Boff-02 Behaving Badly

How many workers can you guys steal?
Oh basicly that could go on like this for a while - i had a few similar games - the AI kind of gets stuck there - it wants to improve so it makes worker, looses it, makes new one... Obviously does not come along a lot in tech while doing it with all the unimproved land and halted growth...

Just needs to take care he does not sneak too many settlers or - worst case - hook up strategic ressources... And on some point taking a good city spot from him might become more valuable than another worker...

Only works well if you are semi-isolated like now (or don't care about Diplo) as otherwise a lot of "Declared on a friend" will be accumulated.
 
well newyork is not on the dot map!!! obviously FDR didn;t get the memo.

As for total workers snagged, 4 as we have 6 and built 2:lol:

And yes, we really need to be finishing him off sooner rather than later.:D

We do it with axes np or we want IW?

Cheers!
-Liq
 
Axes should be enought... Then again NY is on a hill (Washington i dunno...) If we tech IW soon we could wait for it - just keep some axes around his boarder to pillage horses and "escort" possible settling parties...
 
I'll play tonight.

Seems Rosie doesn;t understand how to promote archers and Washington is not on a hill btw. No rush to kill New York if we can take out Washington hehe

Cheers!
-Liq
 
Congratulations! Yea once we take Washington New York is an after-thought. I wouldn't waste time getting IW or Const before attacking him, but we want to do it pretty soon before he does get horse archers and chariots.
 
nah i nearly finished this one and ill play the other one later today :)

thanks anyway liq

Corneh bought civ revolution and didnt even have time to play yet still in its foil after 2 days. WTB more free time :(
 
inherited turn
nothing to do everything seems well :D

turn 1
move some axes "enter"

turn 2
more axes moving "enter"

turn 3
whip monument in nuremburg
more axes moving

turn 4
nuremberg fineshes monument --> workboat (it will pop borders soon and want to work the fishes)

turn 5
prague finishes axe --> temple so it can grow again

turn 6
move more axes

turn 7
nuremberg finishes the workboat --. granary

turn 8
axes moved all in place to attack washington next turn

turn 9
washington whipped a new archer :( so im gonna sue for a cease fire nothing i can do atm

boffoceasefire.jpg


I quit my turnset now as its turn 145

Save:
View attachment Boffo2 BC-0425.CivBeyondSwordSave

Notes:
washington has 4 archers new york has 2 i also saw a galley from the USA.

Library almost finishes in Aachen Math is due in 5
 
At work so I can't look at the save but everything seems to be going smoothly. Stupid Rosie and his archers, oh well he wont be here for long, we'll just make sure he doesn't settle anything else. Looks like you didn't whip the library so that leaves room for something else to be whipped soon.

So math due in five turns, are we going to continue to currency or const. or should we get asthetics for our next wonder/s?
 
I'm up next btw then a formal roster hehe

I'd actually go construction for the cats Beat down washington before longbows.

I'll play when my niece and nephew are asleep hehe

Cheers!
-Liq
 
preturn: ok 6 axes and we made a cease fire... NY has 2 archers, one is garrison other isn;t and 2 population... 3 archers max and the whipped archer isn;t gonna have jack for fortify. 2 axes are cr 2 the rest are cr1. That's better than 2 to 1 and Liq's magic sun tzu ball says "GO!"

Right, time to lower the unit upkeep and declare war on the same turn we called peace hahahahahaha. Lets get this effing mistake named NewYork off the map and separate the bigmen from pic a nik baskets..

Rosie is pissed :lol:

For Great Justice!

[1]425 AD BC
boffo2newyork.jpg


The marked archer got whipped in New York so there's only one promoted archer to deal with and two exp tubs. So long as yogi and the other cr2 axe live, all is good.

Up first is an axe without a name, promote his ass cr1 and throw him into the grinder! 11% odds show us how it's done!

bam!... axe dies but takes the lead archer down to 49/100 hp. Good boy!, We'll send your ashes back to mommy in a giftwrapped box! Win is assured now, so let's get to it.

Next up is another unorganized grabastic piece of amphibian.. er ok an axeman that's cr 1.
20% odds this time.. hehe

Boom!... axe dies taking archer down to 82/100 hp - ok melt his dog tags and file him MIA that was sad.

Next up is another generic 27.2% odds! get em boy!
wow, axe dies of course but takes that whipped archer, the life blood of New York, down to 24. Can send his bones to daddy via UPS 2nd day shipping!

All of New Yorks archers are wounded so the clean up cr1 heads in at 42%odds, feeling lucky punk?
BAM BOOM BIFF! And he wins with a bare 18/100 hp left, tell us son, what's your name?

So next up is The BEAR looking for blood as Boo Boo's smoking boots are etched onto his ursine mind.
Archer nails Yogi in the shoulder whilst charging in, then all it takes is the left the right and the hug to finish the deal off. You go Yogi!

And so Roger the cr2 is up for clean up and is looking at 100% odds... flawless.

boffo2NewYorked.jpg

so we got some gold for razing hehe

Guess you could consider New Yow an experiment in pre Iron Working jungle clearing :lol:


[2]295 AD BC
Aachen builds it's library so pop an axe hehe. I get 2 scientists going for an academy. And math is one turn now with lots to spare hehe

I check Washington's horses and all is good.

[3]365 BC

boffo2maths.jpg

Math comes in so hmm.... I bite the bullet and go construction in 17 turns. Need to end Washington soon. That's 70% science at +1 gold a turn currently btw.

I 2 pop whip the barracks in Vienna and slot in an axe afterwards

[4]350 AD BC

Rosie is an idiot, leaving an innocent archer sitting alone on the RICE OF DEATH...

boffo2TheBigBear.jpg

so Yogi gets his Bigman statues with no effort required.

boffo2waawaawabbit.jpg

Sadly that wabbit is gonna run on home no doubt.

boffo2khalid.jpg

And hilariously we get Khalid ibn al wally chillin in Vienea

So I stop here mid turn set to discuss what the Eff to do with this GG.

