acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
@Victoria I don't disagree about how the actual timing of shipyards v fishing boats will work in practice. But I think will be a bit jarring is when you have Shipyards before Colonialism - these random cogs will appear on all these various sea tiles ... but not on your fishing boats.
Or, if you have God of the Sea, you already have a cog on your fishing boat, but now you build the shipyard and your fishing boats have the same cog the rest of your sea tiles have.
I honestly don't think it's a big deal. I mostly want notice it. But I just think it'll make costal tiles seem haphazard and or samey.
It's a bit like removing the river adjacecies for lumbermills. It just made the map feel like it had less shape.
I honestly think it would have been just cleaner to have Fishing Boats give a cog at Colonialism and forget about buffing Shipyards.
Or, if you have God of the Sea, you already have a cog on your fishing boat, but now you build the shipyard and your fishing boats have the same cog the rest of your sea tiles have.
I honestly don't think it's a big deal. I mostly want notice it. But I just think it'll make costal tiles seem haphazard and or samey.
It's a bit like removing the river adjacecies for lumbermills. It just made the map feel like it had less shape.
I honestly think it would have been just cleaner to have Fishing Boats give a cog at Colonialism and forget about buffing Shipyards.