I agree, I'm finding it very hard to decide the best spot to settle and the best place to move the scout. Should be a very fun game with lots of rivers, grassland and forests.
I'd be interested to know if anyone will go for a worker steal.
Don't think I've won an immortal BTS game yet so this will be a good challenge.
Test game anyone?
I'm not sure I've ever won an immortal civ4 game of any flavor
![Smile :) :)](/data/assets/smilies/smile.gif)
Then again, I've probably never even tried outside of xOTM, and only tried one or two at most there. Looking forward to taking my first real crack at one here in at least a year or two.
I don't share the uncertainty over moving the scout. IMO the settlement choice comes down to 1) fast out of the gate, stay in place & get started immediately, with 2 hammer city site giving you 7 prod/turn towards worker on first turn, which will immediately mine the gems, or 2) decide in long run the food to E is worth waiting to get & move there [someone notes sea just to W of settler but I'm not sure that's worth the risk going to look at]. Moving the scout should inform that choice, and IMO the squares you reveal moving it SW-SE would do that best (I reason that if you are going to go after corn/rice, you will probably want to settle south in order to also get fresh water/river squares). the only other suggestion I see so far for moving scout is SW-SW, but I think SW-SE is a clear improvement as far as what it reveals. Moving NE NE would reveal the most, but the info is less valuable for immediate question of first turn (where to settle). Any other ideas?
Capital site IMO depends on 1) what you find with scout, and 2) what you want to focus on more, industrious (wonder) or aggressive (rush). After thinking more than 30 seconds now
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my bias is tilting to settling in place. That's even a good site long term, if I count right every square in FC except 3 are river (and 2 of those 3 are hills), mix in the 3+ hills and the eventually levee, this is a nice production site long term, with not too shabby commerce either, a good site under bureaucracy. But what the scout finds to S (E of settler) could change my bias.
I'm probably not going to even have option for early worker steal, since we start without a warrior and I'm thinking pop a worker first. Someone suggested settler first, I understand why with the food & stone there, but that seems too ambitious on immortal to me, IMO you need to get those gems going, and want a warrior (maybe even archer, since we have hunting?) ASAP as well, and unless the rivers connect you'd want roads to keep economy/research going? Thinking out loud & actually hoping someone with more experience on immortal will critique me, I don't know much about playing at that level & maybe I'm being too cautious. Or possibly not cautious enough, do I need to build a warrior before I build the worker?
Experienced immortal players, what are you thinking? Insights appreciated
![Borg :borg: :borg:](/images/smilies/borg.gif)