[BTS] BOTM 120 - Vikings Xmas Isle: FINAL SPOILER (Game Over)

kcd_swede

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BOTM 120 - Vikings on Christmas Island - Final Spoiler





So how did your game after 1AD go?



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I think this pic tells the whole story how my game on deity went ;)
Spoiler :

Lost 1 warrior early stationed on a hill against a Lion, trying fogbust -.-

Okay..went on, some workboats with slavery help, then settler whip with overflow into 1 more warrior cos i saw no barbs and thought maybe i can settle on a hill with 1 warrior escorting.

Then these guys all showed up, nowhere to go..archers did beat my guys down to low health, emergency whip warrior for Spear lost and i also lost motivation to continue :)

I should add that i thought barbs will be just warriors with no starting techs, or i would have teched Archery.
 
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I should add that i thought barbs will be just warriors with no starting techs, or i would have teched Archery.
By 2320BC the barbs have teched Archery and are spawning both warriors and archers.

Edit: Plus, teching Archery would have made the barbs complete Archery and spawn archers sooner.
 
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Good point with Archery, i ofc still should have teched it after BW thou.
Copper improving by turn 50, not good enuf.

Then again i was not taking this game serious, that rarely works on deity ;)
 
Good point with Archery, i ofc still should have teched it after BW thou.
Copper improving by turn 50, not good enuf.

Then again i was not taking this game serious, that rarely works on deity ;)
I also played and abandoned this game. I lost my second city to a barb warrior. But I played MOnarchy and I checked a 2280BC save. I had just settled that city and barbs had not begun to attack me. I lost it 8 turns later, stupidly not remembering that raging barbs invade cities much earlier. Still I didn't see archers yet, so I suppose Deity barbs tech Archery faster because it's cheaper. Also, I think you might have been unlucky to spawn two barb archers at once so close to your capital. 50-50 with only warriors and archers spawning, ofc.

I was tempted to settle on the copper, but that would have been attacked and wiped out anyway.

Is there no December 15 BOTM?
 
Well, I finished the game, but a Christmas gift this was not! It was rather weird, though.

I was beaten to the GLH, but I managed to build the Colossus in 660. It would continue to be effective for me until I finally research Astronomy in 1901.

While slowing filling the island and pushing back the barbs, I went for Optics as quickly as possible (which meant 1020 AD), only to discover that all the AI hated me! Although they'd pay gold for my resources, they would never trade their own resources to me and they'd never trade techs or open their borders. I paid off Hammurabi and Mehmet to end the wars we started with, but I was resigned to being dogpiled by an alliance of AI, all of whom had better tech, better production, and a better GDP.

But, oddly enough, that never happened.

Sitting Bull landed on the eastern end of my island in 1695 and settled two cities there, the first garrisoned by an elephant, the second by a knight. I didn't want him there, so I declared war in 1720 and captured both. Then, not wanting his superior navy to start sinking all of my fishing boats, I paid him off with gunpowder for peace. So ended my glorious war of conquest! :smug:

Then began a long worldwide space race (one I expected to lose, since I was still far behind in tech, GDP, and production). Around 1926, I noticed that Mehmet had an fleet in the open ocean and that he was at WHEOOHRN, so I expected that the attack was finally coming. But, no, the fleet was only on maneuvers; it kept sailing out and then back, year after year.

There were a number of low-level techs that I had skipped for being useless in this game. I decided to finally use some spy points to steal them from Mehmet (who was last in score by this point--I'd crept up to #5). I stole Monotheism, Theology, and finally Agriculture --in 1957! Is that a record late date for that tech? :lol: I also stole some gold, but a couple spies getting caught were finally enough for Mehmet to go to war. And so, in 1962, he launched a surprise amphibious invasion on a city defended by infantry and a machine gun. His invasion force--two rifles, a grenadier, a knight and an elephant--all died on the beaches. On the very next turn, Zara Yaqob proposes an UN votes to "stop the war against Mehmet". Everyone except Sitting Bull (yes, including the aggressor Mehmet) voted for the proposal. So ended my glorious war of national defense! :crazyeye:

Hammy and Sitting Bull were well on their way to building their spaceships, while I was still trying to finish Apollo, when Asoka won a Cultural Victory in 1969. Maybe there's green ambulance in my future.

