Boff-02 Behaving Badly

preturn:
For some reason my photoshop needs to get reinstalled so uh the tech screens not showing up hehe not much in the way of screens but well better than el wall o text.

Ok so open up jelly stone and notice it's working hammers at size 2 hahaha ok right so move both workers to fish.. growth in 2. Two clams need nets still and see one is getting made at prague, not a huge rush prolly won;t get to the other clqam my turn.

Courthouse in jelly now at 153 turns uh huh. I foresee a lot of whipping going on here. Can assume globe or oxford is going in to Jellystone, though that needs discussion.

All those happy workers hammering away... going to continue slow roasting the jungles.

I save a gold per turn moving mick off the hill and back into culture haha.

Top 3 items whipped according to 100 people surveyed!
1. Monument
2. Granary
3. Rathaus

also plunked down dot map towns signs for easy reference. that far east town with the fishies and the horses is going to be nice.

Also am moving galleys out to fog bust the coast in the east... these barb boats are no effing joke.

niece kicks me off my pc...

[1]625 AD

lot of whacking enter at this stage I guess. Barb sword ignores our axe... entire turn set he avoids us so end up chasing it down with slash.

Jellystone gets confused, 5 cap now and our finances improve hehe.

Prague works fishies again as whip anger is over.

[2]640 AD
barb sword still moving inland. Checking whips, no fun slave action going on p0.

[3]655 AD
Jellystone is growing like silly.

[4]670 AD
Jelly hits 4 population and horses finish pasture, so work em.. growth in three.

Prague grows to size 6 as well so move off fish for some starving yoyo action.


[5]685 AD
Prague finishes workboat and go for a parth in 20ish, cash or wonder, win win!

[6]700 AD
We win the great library! Science is GO! AA goes for a hanging gardens in 28 hehe, cash inc!

[7]715 AD
ok so metal casting comes in I go for a 10 turn positive cash flow monarchy as we can seriously use the happy cap. 30% science is worth +7 gold a turn so not bad at all, a pack of courthouses about to get whipped so end of set will look tons better.

I put a 12 turn forge on Aarchen and debate Prague, but will keep it on wonder.

Stagnate growth on jelly and the courthouse drops to 9 turns hmm.. well whip inc regardless.

No earthly idea where that sword went off to, he doesn;t wanna mess with ironman slash!

[8]730 AD
exciting!

[9]745 AD
YAY whip that courthouse in jelly..
Mainz finally pops borders so can move fog busters forward slash chases that effing sword.

[10]760 AD
Taoism is founded far away... finances jump as the rat pops in Jelly. I plunk a temple down to replace it.

Accidentally double whipped Nuremberg, oh well! 4 turns til angry goes away.

Slash picking a fight by hanging out in a forest... watch the sword attack over a river...

[11]775 AD
Slash gets free exp! liq falls asleep!

The barbs are a joke this game... they scared of old man charlie

:old:

"You barbs, you stay off my lawn!"

Ratchet up science, Monarchy in 4.

[12]790 AD
Hanging gardens built finally so some minor cash incoming.

[13]805 AD
21 gold!!

size 4 mainz gets the 2 pop whip for it's rat. wooo half the town were slaves I guess.

With the minor wonder cash, can hit 90% science to finish monarchy next turn yay!

[14]820 AD

Monarchry comes in!

revolt immediately to hereditary and move research over to machinery as compass nets us nothing of importance right now.

mainz goes for granary, Vienna goes for a forge. start moving troops to jelly as it can handle a ton of pop.

[15]835 AD

Out of revolt and...

Machinery is in 17ish at 50% science.. +4ish gold a turn so not too horrid. Parth either builds or is mass cash for us but then I recall we need troops for smiles. Since Military is happy now, I actually pop a 2 turn archery @ 40% science. Archers are much cheaper than axes for garrison, not to mention we are protective =p.

Whip Augsburg's rathouse finally. That means only capital needs and it's safe to found more towns.

