1500AD (320):
Preflight check. Well, with Refar in charge right before me, I know I usually don't have to check much, but I go ahead and check all the cities to reinforce good habits.
Jelly is maxed out in happy and nicely stagnant, so no problems there. I think Refar has the right idea about building research or something. Our GNP is not wonderful.
Augsburg is fairly optimal, but we have enough surplus food coming from the pigs, so I work a cottage instead of the grassland farm.
Prague is on missionary spam mode, which is fine, as we will need one for every new town. Our food surplus here isn't as nice as some other towns, so we will be forced to use farms for a while.
I stagnant Vienna with an engineer as it is at the happy cap. We need more troops.
Aachen is stagnanted by moving off the FP farm.
Nuremberg is going to grow past its happy cap in 15 turns. Hopefully we can get another garrison unit to it in time, but we could also just hire a priest to stop growth.
Mainz is somehow a respectable town despite having fairly marginal terrain. We can make 1 extra commerce by working the lake instead of the riverside farm, so go for it.
Ulm is set to grow 1 turn too fast, so move off the farm and into the forest.
Pisa is pretty bad, and we are trying to build a Rathaus with 1 hammer. According to Liq's Master Plan (TM), the Globe would be good in this town for mass whippings/drafting. We need a granary first to facilitate all of that, so dial one up. It will also allow us to whip the Rathaus faster.
Florence has a ton of food, and rocks the house. It looks good the way it is. I'll push out the HE when we have all other buildings in place that this town needs.
Let's take a look at the diplomacy... Well... this is ugly...
Well, the game claims that Montezuma is our worst enemy, but it doesn't say who is Montezuma's worst enemy. That's really weird... I hope it doesn't mean that WE are Montezuma's worst enemy, or we're in for a real short train ride...
Sury built the AP, so we need Theo in order to block out Hinduism, otherwise we risk a diplomatic victory by Monty >.<. Obviously we'll finish out Oxford first in order to stem the pain from that, but we'll need to keep an eye out for Hindu Missionaries.
Oh, and former China is here.
Sury owns Beijing now, clearly taken from the barbs.
I change our EP weight to only Sury and Monty.
1505AD (321):
Monty adopts Merc, which is bad as we are down to Justy and Wang as possible overseas partners.
Jelly's settler is done, and I send it to Green Dot. Dial up a Longbow. We need military, so available towns will work on that.
Do this trade with Justin.
It's almost even, he gets about 200 more beakers than we do.
Monty won't trade with us, because, yeah, we're his worst enemy. Damn. He is missing many techs, and has stuff we need. Backwards, yet now has two vassals. Hopefully they should bog his economy down.
We do this with Sury.
We lose the obvious 25 gold, but otherwise, the deal is straight up. Not going to get much better on Monarch. Everyone has Optics anyways, except Monty, who doesn't even have Compass.
1510AD (322):
I get Open Borders with Justin when it appears that I won't be able to get through Monty land.
Replacing some farms with watermills at Aachen.
Found Luxemburg, and immediately dial a granary.
1515AD (323):
Prague's missionary finished, so Confuse Luxemburg. Meanwhile, dial up a Confucian Academy here, as it will be a primary city.
Vienna's lighthouse is done, so order a market. I should've probably ordered military.
Augsburg is done its lighthouse, and I realize I was stupid and should've built something else there instead, as it doesn't factor to work any water tiles for a while. Ok, it needs a bunch of stuff, so I settle on a colosseum.
1520AD (324):
Our roads near Jelly on the horse get nuked by floods.
We have most of our work done, and workers nearby. We also have horses at Florence anyways, so I will divert a worker for that later...
Spot a Sury city off the mainland to the southwest of their continent. It's hilarious, because Sury is the farthest from this land.
Jelly Longbow is done, and dial a Landsknecht for fun as it will finish in 3 turns as well (and carryover hammers don't count in wealth or research anyways).
Ulm is done a colosseum, so dial a monastery. Likely follow up with a barracks and build troops here for the east.
Florence also done a colosseum, so dial another monastery.
Aachen finished a university and defaulted to a market. I insert a longbow first for Nuremberg.
1525AD (325):
Pisa grew this turn, so assign the new citizen to the mine for a granary in 17. Border pops in 10 turns to net the clams and speed growth.
1530AD (326):
The longbow comes out of Aachen and it goes back to the market. Longbow heads for Nuremberg.
Pedro is stuck, because we don't have OB with Monty, so going to walk around his land, boo.
Anyways, dropping off Evil Twin Slinky in Justy's territory.
We also punk a barbarian Galley with "Ere We Go!" near Sury's island.
1535AD (327):
The Landsknecht is done at Jelly, so sending it to Prague to help out the garrison there. Dial for some research, and Liberalism drops to 2 turns.
Mainz colosseum is done, so dial a settler.
1540AD (328):
Florence pops its borders and is done its monastery, going to push out HE in 9 turns.
1545AD (329):
We cash in Liberalism AND Astro. Finances rocket from -14gpt to +10gpt. Nice. Guilds in 7, so dial that up. Wang is 10 turns to Education, and we want to lock him out of economics for now. Sury already has Education though, so we may be screwed.
I note we can revolt to Free Speech, which may be desirable to help out our cottages later on. First we need to get Oxford done though.
1550AD (330):
The road to the horses has been repaired! Yay.
Ulm's Monastery is done, so go for a barracks, as commerce sucks in this town.
1555AD (331):
Someone far away gets a Great Prophet. Great...
We can no longer see what Wang is researching, so clearly I need to put more EPs back on him.
So Monty appears to bisect Justin's territory. Clearly he captured it...
Aachen's market is done, and that really helps our gold. Plug in an observatory.
1560AD (332):
Well... looks like Sury just landed Economics....
I can't think of another way to land 2 GPs on the same turn, and one of them is a merchant. In other news, Monty gets a GA... great...
Our spies meanwhile say that Monty is going for Astro in 6 turns. Trouble.
1565AD (333):
Sury completes Angkor Wat (irony). What's funny is he didn't build Angkor Wat in Angkor Wat, lol.
Oh, and Monty adopts Slavery and doesn't gain a turn on the tech, so no idea what's up with him.
Our boats find an Aztec Adrianople, so clearly Monty really smashed Justin...
1570AD (334):
Ere We Go! kills another barb galley while exploring the south end of the enemy continent.
1575AD (335):
Pisa finally gets a border pop to net the clams, so we do so and get lots of food.
The Aztecs meanwhile, finish the Best Defense quest. What does that mean? I think it sounds like trouble, honestly... but I don't remember that quest.
The Settler at Mainz is done, so sending him out to the Eastern town spot. Dial a harbor as we are pulling decent trade routes.
Confucian Academy is done in Prague, so we have happy cap to play with here. Dial an observatory, and fire the engineer.
Ulm barracks is done, and commerce still sucks. Dial for a longbow as we are at the happy cap.
It occurs to me that I didn't trade at all for any happy resources. Seeing as it is the end of my set, I won't initiate any trades yet. A few things though. Only Sury and Justin will trade happys with us. Justin will trade Furs straight up for some health resource, while Sury will do the same for Dyes. However, we only have 1 of each resource that Sury wants, so we would have to do without a bit of health (not a huge deal).
Before initiating trades, dial science until our gold becomes negative, so they don't demand cash from us (I noticed this happened when attempting to trade with Sury).