[BTS] BOTM 244: Gandhi, Monarch - First Spoiler - 1AD

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BOTM 244: Gandhi, Monarch - First Spoiler - 1AD



Where did you settle? Did you use one or both settlers? If only one, which one?

Use this thread to tell us what happened in your game, up to 1AD

Reading Requirements
If you are participating in BOTM 244, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions
  • Do not disclose ANY events or information gained post 1 AD.
  • Do not reveal your final result if that happened after 1 AD.
  • Do not discuss the location of resources that may not show up before 1 AD (Iron is OK, coal and oil are not)
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games
 
After initially being busy with other things, I finally sat down to a long if uninspiring playing session last weekend. I predict that I'm well on course for earning another "Low Score" awards to add to my collection. :rolleyes:

I chose to settle the eastern settler, moving 1E, then settling on the third because I thoughtlessly clicked the End Turn button before moving all of my units on the second turn. :rolleyes:

At 1 AD, I have six cities on that continent, and I've finally used the settler on the other continent to build a coastal city next to the iron, before the AI grab all of the land there. I made an attempt at the Oracle, but HC beat me to it in 950 BC. All has been peaceful so far, but HC is plotting, almost certainly against me.
 
Retired :(
Settled both immediately and tried going for pyramids with the stone. My hut luck was horrendous; some gold would've been really nice but the 3 huts I found popped 2 hostile events and 1 map. That along with the fact I lost pyramids by 1 turn, I lost interest pretty quickly. I wanted to see what you could do by settling both continents immediately since otherwise it's just an easier immortal game where you can do unlimited trades.

One fun thing you could try is spend the 1st 100 turns gifting cities to the ai on the opposite continent and then see if you still catch up and win
 
This is a great set-up for the specialist economy + GPeople pump:
Gandhi has the right traits. +100% GP output and the ability to switch between caste and slavery whenever needed.without anarchy.
The land fits: stone for mids, lots of forest to compensate for non-productive scientists. Not overly foodrich, so the need for slavery is low.
And we can only expand on one continent (or economically die if you do both, nobody tried that I hope?). This means one city plays as OCC which fits specialists too.

Anyway, the gem site got the capital, 1E of pig. No hut luck, 2 scouts a map and barbs.
I improved the gems first, then settled the other continent PH east of corn. Couldn't find a better spot after 20T looking around. Went Hunt -AH meanwhile.
The maintenance was heavier than the gems could carry, so next city went to the gold, scouts disbanded, put lots of hammers in SH failgold. I stole a worker twice from Huayana.
Went Wheel - Bronze - Poly -PH - Writing - Oracle CoL 1560BC. Pig city and a Fish city west meanwhile (caste artist borderpops follow).
Head for IronW and Calendar so more high commerce can be obtained. Math bulb to speed it up a little. Mids finished 825BC.

At 1AD 10 cities + 56 pop.
GS ready for Machinery, Optics and 1 Astro bulb, 4th GS (or maybe a prophet => golden age) in 9T. Aest in 4T then the bulbs can be executed. Have bulbed Philo too, because I stupidly traded for Meditation. No academy, I spent 80-90% of turns at 0% research. It's getting better though, but I don't think Space is in the cards.....
 
Settled the plains hill on the western continent and went scouting on the eastern. The idea was to research a couple of worker techs and maybe steal a worker before settling in the east. Found a coastal spot near the Inca capital with ivory, fish and corn and decided to settle. Turned out OK and the city was soon up and running with a worker stolen from Joao. I also managed to oracle CoL before I had too many cities and as planned my eastern city became Holy City. This allowed me to spread religion and get Huyana to Friendly very fast (I was worried about attacks on this continent). After this promising start I made a mistake and went after Saladin before I had catapults and it cost me a lot of units. At 1AD he is still alive with one city.

At 1AD the empire comprises 10 cities but with only 37 pop due to whipping units. Researching Music for the GArtist. Mekka is going to be GS farm soon, but the war has set development back. Not sure how to proceed. Maybe go for domination or conquest when Astro is bulbed.
 
I settled the gems/pigs site, just to spice things up a bit by knowing beforehand we would not have strategic resources.

On the other continent, I used the units to scout and find neighbors for future tech trading. Lost the CG2 archer to hostiles from the first hut I found. At some point I stole a worker from Saladin (which I regret as I missed a trade partner), but eventually lost it to barbs. At t80, after I had currency (Oracle @t77), alpha etc. I decided to finally found a city near the starting spot but it was short lived, 3 barb axemen razed it to the ground six turns later but I admit I wasn't too sorry for this loss.

