Turns 174 - 191 / 10 AD - 265 AD
Turn 174: I switch tech for IW - it's 8 turns (Some deficit, but i am going to restock our cash, courtesy of Rosie). Will be nice to know where our iron is, before ultimately filling in the dot map. And we have 2 jungle infested dots in there as well.
Turn 178: Bloody Barb sunk our Galley at Prague
Need new one.
With troops in place make peace with Roosewelt giving him the chance to move out a Archer or two... Will declare and march in on the next turn.
Turn 179: Vienna is at happy cap and will start a Settler.
Turn 181: Declared on Rosie again and moved in. He had indeed moved 2 archers out of Washington, but they will be back there in time. Oh well. Can't allways get what i want.
Turn 182: Got IW and back on Aestetcis.
2 Sources of iron. One Grassland Iron right in between Vienna and Prague... right where none of both can work it.

Another one Slash dug out from the desert right where he was standing. With his bare Hands.
At the same time right near Washington...
Dont take time to bring down the cultural defenses - would need 5 turns, in taht time he would whipp another archer and the two that just came back into town would get all fortified again... Not sure if and how Barrage is still brocken on 3.17. Hit him with a Barrage II Catapult and the results do look acceptable.
Pauli, who read some book about Close Quarters Combat and got promoted to CRII right in the field camp, has 47% initial attack odds. He looses
But then Jake, Roger, Yogi and Clint go in and avenge him. The later three are CR III now.
Now we have Washington, 94 Gold to replenish the treasury after i had spent some on IW, 2 more Workers (He had a settler ready to go) and a lot of Sushi.
Roosevelts Ashes are dispersed over the Memorial Rice Field. He really loved that Rice, back then, when he was alive.
Also because Ashes are rumored to be a good fertilizer.
Turn 183: The freaking Barb is going to pillage all the fishnets at Wahington, and there is nothing i can do about it.
Turn 184: Another Barb Galley pops out in the South, so Nuremberg will make a Galley to try to protect the Fish.
Turn 185: Iron is hoocked up. Not that we needed right now...
Whip the Galley in Nuremberg - should be in time to save the Fish. Also whip the one In Prague and try to send it after the Barb at Washington. Both Prag and Nuremeberg keep building a new Galley each.
Turn 187: Barb Galley at Nurmeberg sunk. The one at Washington start happily pillaging the Fish

On the bright side - while it is pillaging Fish at Washington, it does not pillage it at Prague. Move out the WB and rebuild the nets.
Whip monument at Washington.
Turn 188: Settler is done in Vienna and moves out towards Red Dot.
The Stupid barb can only pillage 3 of the 5 fish nets in Washington - the other are in deep water
Turn 190: Augsburg founded on the Red Dot.
Turn 191: Aestetics is in.
I am thinking Meditation - for 10%

in monasteries and Missionaries to Confuse some our new towns for Shrine money.
Then Literature for GL.
Prague, Nuremberg and Aachen working low food - Prague and Nuremberg waiting for whip

to go away.
Aachen is at Happy cap again. Building Aqueduct as prereq for Gardens - i think whipping it as soon as it is only 2 pop might be a good idea.
There is a Barb Warrior around Prague. I am thinking to let Elmar try to handle him - if he can it's XP he needs to grow better... If not, we have Marble so he can have a nice shiny tomb.
Here the Dotmap with Iron marked. I dont think we need to change any plans. The Grassland iron is squesed between existing cities - we could maybe put a filler to work there later.
The Desert iron is not really a cool tile to work anyway.