BNH01- Conquesting Emperor

Ive started it, 2 turns. We finished Smiths and now are pulling in 629gpt at GA and at 50%. Excellent. :wow:
 
Peaceful and quiet

Turn 0 1150 AD

My goodness, it's the twelves century already. How time flies.

The portugues nation is in a golden age. We are in the Industrial Age, and the only one in the world, in fact. Spain is the next most advance nation, and they are two techs away.

We are reseaching Nationalism, which is due in 5 turns at +331 gpt. Can we do it any faster? Yes, 100% research nets us the tect in 4 turns, while still runing a slight 70 gpt profit.

Where did that money come from? Well, Spain is scheduled to pay us 268 gpt for the next 20 turns. BigNHuge had just made that trade on his last turn, I guess that's why he was reluctant to push research to 100%.

Look, I just found another way to make some more money. We were paying Zulus 43 gpt + ivory for their gem. I send them the knowledge of Economics instead.

Looking over our cities, most of them are building banks and universities. I change the two that were building cathedrals over to courthouses -- when we become commie, every city will need a courthouse.

Diu is falling behind the English in culture again. I spend 63 gold to investigate the offending city, they have a lib, which have generated a total of 36 culture so far. They are building a university, due in 33 turns. I image we don't need to stay ahead of them for long. After the invasion, it won't matter... The library in Diu is rushed for 256 gold.

That's it for turn 0.

Turn 1 1160 AD

Some building complete, start some others.

IBT: Arabs and Incans sign peace, Byzantines and Iroquois sign peace.

Turn 2 1170 AD

More buildings complete, Guimaraes runs out of buildings to build, and starts cav.

Turn 3 1180 AD

scale science back to 80% and still get Nationalism in 1 turn.

Turn 4 1190 AD

Nationalism -> Steam Power. Communism can wait until after the GA.
Sell Incense to Korea for 18 gpt.
3 more cities finish infrastructure and start cav production.

IBT: an Incan ship shows up! renew incense deal with the Carthegians.

Turn 5 1200 AD

Start sending some workers towards the core for RR purposes.
Decides that we may want Magellan's. Switch Coimbra to a Palace pre-build. It's just a thought, the next leader could switch it back to bank with no shield lost.

NOTES:
- There is an Incan galley off the west coast near Diu. It should provide some amusement.
- The peace treaty with the Mongols will be up in 4 turns.
- There are 12 more turns to go on the GA.
- look for opportunities to use policemen in the North. I found one, there may be others as the cities grow. It's worth it if it gets the city into WLTK day as well.
- None of the worker projects in the North are important, once Steam Power comes in, get them to build the military rail net first.
- Once we become communist, those formally corrupt cities will not need the courthouse as their first building anymore. Something to keep in mind when managing those cities.
- When do we want to switch government? As soon as the GA finishes?
- Our palace pre-build is worth 800 shields, the Universal Suffrage is also 800 shields. both of those can be used as the pre-build for the ToE (600 shields) and Hoovers (800 shields). I think it's too early to start the pre-build now, but in another 10 turns or so, it may be time to get them started.

The SAVE

I think JB is next. :)
 
Turn 0, 1200 AD
All look well.

IBT: Zzzzz

Turn 1, 1210 AD
A few builds complete and we queue up cavalry and a frigate
Spain has Navigation. We trade ToG for Navigation, 108gpt and 12g.

IBT: Trade TM’s w/ Cathy. Spain’s building Newtons. We get it in 2. J

Turn 2, 1220 AD
No new techs out there.
Worker actions. We need a few more for Steam in 2 so I switch and rush a few.
Rush a frigate.

IBT: Incans are still skirting our coast.

Turn 3, 1230 AD
Rushed frigate gets sunk by Incan galley. Wonderful.
Choyr is under a ~1.4% chance of flipping. We rush the harbor and queue up a rifle.

IBT: Steam is in and we go for Commie at 100% in 4 turns. Inca land an elite knight and a regular sword.

Turn 4, 1240 AD
We start Iron Works in Cats.
No trades to be had for any techs. All other civs are low on gold.
Incan visitors are dead from lead poisoning.
Start railing.
We loose our incense for 25gpt w/ Spain.

IBT: Nothing

Turn 5, 1250 AD
Again, not a much action. There are pleanty of fortified units in the North that can still be used this turn. The next leader is free to declare on the Mongols and rip them a new one. I would have gone after them but I'm beat.

