Preturn:
Ok so you all said to liq "Gosh Liq, this is boring<insert obnoxious smilie>. We want some entertainment! We want to romp around with Old Man Charile blitzing idiots with protective gunpowder units and and and and.. *snivel* ....things that go BOOM"
Liq looked half way serious for once as he chugged back yet another dayglo green nyquil and tossed it in back with the other discarded plastic bottles.
*Sigh* "Look childrens, beware what you ask for lest a monty or alex lies in your future."
Wise words indeed from Old Man Charlie's alter ego.
And so the story unfolds, as the dark clouds gather to mock those that bullied Rosie and treated him like a chew toy.
Cheesy twinkles on a gilt background as this would normally be where a commercial for foot paste would play had this not been a commercial free SG.
ok looking at the save I see prague is on the east coast hehe so a caveral from uh... 8 ball says... Vienna who is wonder whoring the SP without a gold focus hahaha, yeah lets do that. I move a spec to engineer. 8 turns on a caveral.
We can indeed pop a few explorers so I'll get someone on that crap haha.
All those farging monestaries KG whored

and another SG reminded me of the university of sanwtf we should beeline that puppy as we'll get quite a few beakers from it. Good move on the monestarys imo.
So tech path should be civil service and then paper sound good? Not sure why we are researching calender btw so actually I move research to civil now. 13 turns in hammer mode.
As for Nuremberg it's 9/8 happy so running elmer fudd over from that crap town to the north is good. Also it has two plains forests, deer and a mined hill to work hammers... it's not as limp wristed as everyone thinks!!!
So I take work off a cottage for now, place it on the fish and work the max hammers. Takes 4 turns off moai and can whip it that much sooner if a liq decides that's prudent.
Aachen I see isn;t working a single hill and it's hammers are super weak as it's working immature cottages... BAD BAD BAD!!@!@! let us all stop this cottage madness now and just say NO to gurly cottage capitals. It can push out a 2 turn archer to allow it to grow to 10 safely at minor starvation as anything else lets it grow to unhappy.
pop a 4 turn explorer in front of the caveral at prague
Jelly is growing like a weed so move work off clams and add some hammers for a 2 turn archer and growth in 3 still.
I move slash south one tile and no more fog for barbs to pop.
Change augsberg from a theatre to a 15 turn library as we have that quest to do.
hehe and 'crap' town of mainz can push a library out in 14. lets do it after the monestary finishes. not so crap I guess.
Workers converge on AArchen to demolish those effing cottages haha. Worker abuse incoming indeed.
[1]1295 AD
Florance pops size 2. This town is going to get up to speed fast as it has the food to support a wonderland of mills and workshops. oh and p0nys12!!@!
[2]1300 AD
Mainze grows to size 7 and stall it working hammers. Queued library gains a few turns.
Fud comes in to save Nuremburg so can work an egineer and lower moai to 12 turns. Aarchen will shuttle a troop over for the eventual growth.
[3]1305 AD
More crap cottages in Aarchen dying! muhahahaha hear their meek cries for help as the fires grow higher!
[4]1310 AD
Threatre in jelly finishes so stall its growth in 4 fitting in a 2 turn workboat and 2 turn archer to buttress the happys. If I don;t pop a boat for that other clam none of us are ever going to rememeber haha.
First explorer pops in prague, the fearless Pedro! Nice units actually, caveral in 2.
[5]1315 AD
Ulm finally pops it's borders, this town is a sleeper til civil comes in to farm those plains and replaceable parts to exploit all those nice forests.
[6]1320 AD
Prague grows to size 9 and finally gets it's caveral out!... all systems are GO!
And Allow Liq to Introduce....
TEAM EASTERLY
Ere We Go! and his fearless sidekick Pedro run off to the nearest fog!
say a prayer and go for a 24 turn soz with no focus haha. REALLY EFFING HATE this wonder.
Aachen finishes it's explorer as well just in time for Vienna's caveral due in 3 turns. Finally put the finishing touches on its rathouse worth 2 gold savings!!! Which to our economy is quite alot.
8 turns on moai!!!!
I debate dropping confusion for the new faces we are goign to meet but I quickly figure out it's just not worth the ugly.
jelly finally nets it's clams hehe. so easy to miss. it's now blitzing archers to keep the happys going til globe.
[7]1325 AD
Wonders built round the woprld!... temple of soloman and the hagia WTH. ok Liq's pipedream for the POSSOZ lives for now
Nuremberg can whip stones for 4 population but it'll build in 7.. I consider how cruel we all were to this poor town before so I let it build naturally.
lol notice we can upgrade a trireme to caveral for 65 gold... oh well too late now.
[8]1330 AD
Ere we go and pedro still have not cleared confusion's lateral influence!
Go fealess cav and co! A non existent Team West is about to make progress before yous!!!!
one pop whip florances workboat for the double whip!!! zomg, well it has some happy cap indeed so we won;t cry
I plop a lighthouse to follow it up
[9]1335 AD
Busy round!
