I setlled on warrior hill, regret not settling coastal. In the REX stage fared pretty well, city2 south on coast/river, city 3 N on coast, city 4 on horse (island2) city 5 on iron (island2). Settling on resources turned out bad, since ai never got into pillaging range anyhow (up to 500ad), and left me with very slow production. Got Oracle and took Theology!!! Why? Figured running Theocracy whole game was needed and at least one religion needed. Prevent Religious loss by using Theo to stop spread of religion might have been worthwhile, but I don't know how likely spontaneous spread of AI relig was going to be. Could have got relig from CoL instead, and more specialists from Caste probably would have helped me keep up in techs too. Oh well, that's not why I'm losing.
Heroic epic in capitol. Beeline Feudalism. Vassalage/Theo/Slavery rest of game. Only had 2 galleys, and faced triremes so that ferryiong to mainland was problematic... cost me bigtime. Took one coastal Mayan city and stocked it with LB's and superhealer warrior from GG. This city was magnet for stacks and repelled a LOT of them fairly easily. Should have been faster getting 2 support cities settled on mainland... lost Pacal city to flanking HA stack just as I settled them. Then went on to lose them. Castes from CoL could have helped me keep up in tech better by running more specialists, but losing my toehold on mainland probably sealed my fate by then anyhow.
By 500AD, I go to turtle mode on my islands, but slow tech compared to combined AI mean that I will eventually lose, and little naval techs means crappy navy... still using galleys and triremes.
Maxed out settling my island settling 3 more cities on big island and one more on little island. At least my crappy production is giving me practise with whipping more effectively...
Already considering retiring the game at 500AD... but stick it out anyhow. Another mistake.
Heroic epic in capitol. Beeline Feudalism. Vassalage/Theo/Slavery rest of game. Only had 2 galleys, and faced triremes so that ferryiong to mainland was problematic... cost me bigtime. Took one coastal Mayan city and stocked it with LB's and superhealer warrior from GG. This city was magnet for stacks and repelled a LOT of them fairly easily. Should have been faster getting 2 support cities settled on mainland... lost Pacal city to flanking HA stack just as I settled them. Then went on to lose them. Castes from CoL could have helped me keep up in tech better by running more specialists, but losing my toehold on mainland probably sealed my fate by then anyhow.
By 500AD, I go to turtle mode on my islands, but slow tech compared to combined AI mean that I will eventually lose, and little naval techs means crappy navy... still using galleys and triremes.

Maxed out settling my island settling 3 more cities on big island and one more on little island. At least my crappy production is giving me practise with whipping more effectively...
Already considering retiring the game at 500AD... but stick it out anyhow. Another mistake.