Augs is 100% jungle free, yay! Green dot's jungle to the east of Augsburg is actually in the process of clearing now. So I'd say either green dot or the horse town in the EAST next as they are similar distance and both are attractive... Green dot prolly since the worker clone army is right there to nail the rice and get the roads going.

Military is now happy so be sure to pop a few archers in a few turns.

Might as well chop the forest where green dot is marked so forest doesn;t go to waste.

Such effing boring turns hehe sorry about the lack of mass exciting screens :(

Cheers!
-Liq

Roster:
Liq
Silver<--- up
Refar
Corneh
Kgsolomon1
 

Attachments

Yay for Ol' grampa Charlie...I'd be running scarred if I saw him at the window! Yea I effed on Nuremberg w/ the whip, ah well those slaves were getting too rowdy anyway :P Good plays Liq.
 
I got it. Gonna read Liq's report more carefully first though.
 
meh not much happened

we revolted to uh WTH! yesh that... monarky crap, dunno why liq is even awake during teh day.. mind... not working... need. nyquil....

so archery = happy is really all that matters.

All towns are done with rats but since it's -75% plunk one in capitol as well. I'd start up a settler party to fill the town just SE of jelly... chop the woods beforehand so they don;t go to waste. have a missonary all set up from the get go and make sure all the jungle is gone before settling.

national wonder wise we can stall on heroic epic but we need to figure out where NE etc goes and WTH we do with jelly :lol:

National park is a no brainer but as for a second which, national epic, oxford, globe.

Globe would mean draft fun but overall happiness won;t be an issue once national park comes in.. We will always be able to run mass scientists in jelly so plunking an oxford might work or just say eff it all and go GP farm aholic there with the national epic, Jelly would be the National Epic Park!

Feel free to take 20 ish turns as this is a dead spot for sure.

ph yeah be nice to Nuremberg lest the put us on trial for war crimes during those last 30ish turns! :lol:

Cheers!
-Liq
 
i would put the NE in jelly because after nat park its gonna be our #1 gp generator. i dunno which city is generating the most science atm (im at work so i cant check the save) but i think we should consider it in aachen, jelly wont be making much science untill nat park comes in so it would be a waste now imho, also we can allrady leverage the NE as we can use some scientist allready thanks to our 4 sea foods in jelly.

i think prague should get the HE + westpoint / red cross

and nuremberg should get maoi + ironworks for some awesome late game 2/2/2 water tiles

ok im on a roll now:
we could also make yelly our globe town. or the maoi + ironworks city

completely to east we could bould a city on a plains hills giving us 11 forests opposed to the 8 forests of jelly, so would be a better nat park city (remember the city doesnt need to work the tiles to get the specialists) so we could plunk down a size 1 city with 11 specs :p

alternate.jpg


we would loose on some seafood and a city site, but the more i think about it, i feel like making washington the nat park city is a bit of a waste of huge potential

(yes i know my black dot is sloppy but i made it in paint at work :P)
 
well silver and I were hammering out national wonders and came up with the following..

Aachen - Ironworks + Red Cross - land locked.
Horse town (pinkish dot on original map) - Heroic Epic + West Point - naval town.
Jelly: National Epic + National Park.

Oxford + Wall Street needs to go into a town we designate as a cottage only zone... not sure which yet as half Aren;t even around yet hehe. The north is 100% post jungle grass such that one of those filler towns can assume prominence and hold a ton of sustainable cottages.


A few things.

Plunking that black dot in the middle of the fertile east is just an ugly waste of resources worthy of your starting capitol only. First town needs all of the perks you can get in order to start the game off on the correct foot; other towns are never as important.

ok so why the groupings...

Aachen is an amazingly hammer heavy town. It has the food to sustain it all and a nice mix of hills and surviving woods. Half it's tiles are on a river meaning levy is going to effing pown there. It also has the capitals bias of being the best case town which was the discussion of the first page of this sg; not a single wasted tile in the BFC. Also consider we already have a settled great general in Aachen for exactly these reasons.

Ok so IW + RC WTH?
IW is a generic hammer wonder, pretty self explanatory. IW isn;t just for military like HE is though, and its very useful for blitzing wonders. A very nice fit for our capitol.