The Save, 1250 AD
 
Since the last three players played were BigNHuge, me, and JB, in that order, I think Rik is up.

The line-up, as it stands:
Rik Meleet<------ up
BigNHuge<------ on deck
SJ Frank<------ in the hole
jb1964<------ just played
 
IHT:
A round of F4:
England: No active treaties, up PP & Music, down ToG & Mag
Iroquois: No active treaties, down an Age.
Mongols: No active treaties, down Edu & Gunpowder
Carthago: No active treaties, down an Age
China: Silks <-> Iron+Incense (1), Down Theo & Inv.
Zulu's: 12gpt <-> Incense (3). Gems (10), up PP & Music, down ToG & Mag
Russia: No active treaties, down an Age.
Sumeria: Spices (10), Down Bank & Chem & Nav.
Spain: 268 gpt (10). 108 gpr (16), Up PP & Music, down Mag.
Inca: AT WAR , Up PP & Music, Down Physics & Metallurgy
Arabia: No active treaties, Up PP & Music, Down Physics & Metallurgy
Byzantine: Wines (1) Up PP & Music, Down Econ, Nav, Phys, Metallurgy.
Korea: Rop (5), 18 gpt <-> Incense (14), Up PP & Music, down Mag.
Aztecs: No active treaties, Still ancient Age in 1250 AD.
Germany: No active treaties, Still ancient Age in 1250 AD.

Spain has Navigation. We trade ToG for Navigation, 108gpt and 12g.
Why did we need Navigation ?? I woul never have given up ToG for that. 108 gpt is too little. But that's the charm of a succession game, people do things differently than you would have.

Change Batsh to rifle, so all cavs there can join the war. Hurry him. Hurry rifle in Choyr. Notice tht we -only- have 37 workers when railroads are to be laid. Switch cities from Frigates to workers.
Switch Darhan to rifle and rush it. Same for Nalayh. And Baruun-urt. And Erd. Switch Tes to canon, due in 2 and then workers. Badajoz rushes its market so it can become a worker pump next turn.

IBT: Zulu, Korea start Magellan. We loose our Wines.
São Paulo: finishes (i can't remember), but starts Privateer. They are fun in conquests.

[1] 1255 AD - Trade Economics + Navigation + Incense + Ivory to Byz for Wines + PP + Music + 39 gold. Cancel the Chinese Silks for Iron+Incense deal. Resign it when they include their WM. We can now see a lot of the world.
Cancel peace with the Mongols.

Capture Hovd for no losses. Capture Kazan, for the loss of 1 cav. Capture Ereen for no losses. Canons are just useless in this fast campaign. fortifying them in Hovd and Erd.
Positioning troops for Almarikh.
Starting a North-South military railroading project.
War weariness has already started :eek:
Drop down Commie from 2 to 3 turns (60%) to raise luxes to 20%.
Make peace with Inca for their TM. Then trade them Incense + Metallurgy for Furs + Dyes + WM.

IBT: Palace expands; I plant some trees. Inca start Magellan. Byz too.
NO mongols enter our lands !!

[2] 1260 AD - battle for Almarikh; 3 losses 1 retreat, but we capture the city with 2 workers.
Battle of Choybalsan, 1 loss and 1 promotion. Carrack sinks Mongol galley.

IBT: We loose some cavs in the counterattack and a defending Cav in Almarikh gets Heroic Status:

Almarikh_Meleet.JPG


Iro want to talk. WM trade ? don't think so.
Enhlish start Magellan.

[3] 1265 AD - Now what to do with the leader. 2 options:
1 - send him to Cats to rush the Iron Works. 2 - Army. I decide on Army as Cats can handbuild IW in 15 turns, the journey takes 3 turns, the leader is exposed to capture and we won't get more leaders in that time. Filling it with Elite's only.
Rush rifles in Kazan, Ereen and Hovd.
There are 13 MDI's, 10 Pikes and 2 AC's next to Choybalsan. The fighting this turn will be to remove that thread.
Positioning Northern task-force to capture Mandalgovi next turn.

