Turn 0 950 AD
Someone suggested making peace with the Incans, let's try that. Since they are dirt poor, peace is signed straight up.
Now, what should be trade for the lux's. Spain is even with us in tech! A few others are behind by Astronomy, Metallurgy, and Banking. The rest are backward. I buy Fur+Dye from the Incans for Chemistry. Lux is down to 0%.
We have all 8 luxuries.
Time to go through each city. Yep, I mean it, each city. I opened up the F1 screen and went through them one by one. Some of them required swapping a tile here and there, mostly to increase city growth. A lot of somewhat corrupt cities were changed from building units to building courthouses. I also took note of which core city still needs worker help. There were 3 or 4 of them. It didn't take that long, really
The last thing I did in the opening turn was rushing the Library in Gandasetaigon. That's the city with 2 tiles of overlap with the Iroquois 1 tile island capital. I fully expect our library to eventually out-culture the Iro's palace.
press enter
IBT:
- Isabella demands 30 gold, sure, you just bought a place on our "list". And next she wants to renew peace straight up, I say yes to that too.
- Renew Gem deal with the Zulus for 43gpt. I guess I should have checked last turn. Gem as the 6th lux is much cheaper than as the 8th lux.
- Lose MDI near Hutag, Fortified Cav on mountain defends against Mongol MDI.
Turn 1 960 AD
- wake workers near Oil Springs and start irrigating.
- Economics -> Physics in 5 at +17 gpt.
- move some Muskets that were guarding in-land cities towards the front.
- Canons fire, and two cavs kill mongol pike + archer near Hutag
- cavs kill 2 spears near Atlay.
- Seige of Baruun-Urt, army attacks twice, killing 2 vet pikes, leaving a MDI showing on top. Vet Cav kills MDI and we takes the city. The Army, with 2 movement points left, moves back to take the high ground near
Tes. More troops move into the new city.
- Cannons moves back onto the road near
Tes. There are two stacks of Mongol pikes/MDIs near the city.
- Coimbra switch from University to Heroic Epic, due in 2, that was a pre-build, right?
- Lissabon to Smith, due in 16.
- Oporto has the only pre-build going, it should become Bach.
- Sir Big N Huge is sent to the back line to deal with the occasional landing. Say, do you want to parade him through the streets of our capital? He's headed that way.

An Elite cav that was guarding the NE penisula is sent forward.
- Workers that were building mines in the ultra corrupt regions were told to do something more useful, like straighten out the road to the front.
IBT: More Mongol troops show up near Tes.
Turn 2 970 AD
- Rush Marketplace of Incense Coast
- Army kills 3 Mongol pikes and 1 MDI, next turn there will be 5 Mongol MDI's next to
Tes, but our boys will be ready for them.
IBT: Spain declare war on the Byzantines
Turn 3 980 AD
- Rush Temple in Diu, that's the city receiving heavy culture pressure from the English.
- Cavs kill 4 MDIs and wound 1 near
Tes, losing 1.
- Could have avoided losing that cav if I had used cannons, but the cannons and other cavs are marching towards
Dahan, under cover of a vet Musket. We have only that one musket on the front, though more are on the way.
- Army hits pike on flat ground. The RNG finally catches up with us and yellow-lines the army.
- Coimbra finishes Epic, starts a new pre-build.
IBT: Mongols change target, they are now after
Baruun-Urt.
Volcano near Incense Coast Errupts.
Turn 4 990 AD
- Troops kill 4 mongol MDI's near
Baruun-Urt. Losing one cav.
- SOD next to Dahan.
- Army rests.
- Trading incense to Carthage for 9gpt.
IBT: Spains starts Bachs.
Arabs finishes Sistine in Medina.
These two events happen in that order, which means the the current Spanish Bach build is NOT a cascade. If they build Cop next turn, then we should have a good shot at Bach. Otherwise, it's just tough luck for us that they researched Music Theory the turn that Sistine gets build.
Turn 5 1000 AD
- Takes care of the Mongol MDI's near
Baruun-Urt.
- Leaving some units unmoved for the next leader...
NOTES
- Braga needs to have some of its hills and mountains mined
- Centralia needs more irrigation
- The Great North East Irrigation Project has reached the swamp area.
- Beware that there are 2 unguarded cities near the Mongol pike pair. Use the upcoming troops to take them out.
- The Darhan Task Force is ready to strike this turn, have fun

- There are 8 more unmoved cavs in Tes and Baruun-Urt, for clean up purposes once we take Darhan (and gain control of the roads).
- There is a Mongol galley coming down the NE coast, we have 2 elite swords and 1 cav shadowing it. There are also two Carracks near. They are for you to start our GA, whenever you feel like it

- I haven't checked diplomacy this turn yet. Musical Theory is out there, but we don't need to buy it until our pre-build is at 600 shields.
Here is the Save