RC is a lot less obvious in it's use. One, all able units gain the medic 1 promotion skipping the required combat 1. Ok so lets count from there for a late game super medic... 2 promotions for heal 3 and 3 promotions for woods 3. 5 total promotions for a super medic fresh off the assembly line.

The other use for RC is an overlooked promotion named March. If you have ever goofed with mech infantry or the US UU Seals, you understand just how fast these units can run around powning crap as they never stop to heal. To allow most any non tank/plane unit access to march in a single promotion is very powerful.

HE + WP WTH?
Heroic Epic is an amazing multiplier for military units and west point means 10 + exp unit are just a step or two away. So for the non charismatic leader, 10 exp allows us 3x promotions out of the gate. Thing is what units really need 3 promotions upon manufacture? Non combat units which cannot easily gain exp themselves. Transports and Carriers come to mind.

First and foremost on any map requiring ocean based transportation are the much maligned Transports. 5 base move is not good enough and 3 promotions nets us flanking 1-> navigation 1 -> navigation 2 for a 7base speed transport out of the gate. Flanking is wasted ya, Life Sucks. Whenever possible, plunking HE WP into a coastal hammer town is best if you are allowed that luxury (i.e. mony/alex aren't at your borders). Horse town fits this bill perfectly, lots of forests to mill and hills to mine and coastal. The flat land can be work shopped as it has a ton of food coming from those two fishies, one of which is coastal!!! Water and deserts are wasted tiles sure but transports are effing cheap units and honestly we don;t need to maximize hammers here.

So last major town we know about... Jellystone.

Jellystone is an amazing town where it's water tiles aren;t really wasted what with all those fish. When counting Jellys forests btw that's not 8 effing forests.. it's 10 people chopped 2 of because refar didn;t spam signs on EVERY FARGING TILE :lol: Come national forest, those mines and roads are getting nuked to grow back.

Ok so there's a few ways Jelly could go. One is the draftmobile of globe to make un-happys obsolete. Thing is we have a ton of hammer heavy towns running around meaning draft isn;t going to be too important.

Other main path is making it a GP town where we hold the people of the town in high esteem. Since our capital isn;t a great gp farm, Jelly comes to the forefront here.

National park is a fitting compliment but how it works isn;t just the National Wonder's effect. Those forest preserves are giving a ton of health and happys, meaning that jelly's mass seafood can leverage the population into even more specs while working a minimum of tiles for food. Seafood + Forests are synergetic resources in BTS.

Moai stones btw are to make utterly crap towns into decent places, rarely a good idea to waste another real National Wonder in those towns :lol: Rushmore is good tho. Keep in mind that the dutch dikes are exactly like mini moai's and no one really begrudges them their UB.

Ok nieces are kicking me off my pc rofl.

Cheers!
-Liq
 
NE in Washington / Jellystone - even before National Park - with 5 fish it is our best shot on a GP - Farm (Which we should utilize asap)... Would be cool to get the great library there too - it has a great synergy with NE... We can't chop there, but with Monarchy we could whip troops for overflow - and we have marble...

A Shrine city (Prague isn't it ?) is usually a good bet for Wall Street, if we plan to tech via slider (which we do). It's cottaged enought as well.

Tha capital has a good deal of cottages as well and it can benefit from Buero (Unless something better comes up), so it might take IW + Oxford instead of Red Cross
 
Actually capital has one town, the one we plunked down on the flood plain. other than that, not much in the way of cottages set up and thriving. Its beaker are coming mainly from the palace and the specs.

The Great library is already in capital btw :D

If you are looking at existing cottages, Vienna is has two villages it's actively working such that if the palace were moved it would be as good as Aachen.

In terms of potential, one towns stands out to me for oxford, Nuremberg.

boffo2neurem.jpg


This place is prolly the best effing town I've ever seen which contains tundra in the BFC :lol: It's coastal for a 'kustoms haus' while containing no wasted ocean. The tundra it suffers is a near perfect forested deer making it hardly a drawback and it's lone desert square is actually a floodplains.

