Liquidated
Goofed Up on Cough Syrup!
preturn:
For some reason my photoshop needs to get reinstalled so uh the tech screens not showing up hehe not much in the way of screens but well better than el wall o text.
Ok so open up jelly stone and notice it's working hammers at size 2 hahaha ok right so move both workers to fish.. growth in 2. Two clams need nets still and see one is getting made at prague, not a huge rush prolly won;t get to the other clqam my turn.
Courthouse in jelly now at 153 turns uh huh. I foresee a lot of whipping going on here. Can assume globe or oxford is going in to Jellystone, though that needs discussion.
All those happy workers hammering away... going to continue slow roasting the jungles.
I save a gold per turn moving mick off the hill and back into culture haha.
Top 3 items whipped according to 100 people surveyed!
1. Monument
2. Granary
3. Rathaus
also plunked down dot map towns signs for easy reference. that far east town with the fishies and the horses is going to be nice.
Also am moving galleys out to fog bust the coast in the east... these barb boats are no effing joke.
niece kicks me off my pc...
[1]625 AD
lot of whacking enter at this stage I guess. Barb sword ignores our axe... entire turn set he avoids us so end up chasing it down with slash.
Jellystone gets confused, 5 cap now and our finances improve hehe.
Prague works fishies again as whip anger is over.
[2]640 AD
barb sword still moving inland. Checking whips, no fun slave action going on p0.
[3]655 AD
Jellystone is growing like silly.
[4]670 AD
Jelly hits 4 population and horses finish pasture, so work em.. growth in three.
Prague grows to size 6 as well so move off fish for some starving yoyo action.
[5]685 AD
Prague finishes workboat and go for a parth in 20ish, cash or wonder, win win!
[6]700 AD
We win the great library! Science is GO! AA goes for a hanging gardens in 28 hehe, cash inc!
[7]715 AD
ok so metal casting comes in I go for a 10 turn positive cash flow monarchy as we can seriously use the happy cap. 30% science is worth +7 gold a turn so not bad at all, a pack of courthouses about to get whipped so end of set will look tons better.
I put a 12 turn forge on Aarchen and debate Prague, but will keep it on wonder.
Stagnate growth on jelly and the courthouse drops to 9 turns hmm.. well whip inc regardless.
No earthly idea where that sword went off to, he doesn;t wanna mess with ironman slash!
[8]730 AD
exciting!
[9]745 AD
YAY whip that courthouse in jelly..
Mainz finally pops borders so can move fog busters forward slash chases that effing sword.
[10]760 AD
Taoism is founded far away... finances jump as the rat pops in Jelly. I plunk a temple down to replace it.
Accidentally double whipped Nuremberg, oh well! 4 turns til angry goes away.
Slash picking a fight by hanging out in a forest... watch the sword attack over a river...
[11]775 AD
Slash gets free exp! liq falls asleep!
The barbs are a joke this game... they scared of old man charlie

