1725BC (91):
Preflight check. Writing is done in 1 turn, as it has 5 beakers left to go, so might as well let it finish.
Everything looks in order. We can trade 1 food for 1 commerce at the capital. We are at the happy cap and still growing, although slowly, so I do that trade for the extra beaker. Growth in 38.
1700BC (92):
Writing is in, so dial up Poly. 9 turns...
Aachen is done the Granary. I dial up another axe. Gonna wait till the mine finishes to start the settler, and we need another escort anyways. Depending on what Rosie does, axes may be needed for a take down.
1675BC (93):
Boat is done in Prague and it's back on the granary, so leave it as granaries are always useful.
Yogi and Boo Boo head north.
We are meanwhile done the mine at Aachen, so switch to it.
1650BC (94):
Rosie finishes another archer this turn. Ok, well hopefully he leaves the city.
Prague's border pop gets us obvious fish to be netted, and worked for growth in 9 turns.
The workers are done the mine, so I send them to pre-chop the riverside trees.
1625BC (95):
Nada.
1600BC (96):
The Axe is done in Aachen and a settler takes only 7 turns, so start one up.
1575BC (97):
Yogi and Boo Boo meet up with Ranger Smith this turn, who hasn't moved since I started.
1550BC (98):
Nada.
1525BC (99):
The mine in Prague is done this turn, so the granary will finish next turn. And so will Poly.
1500BC (100):
We discover Poly and set research for an obvious priesthood. In 5! turns.
Ok, so busy turn.
Judaism FIADL and Stonehenge BIAFL.
So the Jellystone crew are at Washington's gates, but clearly we won't be doing much to it for a while. Going to send Elmer Fudd to pillage the cottage

.
The granary is done in Prague, dialing up a barracks until the city grows and we can build a worker faster.
1475BC (101):
Ack, Rosie finished ANOTHER archer, and sent one out after Fudd. Running into the forest.
Laying down a cottage at Prague.
1450BC (102):
So four archers now in Washington, 2 with combat, 1 with hills, and 1 with CG.
1425BC (103):
Aachen settler is done, heading for green dot where the scout is. We are STILL 2 turns from Priesthood, so dial up an axe.
We grew in Prague, so dial up a 9 turn worker.
1400BC (104):
Nasty barbs appear from the west as expected.
I am forced to call back one axe.
There is little point in loitering in Rosie's lands, so I get a CEASEFIRE for now. Note a ceasefire and not a Peace Treaty. This will allow me to punk another Rosie worker if the opportunity presents itself, because the ceasefire is apparently not bound by the 10 turn peace treaty (we are hoping he sends another worker to the rice).
1375BC (105):
Priesthood comes in and we swap to the Oracle in Aachen. 9 turns, lol. Eat a prechopped forest. 6 turns. Going to eat one more of them in 2 turns.
Settle Vienna on Green Dot. Monument first. Costs up to 6gpt, so dialing down science. I also set up sailing, as it is cheap, and we need the lighthouses and coastal routes.
The game randomly CRASHES on me. Luckily, there is an autosave from last turn, and we have random seed off (not that we did anything requiring an RNG), so load up and play back to this point.
1350BC (106):
Rosie has 2 archers on the move. If they near the border in flat land, I'll punk them with the axes.
1325BC (107):
Eat another forest in Aachen. Oracle in 2.
1300BC (108):
No sign at all of the worker... Don't see a Rosie settler either.
1275BC (109):
Wow, the tech popup appears before our wonder popup.
And... Prague is the home of Confusion!
Sending the missionary to Vienna for the faster border pop. Realize afterwards that this MIGHT be

, as Aachen could use the extra happy. Can still send the missionary back down.
Rosie is also not too bright.
We get another worker and redeclare on Rosie

.
I take Confusion as the state religion for the extra happy. One turn of Anarchy.
1250BC (110):
We kill the barb warrior who was loitering to the west.
Yeah, ok so building a worker is Prague was probably

as we just stole another one from Rosie. The guy is hilarious, he probably spent the first 50 turns building workboats or something

.
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