Those coastal fish:bounce: allow it the food surplus to cottage every single plains in the BFC and work the mined hill and milled forests. That river manages to nail almost half of all the workable tiles, while giving the town freshwater, hydrodam, and levy action.

I just don;t see oxford having to get shoehorned into Aachen with the other towns we have running loose.

Cheers!
-Liq
 
Ok the great library comment was :smoke:

The last time i seen Aachen there were cottages. Not mature - you're right, but thats because it was early.

Also concider - you need some :hammers: where you want to have Oxford - i usually some mined hills, which can be converted to windmills later.

I dont really want to know how long Nuremberg here will take to build Library+University+Oxford (Tho Moai might help - ot is it built already ?)

I am not insisting on Aachen tho.
 
835AD (229):

Preflight check. Bigman Roger has yet to move, but Liq had him placed in the perfect fogbusting location, so fortify him for now.

The Rathaus is an amazingly modern looking building in our cities of huts, lol.

Jelly has growth in 2 while working the clams, and will hit a happy cap (until the whip wears off). Switch clams to plains hill mine to speed up the temple and slow growth a bit.

Swap out a scientist at Vienna to work a cottage instead. Immediate research does not suffer, and we will gain more in the long run. We also gain the food to grow faster (although we will need to stagnant anyways).

Other towns seem fine for now.

850AD (230):

Start chopping the city site. Hammers will go to Prague.

Augsburg Rathus is done, Granary is evident.

860AD (231):

Whee, year increment changes! Ok, Archery is in. Go for machinery to advance the age. We need carevels fast too...

Forest falls, and Prague gets the 30 hammers. 7 more turns for Parthenon.

Wow, I am playing turns slowly... Have to go do other stuff for the moment, so saving the game...


----


Hmm... ok, so "doing other stuff" took me long enough to roll into the next day. Fun. Load up the game and hit enter.

870AD (232):

Jellystone grows, and tries to assign the citizen to clams. I move him onto a mined hill instead. Mainz also grows, and I work towards more hammers, rather than too much food.

Dial science up to 50%, and we are still making 4gpt, good to go.

880AD (233):

Colossus BIAFL...

I send a few workers to start building a road out east to facilitate transport out there once we get our settlers churning out.

Nuremburg also grew to max size this turn, so I stagnant by shuffling tiles and hiring a scientist. Whip anger goes in 10, so keep an eye on this place.

890AD (234):

Pyramids BIAFL... Pyramids built in 890AD? That's the latest I've ever seen them fall...

It appears our worker theft job was a bit too thorough... I'm running out of tasks for the workers, so another joins the road team, while I also shuttle workers down to replace some of Nuremberg's farms with cottages (sick commerce in that town).

Aachen's forge is done. Liq said Rathus, but it takes 9 turns, and will save us almost nothing (current maintenance is 2.24 gold). I dial a Confucian Monastary, as the GL could use the science boost. I will change it to a settler next turn though, as we grow next turn and hit the happy cap in this town.

Vienna has also maxed out on size, so stagnant it with max hammers to finish the forge faster.

900AD (235):

The temple is done at Jelly, so go for a forge before putting up a barracks for some archers. Worth it to whip the forge in 3 turns once it grows and loses whip anger from last time.

Aachen grew again, so stagnant on the mine and dial a settler. ZERO food going into the settler, all hammers, so it is nicely amplified by Imp.

Augs also grew, and is now working another cottage. We can plunk down workshops to help the hammers here I guess. I'll put some on the plains, as stuff is taking painfully long in this place.

910AD (236):

A barb spear appears south of pink dot (horse town site). Jake the axeman is there and waiting for it to step onto the exposed horses so he can get free XP :D.

920AD (237):

Aachen celebrates "We Love Charlie" Day. Wow, saves us the whole two gold, thanks guys! Hilariously, that IS our highest upkeep city, thanks to the uber Rathus.

The barb spear also wandered off, boo...

930AD (238):

Wow, I usually don't build this thing unless I am Phil and taking advantage of that crack pipe...

set3parthenon.jpg


Then again, ZERO GPs born during my turn, so one has to wonder...