Liq votes imbed in capital for those yummie cr2 cats and axes.

Cheers!
-Liq
 

Attachments

Haha very niiiiiiiiiiiiiice! I agree with putting him in the capitol, we don't need him to lead the fight, Yogi and Roger Smith wil have that under control charging in after the cats do their defense damage.
 
good enough.. the hunt for wabbits continues!

[4]350 AD BC

ahh nice so roger had a move left meaning that wabbit is toast! 350BC is Wabbit season not Duck season!

Promote the axe out of Aachen to combat one and send him east to play with the barbs.

[5]335 BC
boffo2foiled.jpg


ARRRRG That Wabbit makes me sooooo mad!!!!

Not gonna risk roger even though he has odds, as he'd end up unsupported. He fortifies on the hill instead.

Kalhid joins Aachen and here come the 5 exp troops!

6 turns on GP, can use either the scientist or the priest so all good.

[6]320 BC

haha and the rice does it again...:crazyeye:

boffo2nextvictimplease.jpg

So Clint (he felt lucky) is one kill from bigman status free of charge haha. 4/100 hp left though, man he's really cutting it close on these rolls :lol:

boffo2killingfields.jpg

So the total so far that liq is aware, 4 workers and 2 combat 1 archers from that rice... the rice gains a title.

btw roger is 24% odds on lead archer in washington meaning we won;t even need cats for this to be honest.

[7]305 BC

boffo2waawaawabbit-1.jpg

So rosie, idiot savant that he is, charges Clint with one of his 3 remaining archers hehe. Not enough movement to get to him of course (else he'd have cover) so Clint plays "come to my patty field" games instead of moving to the MASH unit.

Prague finishes the temple and I go for a REALLY slow great lighthouse as we can use the cash hehe. No point making axes from here since they will be inferior quality hehe. 30 turns working the hills so some gold coming in soon.

[8]290 BC
We all knew what was about to happen...
boffo2runforestrun.jpg

yogi takes the honors hehe.

4x workers and 3x combat 1 archers

Vienna finishes garrison axe who promotes combat one and fortifies. Place a courthouse in and will be assisted by a river side plains forest chop.

[9]275 BC BC
First 5 exp axe rolls off the assembly line, go for another. I lower the number of scientists in Aarchen to 1 for the speed axes hehe.

[10]260 BC
A forest grows near capital but not sure which hehe.

[11]230 BC
The Great Lighthouse is built in a far away land of course but we got some cash from it so all good

66% scientist next turn.

[12]215 BC
Axe out, Axe in!

Prague goes for a courthouse.

boffo2profit.jpg

And we get the great profit... run his ass over to prague for the shrine.

WTH!
boffo2sillywabbit.jpg

ok need to guard the effing forests now.

[13]200 BC
Meh Vienna is unhappy for 4 turns while whip wears off. When you see it in starvation don;t panic hehe.

[14]1295 BC
hmm ok no idea WTH is going on with the time

Boffo2kong.jpg


[15]170 BC
Pull the bulk of the axes into Prague's borders to save cash. Meed to keep roger inside tho, so Washington doesn't chop our effing Cherry Trees down.

boffo2slash.jpg

First Barb down! Flawless.

[16]155 BC
boffo2litquest.jpg

we get the library quest... yay?

well we have 1/7 libraries and 4/7 towns!

Axe out, Axe in!

[17]140 BC
Oh god, the first barb galley comes to kill our nets... move work in Prague onto a galley.

[18]125 BC
Place Aachen onto a starvation diet to keep from going unhappy.

[19]110 BC
Axe out Axe in!

And Prague loses it's fish hehe. Ironic that prague isn;t even working said fish hehe. Will hold off on the whip until we get our grow food back hehe.

[20]80 BC
boffo2Contruction.jpg

Cat time! I'll finish off the BC years as it's moving troops to the front.

Finances are good so I go aesthetics in 16 so we can start on those wonders.

[21]65 BC
Axe out, cat in!

We are good on axes actually so cats are just in time.

[21]20 BC
bah bah boring. Rosie back up to 3 archers promoted 3rd to combat hehe.
Nuremburg finishes granary whith no whip so go light house with a whip incoming.

[22]5 BC
2 pop whip lighthouse in nurem... start on a... uh temple!
Prague gets a guard galley so get a 6 turn workboat going.

[23]10 AD
And a Cat is BORN!! ok Aachen can work on something other than military now as we have overwhelming forces. Colosseum in 7ish

Vienna gets it's courthouse and ..
boffo2courthouse.jpg

hehe I love em..

temple in 15ish.

Ok so Washington is dead in about 10 turns... auto sent the cat though you don;t even need to wait for him to be honest.

Can start filling out the dot plan as well as we are silly good on economy and those UB courthouses are sick. Keep in mind the green dot SE of Washington can also go 1 east for coastal though that wastes a number of perfectly fine grassland tiles. No Great Lighthouse so...

workers are seriously running out of things to do so need to found more towns!

Eastern front has been quiet... too quiet, slash wants his exp!

So the honors for Jellystone Park (aka Washington) goes to you Refar!

Wait for the cat to knock down his culture and have him whip a few free exp to fill out the bigmen roster. Or not!

Cheers!
-Liq
 

Attachments

Huch, me is up ? :blush:

I must have missed the subscribed thread notification, because i didn't seen Liqs report yesterday. Nuts. :wallbash:

I can play/post in about 12 hours - unless someone can do faster, in which case i would be fine wich you skipping me out.
 
Back
Top Bottom