Boff-02 Behaving Badly

How is the AI doing on Liberalism Path ?

Overall bulbing Education might be a good idea. We already have 2 Academies iirc (Aachen and Nuremberg) - we can start building up Uni's/Oxford.
If we dont have a Academy in Nuremberg however, we need one.
 
how the hell did we get circum so fast?

I just started the boats out and on turn 6 they nail it? WTH? lol.

And yeah bulbing is the way to go obviously hehe.

Just getting education will speed up our research that much faster such that it's a clear winner.

BTW we start the university of sankor?

Cheers!
-Liq
 
yes we started U of S in aachen. i think we should grab astro with lib because the oversea trade will really make our economy start booming
 
how the hell did we get circum so fast?

I just started the boats out and on turn 6 they nail it? WTH? lol.

Holy crap, small world I guess as justi is not too far east of us. That's the fastest effing circum I've ever seen on a normal sized map.

And yeah bulbing is the way to go obviously hehe as Nuremberg had an academy installed during KSG's turn.

Techwise, the other continent is in full "beat down justi" mode with sury sitting pretty without only our optics missing. He's prolly first target hehe. He has paper btw so yeah we have a wee bit of pressure to get going in liberalism. Bulbing Education will speed up the lib hunt that much faster, such that it's a clear winner

A few things...
University of Sankor built in AA as planned but it's in growth form and not working very many hammers. Sigh. Can save at least 5 turns working those hills and laying off the cottages and firing the scientist spec for now. Got uni down to 17 turns without really stressing.

Jelly is about to go 2x unhappy such that take work off some clams and run a few more specs lol. Merchants would be nice here as we can use the cash.

Vienna is back on a 38 turn SP... either push for it or drop. That town can use a market (and a university after bulb) alone such that chasing an endless wonder isn't going to help.

Augsburg is running 2 needless scientists and is stagnant at happy cap it need to be growing it's cottages. It can 3 pop whip it's 15 turn grocer and then whip it's university in 15ish more turns as it doesn;t have enough hamemrs to build things normally

Florance is unhappy with 1 turn on whip, but it is due to grow in 5 turns. It just started a theater? Might as well start piling the archer happys now.

Nuremberg will need to go into hammer mode for that uni looks like but working one water tile is inferior to working a cottage in the meantime.

After bulbing education can take phil down in 10 turns at 40% research and +12ish gold per turn, so not the worst.

Joy a worker building a cottage outside of anyone's BFC...


Hehe I'll stop there.

Well silver or refar up next, whoever can 'got it' first as silver has mass photoshop fu to deal with in the closing of akk.

Cheers!
-Liq
 
re the worker building outside anyones BFC i couldnt honestly find anything else to do as theres a sign filler city i thought hell lets do it.

i indeed hired 2 scientist 9n augs netting us paper 1 turn faster i shoulda whipped some infra in retrospect :smoke: on my part

florence is growing so fast it got to its unhappy without me noticing should whip its theater next turn tho

thanks for all the advices here liq. like i said im still a struggling monarch player (tho i won my first monarch game last week with the mali) so theres still alot to learn for me
 
Don't worry I'm in the same boat, watching the happy cap is a huge deal, every two-3 turns I flip through each city just to keep track. I effed on the SP without having gold and in a city with zero production worth, I figured we'd build it as we researched and once we were able to switch to market/theater/university and then get the gold when someone actually finished it. And how are you going to say free religion is of no value :-P J/K

I know what you mean about WTH to tell the workers to do, but now that we have civil service we can start irrigating farms on those stupid plains out east.
 
I can play this by Saturday, but that's a long layover for everyone else :p. If Refar wants to swap with me, that would be fine, and greatly appreciated, as I have my hands full with another SG atm.
 
I can take it today evening (Friday, GMT).
 
looking at the save I see a worker terminating a forest on a hill at Florance. Seeing as that is the 4th remaining forest and replaceable parts is very soon, please stop said worker as Florance is going to need all the health it can get what with the high population and the industrial buildings it's going to be building.