Aachen loves Charlie again...

With Parth done in Prague, we start ordering 3 turn archers to send elsewhere so we can grow again. We somehow have SEVEN health resources but NO happy resources... Clearly we are loving HR.

940AD (239):

I think I forgot when Jelly was supposed to grow. Oh well. 3 pop whip the town to finish the forge. Vienna is 14 turns from its forge, so 2 pop whip it, as some of the tiles it is working are sort of lackluster.

950AD (240):

With the forge done in Vienna, we are growing at an acceptable rate again, so I dial an archer. It claims 17 turns, but with another growth we can work the mine again, so it'll be fast.

Jelly's forge is done with a lot more overflow, so go for the 5 turn lighthouse to take better advantage of our seafood.

960AD (245):

Settler is done in Aachen, order another one for further expansion. Yes, slacking on the Monastary. He's going east, to the pigs town first.

We are done the archer in Prague. Sweet, Protective archers... Order another, as we need more happy cap. This particular archer heads for Nuremberg.

970AD (242):

MoM BIAFL, and a forest grows near Prague. I wasn't watching Prague earlier, so I think it grew into the BFC.

980AD (243):

Nuremberg whip anger wore off, so move the scientist back to a cottage.

The settler is also at the Pigs city, and will found next turn.

990AD (244):

Another archer is done in Prague, and he stays put as we dial an 11 turn forge.

We found Ulm.

set3ulm.jpg


It immediately eats into our maintenance costs, so dial a Rathus, as it will save us 3 gold.

Lighthouse done in Jelly. A colosseum in here is 10 turns. A barracks and an archer is 6+4 turns, with more 4 turn happy on the way. Go for the barracks.

1000AD (245):

Vienna is at its happy cap again, so stagnant it with hammers. Archer in 4 will help that along.

Mainz will finally be finished its granary next turn. I realize I was stupid and just should've whipped it. Gah.

Machinery is due in 3, after that, Compass and Optics are relatively cheap, and should improve as we spam military to support cottage working.

We need to get a missionary to Ulm if we don't get an auto spread, but they are fairly cheap out of our decent production cities.

Watch Jellystone carefully, as that place is growing like nuts. We can fortunately hire an engineer there, but I slacked on the library, so we can't do that. The place has negligible commerce anyways...


What is our plan? Well, we need to buff up the economy as much as we can while getting some boats out there to improve our tech rate.

EDIT: Forgot the Roster...

ROSTER
Roster:
Liq
Silver
Refar <--- up
Corneh
Kgsolomon1
 

Attachments

Oh yeah, forgot to mention we have a GS popping in like 4 turns (probable GS, might be a prophet). We likely want an academy in a commerce powerhouse. I vote Nuremberg, although that is of course assuming it will continue to be the commerce powerhouse that it is developing into.
 
Roster:
Liq
Silver
Refar<--- up
Corneh
Kgsolomon1

ok so went 50 50 in a few games of clue with my niece... she's a total shark!

As for techs after compass/optics, we should actually power up our cottage economy and open trade.
A fast Alphebet + Currency is a total shot in the arm for our economy with another trade route + markets, not to mention being able to trade techs and gold with the world we meet.

Once there we really need to see where the rest of the world is before committing to a tech path.

Cheers~!
-Liq
 
The Rathaus is an amazingly modern looking building in our cities of huts, lol.
Ant it's pretty huge too.

Got it.

I think after optics it might be on time to start thinking about Liberalism.
 
Black and huge eh refar :eek:

liberalism for sure but we need to meet and trade with civs before cementing that path.

As for the nat wonders....

How about plunking the moai into nuremburg then and just saying eff off to the purple west sheep pit until trade can keep it sustainable? Be fun watching purple pull off a 90 turn customs house :lol:

So rarely is oxford founded outside of the capital in my games that well what else can Nuremberg use other than moai, if we are going to pimp the tundra?

Also long term thinking do we want to go state property or a corporation(s).