IBT: Arabs start Mgellan.
Arabs want to talk. TM trade? No, thank you. Zulu want to renew the Incense trade. You're not paying enough; no more incense for you, Shaka. WM + 4 gold will not suffice.
We loose 3 cavs to the Mongol counterattack. Communism comes in. Choose Medicine -> Electricity -> Sci Meth. Medicine in 4.
Not revolting yet, after the Mongol conquest has finished. Pentagon message pops up.
Privateer finished in São Paulo. Starts another.
War Weariness hits level 2; about 35% - 40%.

[4] 1270 AD - Lissabon finished its Cav and starts on the Pentagon.
Battle for MAndalgovi. Capture it without losses. Capture 2 catapults. The 2 catapults bombard a nearby MDI, an elite cav charges and:

Mandalgovi_Heroes.JPG


Change Lissabon back to Cav, Start and leader-rush The Pentagon in Mandalgovi.

Clear the Choybalsan area of yellow units.
Spain and Korea are also in Industrial Age now.

IBT: Palace expands
Oporto cav -> Bank (we have sufficient cavs for now), also turn some other core cities of cavs.
Mandalgovi The Pentagon -> Rifle

[5] 1275 AD - Trans-Portuguese Railroad is getting done quickly.
Battle for Ulaangom and Karakorum are fought simultaneously. Karakorum (with the SoZ) is captured without losses. A worker and a cat are captured as bonus. the units have too few movement to finish off Ulaangom.
Positioning troops to strike at Ta-Tu next turn.

----------------------

Next player: A 268 gpt deal with Spain ends in 5 turns. I don't think it is wise to sign it again. Wait for the 11 turn 108 gpt deal with Spain to end, that way we can get more gpt for our techs. We are Communism + Steam ahead and Medicine is up in 3 turns.
Revolt to Communism after we've completely conquered all Mongol cities on our continent.
I haven't checked for un-happyness the last turn.
Don't let Mandalgovi be captured or flipped; it is the location of our Pentagon.
Workers: finish a rail-network and then first railroad the Cats area. It is building the Iron Works and needs all the help it can get.
Cavs aren't needed urgently any more. There are about 12 of them still on route to the Mongol lands. The Mongols are already defeated. Start some courts, banks, universities etc. In Communism those are great.
The Palace pre-build in Coimbra is for The Theory of Evolution.


Click image for larger version.

And of course: The Save 1275AD
 
Does your advisor have any other pet names for thost units?
 
incase you didnt read my signature, ive been hacked. My files for conquest are somehow broke and whenever i try to reinstall, it doesnt work. I tried installing it on a friends comp and it worked fine. Something is definatly wrong here and i cant play anymore for a while.
 
BigNHuge said:
incase you didnt read my signature, ive been hacked. My files for conquest are somehow broke and whenever i try to reinstall, it doesnt work. I tried installing it on a friends comp and it worked fine. Something is definatly wrong here and i cant play anymore for a while.
Oh darn; :(
What about an Online virus scan ?
Well, if you cannot play then SJ is up; I guess...
 
BigNHuge said:
incase you didnt read my signature, ive been hacked. My files for conquest are somehow broke and whenever i try to reinstall, it doesnt work. I tried installing it on a friends comp and it worked fine. Something is definatly wrong here and i cant play anymore for a while.

Ouch! You've got bigger problems than civ now. Did you download something naughty :spank: :joke:

I've never had good experience with virus removers, so I'd just backup the data and format the hard drive.

Anyhow, I've got the game. Good luck with your comp.
 
Revolution!

Turn 0 1275 AD

We're leading the world in research. We are anailating the Mongols. We are heading towards ToE. Things look good.

The Koreans can pay 57 gpt for Saltpeter and RoP, so they do. Zulus also pay some cash for RoP.

We're running 20% lux, which gets our core into WLTKD. I continue that policy.

I change the palace pre-build in Coimbra to Magellan's Voyage, due in 5. Might as well, right?

Emerita has good shield and will finish a cav in 1, so it goes on Palace pre-build.

I also rush a library in Har.

...and off we go.

IBT: A few Mongol pike move randomly about. A few cavs and workers complete. I mostly stopped producing workers. Those can wait until after the GA.

Turn 1 1280 AD

RR, the military rail net extends to Barrun this turn.
WW increases to 33%, I respond by dropping lux to 0%... we are going to lose the WLTKD anyways. A few more specialist are hired in former mongol towns.