Also, we really want University of Sankor and sury can conceivably build it. Thing is he doesn;t have stone so if we push max hammers into Aarchen it's a shoo in. You can get that puppy down to 16 turns by working ALL the hammers, keeping an eng spec and having growth stagnant. With that setup, no need for heroic efforts other than maybe whipping at the end if you feel giggly.

UOS is worth a good 60 beakers a turn right now and will only get better. Need to make sure we land monestarys in the towns missing them as well and start on filling up the last towns as the rathouses finish.

Sury doesn;t have education nor phil such that liberalism is in the bag, so no need to kill ourselves teching it.

Other than that, see the liq post above as most towns need some serious mming to recover.

Jelly has a good chance of poping a great Engineer. Two ways to consider him..
1. rushing which wonder (NOT UOS)
2. Save for mining inc since rathouse kills corp costs.

Last thing, liq was :smoke: hard, musing about the last civ.. we know all remaining civs.

7 total
Charlie
Monty
Sury
Justi
Wangy

and the dead people....
Rosie
Maoie(or Qiny)

Had we been invited to the party, Liq might have recalled mao getting nuked by 3.13:lol:

Though considering how packed in that other continent is, I'd wager that there's a big plot of land around where mao started off all by himself. Find it and lets get that colonized.

Cheers!
-Liq
 
I usually use GE's for rushing wonders in cities with little hammers, but I've never been able to reduce maintenance by 75% either :) It's up to the group but I think we should keep him around and if there is a wonder we want to rush we can discuss the importance of it later.

And I agree no more forest chopping...God save the trees!!!!!
 
mining inc is sick.

For each of iron copper silver gold and coal, you get one base hammer per town running around loose. for us now from what we can see, that's a mere 3 hammers per town so far with what we have. consider though how hammer poor towns like augs are and that's still major.


I really really feel mao started off on his own island as there's just no room for him on the other continent.

As such, lets find this area asap. I would look NE of our chunk of land since there's a lone desert island there and those generally don;t live in the deep ocean.

Careful btw, I shudder to think just how many pirate galleys there are there :lol:

Also that crap town south of ulm can be our globe town:lol:

Can sacrifice that one forest next to the river and farm over the 4 remaining "non crap" tiles hehe.

With the seafood, can just keep it small population and chain draft.

Cheers!
-Liq
 
Yea he could have started by himself, but he got demolished so early in the game the other civs could have already taken over his starting land. Either way we still need to discover what hides in the Black abiss, and hopefully find a fertile island with resources.
 
Ok i play now.

Engineer we should keep for a while. Mining Inc rules. And if for some reason we dicide against Corps, Statue of Liberty is where i like to Burn my "homeless" GE.

Globe could go to Prague, if we not have nothing batter for it.
Globe on Wall street means getting good money at any level of War-:mad:. Getting (lots of) money while at war is good. Not sure if we will have big war, but still...
 
hope for an eng and put him to sleep in jelly hehe


Seriously believe mao has his own love nest in the NE as the other continent is just large enough for 4 civs, keep in mind that wong has a total of two towns haha. We have no use for the forbidden palace on this land mass such that it would be boffo on maoland if it indeed exists.

As for globe, two ways to consider it.
Normal way is to make a nice town better (i.e. prague) though population cap and WW immunity. Since wallstreet doesn;t have a proper counterpart in this game, globe works well there.

The other main use of globe is to abuse the holy CRAP out of the whip and draft.:D See fs-1 for that role :lol:

Refars idea is nice as Prague has quite a lot of food to push the happy cap (even without sids) and we are spades in health resources if nothing else :lol:

Crap desert town (which silver insulted) is nice because it can whip the crap out of a fleet and draft with impunity as it stays around size 5 max haha. I like this idea simply because well where else we gonna put the Americans? :mischief:

Prague is fine as it's up and running and useful now.

Also refar, please play 15+ and put the UOS to bed :) Liq wants to see before and after pics :goodjob:

Tech wise, astronomy is prolly best from liberalism as it's a ton of cash from trades and gets us started on the war.

Economics is needed for the great merchant and free trade will be good for our corps....but my goodness that's a lot of missing techs hehe. least we'll have lots of trade bait soon.