But the real action was going on our chosen lands. After some wonder whoring (SH, Oracle, Mids and GLH), at 1AD we have 6 cities, 40 pop and a nice stack of LBs & Cats at Lisbon's doorsteps (would capture it next turn). Planning to conquer Portugal, China and leave Inca for last, hoping he clears at least a bit of the nasty jungle for me. Then I will most likely go for space.

Indeed a nice map and leader to run a specialist economy.
 
I'll only be submitting an early aborted attempt because I got sloppy and let my unaccompanied settler get hisself killed. :rolleyes: I really wanted to try playing this game while keeping him alive so I reloaded and kept going. I settled on the gems continent, 1N of the cows, which picked up another food resource as I recall--quite happy with that shot in the dark. I've peacefully expanded and will double bulb Astronomy in 4 turns once I finish Optics, then do some tech trading to backfill a lot of stuff starting from Meditation. I have 2 forests chopped and waiting to dump in a caravel. Meanwhile, the double-woody archer on the other continent fought bravely but died defending my settler and the other archer from a horde of 4 barb archers. I haven't settled there yet--probably should have a little while ago. The sites I was eyeing are mostly gone, and there's nothing with metal available anymore. I plan to settle on the western shore and then build (or transport from the main continent) a force to take a metal-supplied barb city a little north of there. Not sure yet if I want to take on Joao (or HC?) without metal---longbows and cats/trebs may not be enough, especially against war elephant. Thanks very much for game, DS!
 
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Took the Challenger Save.

Managed to slowly get 4 huts searching lots of nooks and crannies, 2 early with the Settler for better results.
2 gold paydays and 2 maps.
Forgot there are hostile events, so lucky me unlike others.
Southern Archer spotted a wolf and panther on the same turn, so Settler scouting 1 tile at a time up north was sheeplishly paired up with the worker-stealing Archer as I prayed the whole way for mercy.

Quiet empire in the east with gems.
Oracle -> Code of Laws let me convert my whole continent to my religion and rapidly border pop 2 cities.
The first city border pop with Artist specialist is so, so nice with Spiritual trait!


Western city was founded on T65 (1400BC) twelve turns before I cashed in a Great Merchant for 900:gold:
I also prechopped enough forests to get Courthouse fast.

T81 - 850BC.... ya
Barbs
Spoiler :
The City Garrison II Archer died. :cry:
After I raged for a whole minute, I attacked with my Warrior with 80% odds and won with 0.1 hp.
Cold whipped another Warrior and the 2nd Spear killed 2 of them before dying to a 3rd.
After Alphabet more Archers were created.

I have high hopes for the western continent with the Marble and metal.
Whatever marble-based wonders it makes should help the main continent too.
The cost is a pain, but once I build the expensive Forbidden Palace, colony costs should go away be reduced and I can start making moves.

Lots of agonizing choices in this one. :crazyeye:
Oracle xp eventually got me 4 turns away from a Great Prophet, so I ran 2 Scientists for that WastinTime luck and got a Great Scientist! Bwahahaaha
Giving the city away and taking it back with a war seemed like a bad idea this game to clear away the Great Prophet birth.
 
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Took the Challenger Save.

Managed to slowly get 4 huts searching lots of nooks and crannies, 2 early with the Settler for better results.
2 gold paydays and 2 maps.
Forgot there are hostile events, so lucky me unlike others.
Southern Archer spotted a wolf and panther on the same turn, so Settler scouting 1 tile at a time up north was sheeplishly paired up with the worker-stealing Archer as I prayed the whole way for mercy.

Quiet empire in the east with gems.
Oracle -> Code of Laws let me convert my whole continent to my religion and rapidly border pop 2 cities.
The first city border pop with Artist specialist is so, so nice with Spiritual trait!


Western city was founded on T65 (1400BC) twelve turns before I cashed in a Great Merchant for 900:gold:
I also prechopped enough forests to get Courthouse fast.

T81 - 850BC.... ya
Barbs
Spoiler :
The City Garrison II Archer died. :cry:
After I raged for a whole minute, I attacked with my Warrior with 80% odds and won with 0.1 hp.
Cold whipped another Warrior and the 2nd Spear killed 2 of them before dying to a 3rd.
After Alphabet more Archers were created.

I have high hopes for the western continent with the Marble and metal.
Whatever marble-based wonders it makes should help the main continent too.
The cost is a pain, but once I build the expensive Forbidden Palace, colony costs should go away and I can start making moves.

Lots of agonizing choices in this one. :crazyeye:
Oracle xp eventually got me 4 turns away from a Great Prophet, so I ran 2 Scientists for that WastinTime luck and got a Great Scientist! Bwahahaaha
Giving the city away and taking it back with a war seemed like a bad idea this game to clear away the Great Prophet birth.

I just suffered a series of Great Prophets but this game they are a bit more useful than usual - due to the monstrous costs of inter-continental empire even this 5gold was quite helpful early on.
 
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