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[BTS] BOTM 154 - Final Spoiler, game submitted

Discussion in 'Civ4 - Game of the Month' started by Deckhand, May 23, 2018.

  1. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    Reading Requirements

    Stop! If you are participating in BOTM 154 then you MUST NOT read this thread unless
    • You have submitted your entry

    Posting Restrictions
    • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

    BOTM 154: Warrior Queen Hattie of Egypt.



    Did you kill everyone and then pursue a victory?
    When and how did you win?
    Have any trouble? Did a vassal threaten to win?
    Events? interesting/troublesome/helpful?
    Go for the cow?
     
    Last edited: Jun 13, 2018 at 1:57 PM
  2. MarleysGh0st

    MarleysGh0st Chieftain

    Joined:
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    At 1 AD, I was at war with Sitting Bull, although he hadn't followed up his DOW with any sort of real invasion. (The western AI had been involved in a few wars of their own.) In 175, I completed the AP, but all the AI voted for Justinian to lead it. No matter! Justinian proposed war against Sitting Bull, the proposal passed, and in 450 I suddenly had six AI join me as allies! This AP strategy will work fine, I'm thinking...

    But with so many at war, I figured it didn't pay to give one of the AI a chance to gain a vassal. So after Justinian and I both captured one city, I vassalized Sitting Bull in 640.

    I attack Charlemagne in 860, with Ragnar soon joining me as an ally. I take two border cities, but lose a stack that was pressing on to his capital. Isabella refuses to join the war, even though she's at Friendly with me, and Justinian seems to lose interest in promoting religious war and doesn't make any more proposals before I'm elected to the AP in 1130. But then Saladin attacks me! I make peace with Charlemagne, then I get the AP to end the war with Saladin in in 1230. Various AI wars go on while I rebuild my forces.

    In 1520, I attack Saladin, then Isabella (who has switched from Judaism to her native Taoism) attacks me. I lose one of my captured Holy Roman cities to Isabella, and give back the other city to Charlemagne to keep it from Isabella. I hold on to the city that Saladin was attacking, but I begin to think the future's not so bright, after all. Then Ragnar attacks Isabella in 1600, relieving the pressure on my northern front. I capture two Arab cities and Saladin capitulates in 1630. Louis becomes my peace vassal in 1680. I capture a Spanish border city and Isabella capitulates in 1690. Now victory seems certain, as long as I avoid provoking all the remaining free AI into war at once.

    With Charlemagne and Joao at war with Shaka, I agree to Shaka's request to attack Charlemagne in 1745. I capture all of his cities by 1790, but at the same time, Shaka is vassalized by Joao. I turn on Ragnar, next, and make him a vassal in 1826.

    Victoria attack Pacal in 1834 and I join that attack. All of his cities fall by 1854, but Victoria has taken one and I need those votes in the AP, so I attack her next. After taking that Mayan city from her, I finally have enough votes in the AP for a religious victory. Taking York pads that margin, and in 1866, Warrior Queen Hattie lines up her five vassals to vote her to victory in the AP, over the opposition of the four remaining free AI.

    After the BC, none of the events were noteworthy. As for the cow...well, I'm sure those who started serious conquests in the BC will do far better in that regard.
     
  3. Xcalibrator

    Xcalibrator Ultraviolet Catastrophe

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    1822 Space win, Immortal save. Hee hee, don't think I've ever had as many Mining-Inc-enabled hammers in a game: 45, I think. I wiped out the English, French, Vikings, Native Americans, and Zulu (the last after launching), and vassalled the rest to get their sweet sweet minerals. Vassals were not much help on teching; I think I backfill-traded for maybe 5. Very fun, but took a long time. Thank you very much for this, DH!
     
  4. nocho

    nocho Chieftain

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    For the first time ever I got a time victory, reaching Future Tech 239 which was kind of funny. Base score 29367, maybe it's cow worthy, maybe not. 87 cities in the end, not room for more. Went with Cereal Mills and Mining, spreading to all of those. Fun game, at least the first part, when some AIs were still alive. :p
     
  5. MarleysGh0st

    MarleysGh0st Chieftain

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    Were the Star Trek transporter and holodeck among those techs? :lol:
     
  6. nocho

    nocho Chieftain

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    Those were ancient by the time I reached #239. :lol:
     
  7. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

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    Australia
    Future tech #239... holy crap!!!

    I took the Challenger save, as I thought it would help me win a space race sooner. But even on Immortal all the AI were really backward, so I conquered several with Cataphants.... I just wish I had acted sooner and captured an AI or two with War Chariots.

    Anyway, I pushed my economy to the brink.... 0% research but only a few gpt afloat. Thankfully this didnt last too long as my empire started humming. I took a few more AI (I cant remember which now) and went to check the domination limit.... hmmmmm, I cant find it.... took me an embarrassing amount of time to realize conquest and domination are disabled. So I then did the logical thing... "I killed 'em all"... to paraphrase the great Erkon. Sushi was a mistake.... Cereal would have been better and cheaper, but..... oh my wordy lordy... was Mining Inc amazing!!!!! 47hpt! OMG!

    Space in 1826.... just a few turns after Xcal.
     

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