Sure. I won't mind reading more detailed spoilers myself, especially if jesusin is playing and pulls off a 1000AD culture vic
I'll pitch in with my
feeble attempt to master this game. I did not have much problem with barbs in general, and I was not boxed in, and was not DoWed upon. The land is very generous, both the starting position and the "island" to the west. Still, it's a struggle.
I took the decision early on to
tech towards alpha (after sailing). I built very few military units, since I presumed that the AI would settle enough cities to prevent barbs to spawn excessively. I managed to scout a lot to the west, popping 3 goody huts (coins, extra scout, extra warrior), and most of the western lands was revealed. Since I did not meet any AI to the west, I decided to
expand eastwards before it was too late. Second city was next to the copper, and third city on the desert hill to block Washington from settling closer to me. However, I did not fogbust properly, and the
barbs settled on the hill south of the iron. Before I could get copper online (I was teching towards alpha), Washington captured the city.
Critical bad event, since the city was located at a monster site. Another bad event was that my granary on the desert hill city was destroyed the same turn it was built
I had to run specialists to get an early alpha, which reduced my expansion speed. This together with the lost opportunity to capture the iron city leads me to the conclusion that the
alpha-beeline was a strategic mistake. But how could I know beforehand?
On what basis did players tech mining/BW and not alpha?
Good things so far:
- Lots of western land revealed
- Two more cities settled
- No DoW
Bad things so far:
- Missed the Iron city spot
- Lost the granary in city#3
I managed to trade me a lot of techs, and I was tech leader for a while, but I did not run a strong economy, so I was not first to CoL (Mansa was). At that time I had generated a GS, which I used to
lightbulb Philosophy (which I used to trade me more tech). I then switched to Pacifism to speed up great people emergence. The trouble was that
I was running Hinduism together with Mansa, while the people I wanted to befriend was running Buddhism. I realize this was
another critical mistake, but I don't know what I could have done differently? Perhaps running Pacifism was a bad idea from the start? Perhaps it was stupid to bulb Philosophy?
Once I got CS (around 1 AD), I switched to expansion mode, and started to expand across the sea. I used a second GS to lightbulb Paper (which I used to trade me more tech), and a third GS for Academy. Now I'm researching Printing Press, and my tech target is Mass Media. If I fail a diplomatic victory, I will have to attempt a space race. My victory chance is less than 50% though, but I've learned that it's possible to catch up AIs in the end game.
I've mainly been running Caste so far, but perhaps it would have been wiser to run slavery? I like to run an artist for four turns to expand city borders, and I like to grow the cities...
Hopefully I can manage to settle most of the western lands, and there are lots of attractive sites. My main concern is the slow research pace. Perhaps if I could get Friendly with Washington? I wish I could run Free Religion...
Ohh, I almost forgot: I've been DoWing Kublai and the Khmer's several times. I actually killed an Archer!
Tech path: Sailing, AH, Writing, Alpha, CoL, Philosophy (bulb), CS, Paper (bulb), PP.