Music nets up confustic menhirs or WTH ever they are called. If we can build 3, Nuremberg, Aarchen and jelly are sure winners.

Cheers!
-Liq
 
I played 17 turns. Wouldn't need that for Sankore tho - was done in 14 :p
Rushed 6 Unis and Started Oxford in Nuremberg.

Traded for Feudalism. We need to trade for guilds and tech Banking->Economics our self. Might be close vs. WK. Let's hope Astro brings some trade.

Turns 303 - 320 / 1415AD - 1500AD

Preturn - try to implement what was talked in the thread. Hope not to forgent anything...

Bulbed Education.

Stop the Lumberjack at Florence. Will send him dig some Desert sand on the Liq-Canal instead.
Will let the one Worker making that cottage for the future Filler Town finish however.

Drop the Shw... Paya in Vienna. It is still in the queue - i am not sure if we will get the gold from "loosing the Wonderrace" if i delete it completely. But it is officially dropped.
Put university instead. It's at happy cap so i will starve it a bit (loose 1:food: / turn) to get university in 15 turns.

Starve Aachen with -1:food:/Turn as well for Sankore in 14. Not only not to loose Sancore, which i am not to afraid of, but also to start on real uni sooner.

Whipp that Market in Augsuburg. It's taking Bloody Ages to build anything. The City has almost no hammers.

Stop Growing Jellystone for the time beeing. Hire Merchants. They will water down our GE chances a bit :( But a Merchant is something we can live with as well. Just don't pop a artist :please:

Going to whip Florence for that theater, so set it to max food to fill the bar a bit more.

There is no single stupid :)-Ressource on our island. [pissed]

Turn 304: Justinian pops up offering Thology for Compass and all of our money.
He's the worst enemy of everyone and his dog. And he hates us... Send him away. He hates us more.
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Paya Built far Away (Sury) giving us 230 Gold (Which Justy wanted to trade for :lol:).
Jellystone done Archer. Stop Growth and Start University (ETA10, but maybe going to whip it sooner)
Augsburg Market->Theatre
Nuremberg Theatre->University.

Turn 305: Kill Barb Galley IBT.
Prague Settler->Uni
Augsburg Theatre-> Dont really know what to do here, everyting thakes bloody ages... Has a few Cottages, so start Uni - we need lots of those as prereq for Oxford. Will have to whip it, if we want it to ever complete.

Turn 306: Bring down another Barb Galley. Seem to have found a bigger peace of land. Maybe Ex-China.
Also Found some Lonely Horses.
You dont want to know how many barb galleys are chasing the Caravel. (They are butt slow, fortunately - should be somewhere at that peak now...)
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Turn 307: Mainz done on Lighthouse, Start Uni. It's the 6th.
Since when do explorers need OB :confused: ... Then again... I never actually used one before, so what do i know...
Send Caravell with Explorer to assumed China.

Turn 308: Those swiming Barbs around China are scarry. Pull the caravel out in deep water to heal.
Of course exactly one tile into the ocean. So basicly while the carpenter is working on the ship all the seamen just hang around and taunt the barbs...
Settle Pisa.
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Turn 309: Happy cap pressed Ulm and Florence start Temples. With sankore incomming those are cooler than theatres.
Justy makes peace with everyone. A Pity.

Turn 311: Got Engineer from Jellystone.

Turn 312: Nurembeg grew into Unhappy (and now starving) despite me specifically remembering managing it to food-neutral. WTH ?! Oh well, i guess i specifically remembered it wrong :smoke:... I dont want to whip it (would stack) Manage back to some growth, so the food bar is near full when the whip time has come.
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Turn 314: Philo is in. Liberalism ETA 22.
Jellystone finishes a Uni - our first.

Parked the GE on the Farm 1N of Aachen. I usually prefer to park my GP in Wineries... But since we dongt have any...
He's fortifier as we will not need him for a while. Dont misshim. (Put a sign too.)
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Turn 315: Explored that peace of land N of us. No Ruins there, so maybe not China after all. And yet another island without any :)-Ressource. [pissed][pissed]
Overall not Bad tho. Some MiningInc and some Sushi.
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Turn 316: Sury did the Sistine Chapel. Let me guess what Victory the jerk will be going for.

