BOTM 13 First Spoiler - Up to 500AD

But you are right - I'm gambler... and you too:lol:

Gambler!!!! :eek: Me??? :eek: You've picked the wrong guy, man!

I used the info available and I moved my settler to the place where I was able to keep 2 visible food resources and the visible gems. No gamble at all.
Security and certainty first!
 
I used the info available and I moved my settler to the place where I was able to keep 2 visible food resources and the visible gems.
+ seaside +3 hills + highlighted icon (it gave me hope for possibility of a better start) :D So...you describe my start position exactly! :goodjob:
 
No, only one food, surely. There are two food in the 1S spot, but you only know about one of them at the start of the game. And out of interest, why do you regard coastal as so important, given that at the start of the game you don't know you're on an island?
 
heh.. I was needed to open start save again because I forget it.

DS is right - there was 1 visible food only. First of all I moved warrior 1N. There were more foods but no gems and fresh water. I rolled mouse over opened map. There were 3 places with highlighted "found city" icon. I chose 1S, found city and discavered second food + gems.

At the start position we are placed at a seaside. then - we can see 3 seaside tiles left to the warrior. After warrior went 1N it was obvious - we have a lot of water around. So I planned research farm-fish-sailing to steal workers from nearest AI's and map scouting.
 
In my case, it was all Gosha190's fault. :lol: Just kidding.

I was originally planing to move north to the PH tile but did not wanted to loose the gem tile. I had just read Gosha190 talk of "spoilarish trick" to see preferential tiles per the program. If I recall correctly the PH was also one of the recommended tiles. I was actually expecting a Strategic resource within BFC. Big let down btw. Anyways it was not where people settled that really made the difference, it was the level of early aggression or execution of well planned strategy. Last year this time I would have settled in the spot and played as I normally do. Which is to say play reactionary manner instead of proactive way. I still revert to the builder nature after the initial onslaught is over and mess up my plans. But that is my personal nature.

Also in my games since B13. I have been paying a bit of attention to blue dots and highlighting of tiles while the settler is selected in fog of war. Most of these ended up having either a strat resource or food. Including the so called puny red dot city in another xotm. :D (Yes, I am sensitive about fanatics saying not nice things about low food not the best choice city placement :p)
 
did you read pre-game discussion?
here is my posts:
http://forums.civfanatics.com/showthread.php?t=301943&page=5

kdc_sweed assumption looked like close to truth:
Map: Heavily edited and now bears little resemblance to anything you'd get from the map generator.
All metals and horses removed from starting landmass? A hub/snowflake design with Ghandi in the center? Something for 'real men' to relish! Well... I'm pretty sure there is no horse/copper/wheat/corn/gems "made-for-sissies" settling site in the vicinity this time. Or....????

so I decided to go for early sailing and archery. After that 1S looked like the best start.
 
kdc_sweed assumption looked like close to truth:
What good is being prescient if you don't take advantage of it?:(:lol:

But really I should have paid more attention to Gosha:

Archer is a very strong city defender and at the same time he can attack warrior defended cities with a good chance to win.
:goodjob:
 
kdc_sweed assumption looked like close to truth:

kcd_swede said:
Map: Heavily edited and now bears little resemblance to anything you'd get from the map generator.
All metals and horses removed from starting landmass? A hub/snowflake design with Ghandi in the center? Something for 'real men' to relish! Well... I'm pretty sure there is no horse/copper/wheat/corn/gems "made-for-sissies" settling site in the vicinity this time. Or....????

Yes, I have to admit when I saw that post of kcd_swede's I was like, 'whaaaat???' - especially when it was the very first reply to my announcement of the game.
 
No, only one food, surely. There are two food in the 1S spot, but you only know about one of them at the start of the game. And out of interest, why do you regard coastal as so important, given that at the start of the game you don't know you're on an island?

I chose the same spot as Gosha. My reasoning was:
- there may be something of interest to the south that we don't know yet;
- the capital has enough food surplus with the corn and the lake;
- the second city will have the fish and settling on the spot could mean significant overlap.

Also, in general I want my capital to have sea access for maximum health and maximum effect of Great Lighthouse and Colossus.

The second gems was just a bonus, but there was a good chance that some kind of bonus would be on the southern tiles, and btw gems often come in pairs.

An interesting alternative was to settle on top of the corn, for a faster start.

My game continued in somewhat the same fashion as Gosha's, except that I was a few turns behind (challenger start), at least initially, and I never finished it. Took London around 2000bc with Archers (four, as they had two Warrior defenders), then both Thebes and the Ethiopian capital with Axes, before slowing down a bit to keep the economy running with Maces and Trebs coming soon (rather than racing for Oxford).
 
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