Attack!
Ulaangom is guarded by only one pike. A cav kills it and the city is taken. It is renamed to "Ul".
The army yellow-lines but takes out the vet pike in Ta-Du. 4 more cavs finish the job.
Two Elite cavs come out of Mandalgovi to capture Tosontsengel (Toson). It should take away some culture pressure from that Mandalgovi.
The bulk of the army is now next to Dalandzagad, the Mongol capital.

IBT: The golden age ended. :( Mongol counter attack consists of a single MDI that can't quite reach our cav.

Turn 2 1285 AD

I plan to revolt this turn, so the RR workers go first.
A privateer sinks a Mongol ship, but is redlined and facing Byzantine Dromons on the way home.
Attack goes well as expected. Dalandzadgad is captured, losing one cav. Ulassnbaatar red-lines an army, but is also captured. Both cities are renamed.
SOD's end their turn next to 2 more Mongol cities. The Mongols have no more than 3 turns left to live.

Here we go, let's revolt. Hey, only 6 turns.
And there is no war weariness in Anarchy, another plus :p

MM cities for food.

IBT: Byzantine Dromons run away. Koreans start Shakespeare's Theater.

Turn 3 1290 AD

Nothing to do except war.

Take Tabriz with no loss, but 2 elite attacks does not generate leaders either.
Take Bayanhongor. It is defended by only 1 pike.
Take Uliastay, the northern tundra city.
10 cavs are next to the last Mongol city.
Rail-roading...

Turn 4 1295 AD

Privateer loses against Dromons.
Take Tsetserleg, and the Mongols are no more.
Continue to RR.

Turn 5 1300 AD

RR...

Potential trades:
- Communism to Korea for 325gpt, 400 gold and Democracy
- Communism to Spain for some gpt.
- Trade some tech to the Zulus for their gems.
- Trade some tech to the Sumerians for their Spice.


NOTES
After coming out of anarchy, Coimbra and Alcacer need to swap some tiles in order to complete Magellans faster.

Looking at the map, there are 3 spots where we may be able to fit a city in, should we bother?

Use the workers to rail those wonder cities first.

The 1300AD Save

Rik Meleet<------ on deck
BigNHuge<------ fixing his computer
SJ Frank<------ just played
jb1964<------ up
 
Rik Meleet said:
The Palace pre-build in Coimbra is for The Theory of Evolution.
SJ Frank said:
I change the palace pre-build in Coimbra to Magellan's Voyage, due in 5. Might as well, right?
I see no need for Magellan's as it does not help us 1 little bit. There are no Oceans to cross and why do we need extra speed for ships ??
SJ Frank said:
Here we go, let's revolt. Hey, only 6 turns.
Only 6 is good. I had expected 8.
SJ Frank said:
Take Tsetserleg, and the Mongols are no more.
Excellent :goodjob:. Now let's conquer England (after the revolution).

I strongly advise to put Coimbra back on prebuild; It is Theory of Evloution and after that Hoover Dam we want, not Magellan.

And about trades: let's hold off trading until we get no more GPT from Spain. Then we sell 1 tech for a lot of gpt to them and the same tech to Korea for big gpt. We are not in real need of money, we are communistic and we pop-rush, we cannot cash-rush.
 
There is another option!

IIRC our army city has about 2 turns left on the army. We could switch that city to palace pre-build. It already has slightly more than 360 shields accumulated. At 20spt, it has about 12 more turns to go on the ToE (600 shields). The timing is about right.

But, we don't have a good pre-build for Hoover right now. I kind of wished we didn't rush the Pentagon, or we had researched Industrialization before Communism. Hoover will probably be done this way: After taking the usual teches with the ToE, research Industrialization next. The rush a factory and a coal plant by disbanding units (draft them). It could get our best producing city to 60spt this way, and then the city can pump out Hoovers in about 13 turns.

* * *
Our trade situation:

Korea has 325gpt; Spain has about 300gpt; there is basically no other gpt out there. Spain's offer for Communism is significantly lower than Korea's, so they are probably researching it.

We could take a chance, by selling Communism to Spain first, taking all of their money, then selling Communism at 3rd to Korea (Korea's offer for Communism at 2nd was all gold + Demo). This way, we have a chance to clean up all remaining gpt in the game, and that's about as good as we can do.

It is taking a chance, because Communism at 3rd may be worth only about 200 gpt or less. In that case, we'll be leaving both Spain and Korea with about 100 gpt in their pocket (though Spain's 100 gpt still belongs to us for the next 11 turns).
 
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