Turn 317: Sankore done. Uni next in Aachen.
Sorry Liq - only read the Before-After Picture comment after playing. Here's at least the Wonder Movie.
Liberalism in 16 turns now with positive income.
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Turn 318: Whip Uni in Augsburg and Nuremberg. Prague will finish on itself next turn.

Turn 319: Nuremberg done Uni. Start Oxford.

Turn 320: Confusion spread to Pisa on the same turn my Missionary arrived there... Nuts.
Nuremberg is working all the Hammers i cn get out of it. Oxfors still need 23 :cry: then again... It's epic...

Liberalism in 10.

Sury will sell us Feudalism for Philo.
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I take it - Feudalism is needed for Guilds->Banking->Economics->Free Merchant.
WK is already at Banking. He got no Edu tho.
Everyone has Guilds - we should trade for it as well. Even with Justy if has to be.
Then we will need to tech Banking->Economics after lib. Some Deficit research might be in Order (Maybe sell older tech to fund).
Can't trade for Banking - only WK has it, he will want Edu, even if he's willing to trade at all...

Check the cities often when you play. We have a few fast growing ones, the happy cap is close.
I.e. check on the inherited turn. I think i did not do it before saving.
 
no idea which part but had me rolling on the floor there as usual hehe.

Seems our target needs to be sury for sure as he;'s sitting pretty with no one to molest him. As for the feudalism trade, yah core tech there for banking etc.

And yeah 23 turns on oxford isn;t the worst in the world ever on epic.

About that island, we should colonize it for sure and perhaps let it go in order to respawn rosie or something haha. can then extort all their resources and load them up on corps. :lol: if we spread corps there, no amount of rathous' are going to mitigate their upkeep most likely.

We can really use music as we can build 3 cathedrals already with a 4th for Prague or whomever soon as we pop a few more towns. So keep an eye out for a painless trade on Music or it's a fast build after econ.

Also make sure we nail those monasteries in the newer towns like Florance and Ulm F1's culture buildings filter is great for that. actually those 3 towns are the only ones that do not have a monastery hehe. wow kgs kicked some monk ass :lol:

Anyway jellys is already odds favorite on a great merchant so we might not absolutely need first econ to pop one what with grocers coming online soon to bolster those odds.

oh and jelly is quite the settler pump huh ;)

Silver up next if that "other sg" doesn;t have him slamming his head against the wall.


btw, going from 25 turns to 14 on UOS just made Liq groan LOL

Oh WTH is your avatar refar?

Cheers!
-Liq
 
I got the game, and can play and post within 24 hours. Expect it in around 18 hours.
 
Anyway jellys is already odds favorite on a great merchant so we might not absolutely need first econ to pop one what with grocers coming online soon to bolster those odds.
Should become better with more economy techs. As soon as we trade for Guilds (should be soon) Groccer will allow to assign 2 more Merchants.

Still the free one from econ could be nice.

A random idea - i never tried it before, but it might work. Or maybe not...

We can see what WK is teching. He will finish Banking in 3 and probably start Edu. After Edu he has 2 choices - he ither moves for Lib or Econ. If he goes for econ directly, he will most likely get it first.
If the free tech on Lib is already taken, he will almost certainly move for Econ.

So, say we stop 1 Turn from Lib. And go for Banking->Econ. Then lib is still "Cool" at the time WK get Edu, and he will maybe choose Lib over Econ...

As soon as we got Banking and some Headstart on Econ (or if WK is to close on lib) we finish the last turn left on Lib.

Will cost us maybe getting Astro 10 turns later... But might - if WK follows my telepathic guidance - secure the free Merchant on Econ.

Need to monitor the others as well - to know at what point Sury will have Edu. Not want him sneak upon us here.


Oh WTH is your avatar refar?
That's a talking bread from children tv-show here. He's usually [pissed] about something, hence the skeptic expression.
http://en.wikipedia.org/wiki/Bernd_das_Brot
There is a lot of stuff on youTube, but i think everything is german.


Edit: Another thing... Jellystone has everything it needs in terms of buildings right now... We might work a bit research there if we come in close on Econ.
 
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