I may retry this game for fun with the Adventurer save, to see if an easier start will let me take the offensive. It certainly wasn't in the cards for me with the Contender save under this set-up, and I can't imagine tackling the Deity save.
 
I had a spectacularly unspectacular 1894 space win, but hey, after the above losses at least it's a win! :p Game just went quite slow, effectively having no trading partners didn't really help of course. At some point got astronomy and settled some space in the northern ring left open between Zara and Asoka. From there vassaled both of them with cuirs and cavs, didn't really bother about other AIs. At least had some decent cities on that ring for building space parts. With all the crab should of course have gone Sushi but was too lazy for that and also hadn't really given thought to it until after burning the economics GM on a GA. Also didn't pay attention to liberalism which I deemed save for something big when all of a sudden I saw the Dutch unwilling to trade lib, ouch. Still, fun game! :)
 
I gave up after a computer crash (played turns 500AD-1040AD without saving and my battery unexpectedly gave out just 6 turns before I was about to log out for the night).

My game was going nowhere anyway. I did a poor job fending off the barbarians, my worst mistake was taking a fortified Archer off a hilltop to snipe a Warrior, which resulted in it being killed the next turn. Very dumb. As a result too many whips were devoted to Archers and it took too long to get Copper hooked up, expand west, etc.

I did have a ton of commerce from Colossus combined with a large HR + Crab supported population, but still had not managed to contact any other Civs (I could see brown AI borders with a parked Tireme way in the SE corner of the map but had not yet settled there to pop out borders and make contact). Also beaten to the GLH, though with worst enemy AIs presumably blocking trade routes it probably was not going to make a huge difference. At the time of the crash I had just founded Taoism (had Christianity too) and was working on the Sistine Chapel as I stumbled towards what I hoped would be a Cultural Victory. I'll console my self with the fact that BOTM121 looks really interesting.
 
Tried Deity, failed miserably and retired 900 BC. I didn't fogbust quiiiite well enough and a barb spearman took my second city (on the tundra by the fur) soon after settling. I kept going for awhile but barb pressure to the NW was bleeding me dry. Take 2! Settled in same place (to the SE to get triple-sea access) and fogbusted better. Second city went same place as before, 3rd city by the iron to the SE so I could take the fight to the barbs (weakly). Tried for GLH, failed 200 BC. Take 3! Focus more on GLH, still lose it 100 BC, but kept going just to get an idea of what the game might have been (which is hopeless). With everyone so hateful, GLH was pointless, and complete lack of tech trades was death. I suppose a focused espionage game would have helped but I will be astonished if anyone pulled out a Deity win of any kind. On to BOTM 121! :)
 
Wow, this was brutal.
Like most of those above, I did not get a win. I played to about 1900 hoping that I could put together a culture victory, but I finally gave it up. I got GLH in this game, but with no open borders it was really nerfed. I had gotten up to 10 cities on my island when Sitting Bull picked a fight. I had to give another city for peace. Interestingly, he split off a colony (America, ironically) and that was the best thing that happened all game. They didn't automatically hate me, so I actually got some +2 trade routes.

For a while, I couldn't decide if the neg mods or the appalling lack of health resources was the bigger handicap. In the end, it was the neg mods that did me in, so I suppose I got an answer. WvO was blasting away at one of my 3 culture cities, but he had 10 cannons and 2 rifleman, so he could only kill 2 units per turn. I kept building literal cannon fodder for a while, but eventually Zara also DoW'd and I decided to just walk away. :gripe:
 
I didn't go for the Deity save....to be honest Monarch was tough enough with total isolation and everyone hating us.

Was vaguely thinking about space, on my second session I decided I wanted some resources. Started warring and never stopped.

Conquest in 1842ad, I was trying to max score with sushi but I couldn't expand it fast enough. Ended up with 165K score.
 
monarch surely )) too slow, too long, too late... as a result lousy domi (the same turn as a conquest) in 1740ad. Sushi - yes, but too late. Missed liber.
 
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