First and Foremost Please Allow Liq to Introduce...
TEAM WESTERLY!
Starring Thoo Da Cos-Mos (the cowardly caveral) and his Evil Twin Slinky, the double promoted explorer of Dubious Moral Values(TM)!
FEAR!
And off they go, safely enshrouded in Confusion's Comforting Cover(TM) for the last time!
Nuremberg is about to grow unhappy meh well running an archer from aa.
[10]1340 AD
And so Our Brave Cav's and their not so loyal side kicks are finally are off exploring the depths of non confusionism.
Allow us to sing the Sending Off.
'Ere we go 'ere we go 'ere we go
'ere we go 'ere we go throo da cos-mos
'ere we go 'ere we go 'ere we go
Don't know where til we get dere
Fishies are both hooked up in florance and the town is ready to blast off with it's granary and rathouse.
12 of 4 food fueled funny cars! workers are on the scene to load up on da hammers! No Wussy cottages for this town!
workers are roading anything not nailed down waiting on civil....
ulm started a forge at some point! not sure when!
how come liq gets all the EXCITING turnsets? He steals them from corneh and pawns the

off on silver!!
[11]1345 AD
well mass archers built and more incoming! jelly has room for 2 more growth exploiting the never spoken aloud "MASS ARCHEEREREZ!11!!" plan of master controlz. Jelly is growing still and is set to go size 13 in 2 turns..
Florance is 3 turns from growing again. Down to only one unhappy's worth of whip! Lighthouse down to 12 turns.
hmm wow so close
SRCEAMMMMMM!
TEAM WESTERLY discovers true horror next door!
and at the same time the owner of the light blue border...
hmm. take open borders with wang to drop off slinky
see a dark blue border close by as well.
Well not too far for a new colony!
monty sitting at 1500 score to wangs 571 doesn;t bode well for the koreans. Obviously wang played peaceably next to pyschoman. judging by the scores and how I met monty before wang, I guess Wang is a vassal to monty. ug poor guy.
[12]1350 AD
Augsburg finishes it's library and we finish the second quest this game!
I obviously take the free spec in Aachen and it's worth 3 beakers and 3 gp points.
Augs is back on a theatre so we can get to work on globe in jelly.
So we all can guess what the OTHER blue border is...
sury and he doesn;t have asthetics either... hmm.. maybe we do get the soz?
I offload slinky to explore while Throo goes north
[13]1355 AD
whee!
I check the civic screen to make sure nothing else we want to change and then revolt to the Big B from paganism.
Slinky moves one square inland and meets this gurly man.
wow those guys are packed in...
He's a bottom feeder too at war with the other bottom feeder and monty.... ug a dominant monty, that's just peachy.
lets look at relations...
Yap, this could get worse if monty lands the soz....
I don;t bother to open borders with monty haha. tThat requires a team decision always hahaha.
[14]1260 AD
We come out of revolt and paper done in 8 turns at 50%. bleeding 10 gold a turn. ok well I can move off on the hammer heavy Nuremberg so let tweak back to some cottages. Nuremberg and augsburg so far... and it's down to -5 gold a turn. Augs is growing it's cottages still so it's still slow.
one more civ out there, prolly all alone...if it's lucky
[15]1295 AD
Monty comes asking for compass, EFF YOU SKULL BOY, we already know who next target is gonna be!
And soz gets built to...Monty... good god. This is going to suck hard.
150ish gold from that tho so....
I lower paper 2 turns to 5 total at a loss of 35ish gold a turn. The sooner we nail paper, the faster we get the UOS up. Have Achen build the university when it comes in as it's packing some hammah potential. Aachen has the happy to grow naturally btw.
Nuremberg gets its moai finally! It's back working the cottages and will grow in 4 turns.. where you can work the last grassland cottage. It has the archer for the extra happy all fortified and lots of health cap left of course. It still has food to grow so might as well pop another archer out of aachen after it's theatre.
have 5 theatres being built and jelly finished theirs. Globe action soon as augsburg finishes theirs in 9ish turns. Then Liq recalled jelly gets no globe!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
omg, well I changed augs theatre to a market.
One more AI out there to find.
make sure all towns have their confusinal buildings btw to take advantage of the UOS.
Liq stalled on settling green dot as he wanted to get those cavs out and the libraries all hammered out.
So feel free to get another settler/confusional going to pop green dot
after paper comes in.
Also dissuaded anyone from working effing mass cottages at AA. feel free to water mill some of those farms in the meantime, Liq just wanted to make sure the effing baby cottages all died! die! Dead! I tell ya!
A domineering Monty with Soz... sounds like a holy war for Old Man Charlie filled with righteous fury and real lemon flavouring!
This is gonna be a Wild game!
save is below
Cheers!
-Liq