"You barbs, you stay off my lawn!"
Ratchet up science, Monarchy in 4.
[12]790 AD
Hanging gardens built finally so some minor cash incoming.
[13]805 AD
21 gold!!
size 4 mainz gets the 2 pop whip for it's rat. wooo half the town were slaves I guess.
With the minor wonder cash, can hit 90% science to finish monarchy next turn yay!
[14]820 AD
Monarchry comes in!
revolt immediately to hereditary and move research over to machinery as compass nets us nothing of importance right now.
mainz goes for granary, Vienna goes for a forge. start moving troops to jelly as it can handle a ton of pop.
[15]835 AD
Out of revolt and...
Machinery is in 17ish at 50% science.. +4ish gold a turn so not too horrid. Parth either builds or is mass cash for us but then I recall we need troops for smiles. Since Military is happy now, I actually pop a 2 turn archery @ 40% science. Archers are much cheaper than axes for garrison, not to mention we are protective =p.
Whip Augsburg's rathouse finally. That means only capital needs and it's safe to found more towns.
Augs is 100% jungle free, yay! Green dot's jungle to the east of Augsburg is actually in the process of clearing now. So I'd say either green dot or the horse town in the EAST next as they are similar distance and both are attractive... Green dot prolly since the worker clone army is right there to nail the rice and get the roads going.
Military is now happy so be sure to pop a few archers in a few turns.
Might as well chop the forest where green dot is marked so forest doesn;t go to waste.
Such effing boring turns hehe sorry about the lack of mass exciting screens
Cheers!
-Liq
Roster:
Liq
Silver<--- up
Refar
Corneh
Kgsolomon1
For some reason my photoshop needs to get reinstalled so uh the tech screens not showing up hehe not much in the way of screens but well better than el wall o text.
Ok so open up jelly stone and notice it's working hammers at size 2 hahaha ok right so move both workers to fish.. growth in 2. Two clams need nets still and see one is getting made at prague, not a huge rush prolly won;t get to the other clqam my turn.
Courthouse in jelly now at 153 turns uh huh. I foresee a lot of whipping going on here. Can assume globe or oxford is going in to Jellystone, though that needs discussion.
All those happy workers hammering away... going to continue slow roasting the jungles.
I save a gold per turn moving mick off the hill and back into culture haha.
Top 3 items whipped according to 100 people surveyed!
1. Monument
2. Granary
3. Rathaus
also plunked down dot map towns signs for easy reference. that far east town with the fishies and the horses is going to be nice.
Also am moving galleys out to fog bust the coast in the east... these barb boats are no effing joke.
niece kicks me off my pc...
[1]625 AD
lot of whacking enter at this stage I guess. Barb sword ignores our axe... entire turn set he avoids us so end up chasing it down with slash.
Jellystone gets confused, 5 cap now and our finances improve hehe.
Prague works fishies again as whip anger is over.
[2]640 AD
barb sword still moving inland. Checking whips, no fun slave action going on p0.
[3]655 AD
Jellystone is growing like silly.
[4]670 AD
Jelly hits 4 population and horses finish pasture, so work em.. growth in three.
Prague grows to size 6 as well so move off fish for some starving yoyo action.
[5]685 AD
Prague finishes workboat and go for a parth in 20ish, cash or wonder, win win!
[6]700 AD
We win the great library! Science is GO! AA goes for a hanging gardens in 28 hehe, cash inc!
[7]715 AD
ok so metal casting comes in I go for a 10 turn positive cash flow monarchy as we can seriously use the happy cap. 30% science is worth +7 gold a turn so not bad at all, a pack of courthouses about to get whipped so end of set will look tons better.
I put a 12 turn forge on Aarchen and debate Prague, but will keep it on wonder.
Stagnate growth on jelly and the courthouse drops to 9 turns hmm.. well whip inc regardless.
No earthly idea where that sword went off to, he doesn;t wanna mess with ironman slash!
[8]730 AD
exciting!
[9]745 AD
YAY whip that courthouse in jelly..
Mainz finally pops borders so can move fog busters forward slash chases that effing sword.
[10]760 AD
Taoism is founded far away... finances jump as the rat pops in Jelly. I plunk a temple down to replace it.
Accidentally double whipped Nuremberg, oh well! 4 turns til angry goes away.
Slash picking a fight by hanging out in a forest... watch the sword attack over a river...
[11]775 AD
Slash gets free exp! liq falls asleep!
The barbs are a joke this game... they scared of old man charlie

"You barbs, you stay off my lawn!"
Ratchet up science, Monarchy in 4.
[12]790 AD
Hanging gardens built finally so some minor cash incoming.
[13]805 AD
21 gold!!
size 4 mainz gets the 2 pop whip for it's rat. wooo half the town were slaves I guess.
With the minor wonder cash, can hit 90% science to finish monarchy next turn yay!
[14]820 AD
Monarchry comes in!
revolt immediately to hereditary and move research over to machinery as compass nets us nothing of importance right now.
mainz goes for granary, Vienna goes for a forge. start moving troops to jelly as it can handle a ton of pop.
[15]835 AD
Out of revolt and...
Machinery is in 17ish at 50% science.. +4ish gold a turn so not too horrid. Parth either builds or is mass cash for us but then I recall we need troops for smiles. Since Military is happy now, I actually pop a 2 turn archery @ 40% science. Archers are much cheaper than axes for garrison, not to mention we are protective =p.
Whip Augsburg's rathouse finally. That means only capital needs and it's safe to found more towns.
Augs is 100% jungle free, yay! Green dot's jungle to the east of Augsburg is actually in the process of clearing now. So I'd say either green dot or the horse town in the EAST next as they are similar distance and both are attractive... Green dot prolly since the worker clone army is right there to nail the rice and get the roads going.
Military is now happy so be sure to pop a few archers in a few turns.
Might as well chop the forest where green dot is marked so forest doesn;t go to waste.
Such effing boring turns hehe sorry about the lack of mass exciting screens

Cheers!
-Liq
Roster:
Liq
Silver<--- up
Refar
Corneh
Kgsolomon1