landings and/or counters)
- Build roads to the front (easy but time consuming)
- Fill in gaps (easy, time consuming, need settlers)
- Set defense against Mogols (easy, just troop movement)

With Leo's in hand I'll upgrade what I can with current reserves.

Sounds good :goodjob: .

Before you attack, remember to rush walls where they are needed.
 
After we get MT, i think we should bee line for Economics. Any thoughts?
 
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