Holy Rome actually synergizes well with domestic corporations since the Rathous absolutely ownerizes the maintenance on them. Conversely, state property clashes with our super low upkeep such that I'd steer away from the civic myself and keep free trade going instead as we will have a ton of coastal towns to take advantage of the foreign trade once those idiots drop merc.

Cheers!
-Liq
 
With those couthoses corporations are tempting. If we can get the great people for those in time.
 
econ is on the same path as liberalism such that we might be able to snag the merchant and hang onto him. Sid's is just a nobrainer here. We have 10 sushi products, mass health + from all those non happy resources and those rats to actually turn domestic sid's into a profit. Combine that with the fact that a majority of our towns can go hammer and that food lets them work more mines and mills.

Imo something to aim for.

Cheers!
-Liq
 
Played. Was a bit in a rush, so had some :smoke: - without to grave consequences however. Dont have many screenshots, as nothing really happened.

The most excitement was form Slash stumping a Barb spearman... But i forgot to hit Screnshot button there :blush:

Turns 245 - 260 / 1000 AD - 1150 AD

I see we choped/mined some forest around Jellystone... I was thinking the plan was to keep it.

Otherwise after inspecting the Cities - You are right about Nuremberg prabably making better Oxford than Aachen, while Aachen can go full production instead.

Turn 246: Maiz start on a Sloooooow forge. Should get better along the way howeverm and could be whipped at some point.
Disband a un-named Warrior in Nuremberg - he was replaced by a Archer
Aachen finished a Settler who i sent to the Eastern Fish-Fish-Horses spot - should let us withdraw most of the fogbusters in the culturl boraders.

Turn 247: We pop Great Prophet. I looked the last turns, the odds were 83% Scientist. Oh well. He's Bulbing Theology (And will, if i am not mistaken, bulb Divine Right if Theo is out of the way.), which i feel we can live without. I am going to settle him im Prague - he makes Gold so putting him together with shrine makes some sense (in terms of building multipliers later...)
34720819xn4.jpg


Turn 248: Prophet settled and allows for 10% more :science:. Also got Machinery. I will stick currence in between - low maintenance is good, but we need income as well. A market in prague is worth 7 Turns of teching.

Turn 249: Jellystone done barracks and start Library (Prereq for NE)
Aachen builds Missionary to spreas confusion.
Vienna done Archer start Colosseum. Set to grow again, after the archer shot some of the :mad:-whiners.
Ironman Slash has a easy kill on the Barb Spear. Does not get a lot of XP out of it either...

Turn 250: We got a Quest to build 7 Forges before Renaissance. I think it's very do-able.
32605973ph6.jpg


Turn 251: Florence founded.

Turn 255: Currency done, put market in Prague back on Optics path with Compass.
Build Tireme in Jellystone - we can use some of those to upgrade to Caravells later when Optics is in.

Turn 256: Had some :smoke: and allowed Nuremberg to grow into unhappiness. Whip forge, despite my initial plan not to whip Nuremberg as possible future Oxford town...

Turn 259: Whipped forges in Mainz and Augsburg last turn... And completed the blacksmith quest :crazyeye: i wasnt aware we had so many already done.
Option 2 is of no use (Shock to all Swordsman...) In solo games i sometimes Take 1 gambling onto a Workable Grassland copper. But since the team will feed me to the holy crocodiles, if the copper pops somewhere in a desert, go for the safer option with the free Engineer in Vienna.

Turn 260: Confuse Florence so it can start grow culture.
Aachen is at Happy cap (the we could help with a unit or two there.) The food bar is almost full.
I sent 2 scientists into the Library right after popping the profet, i suggest keeping them there, to Maximize GS chances (Eta 14). We need that GS to make a Academy in the Future Oxford city (Nuremberg ?).

Compass in 3.
 
Boring turns with no rosie to kick around eh? We have the library quest as well btw and own the great library. need 7 librarys before renaissance and have 5.. so 2 more.

Florance is a shoo in for a fast library but uh... yeah I guess Augsberg wants one eventually ya?

btw is there a list of which techs open new eras? No idea what exactly sets off the Renaissance Era.

Cheers!
-Liq
 
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