BOTM 27 Final Spoiler

Napolean conquered my last city in 1170AD. He must have been producing a lot of spies. My spies defending my cities didn't help any. Maybe I didn't use them right though. I just had them sitting in the city. maybe they need to actually do mission to intercept enemy spies?

I'm going to try replaying this one using some of the tips from this thread. thanks!
 
Hmm, I rarely go above 9 cities in a cultural push ... why do you NEED more than 9?

Some times it's nice to have a 10th city to build the required number of temples (3 per cathedral) so that your GP Farm can focus on poping Great Artists rather than building a bunch of temples. With that said, I don't see the need to build "9 more" cities...
 
Some times it's nice to have a 10th city to build the required number of temples (3 per cathedral) so that your GP Farm can focus on poping Great Artists rather than building a bunch of temples. With that said, I don't see the need to build "9 more" cities...

Excellent point! Gonna use this immediately.

Thanks :)
 
I would always build the extra cities if possible, to pay off in terms of more wealth, quicker research, more resources, more production, and an easier time of spreading religions (don't have to have 3 religions and 3 temples in each supporting city - can spread them around a bit).

Maybe I'm playing it too safe with a big empire on cultural, and a smaller empire could produce a quicker culture victory (but be less robust against military attack or tech domination?)
 
I was way too slow. In a test game I was well able to get the Oracle, Judaism, Confucianism and romp economically... but in this game I got hit much worse by barbarians, got pillaged a lot, slowing everything down even further, lost most of my city expansion slots and survived past 1100AD only because Nappy went for Pete first. He did better the next time around. Spears vs a zillion knights was not so besto.

When I get some time I'm going to replay this properly. Sigh.
 
Maybe I'm playing it too safe with a big empire on cultural, and a smaller empire could produce a quicker culture victory (but be less robust against military attack or tech domination?)

If the game is at a low level, then there is no reason to build more cities than the required number. It is easy to build extra missionaries when one fails. This will also allow you to run 100% culture sooner due to minimum maintanance.

But at higher levels with maniacs around, the extra power you get from extra cities and units will give you some breathing room. Also researching correct techs will give you chance to sell them to AI for good amounts of gold.
 
Adventurer Save: First Spoiler post here.

In a major scientific discovery announced today, archaeologists have discovered what they believe to be the mummified remains of Queen Hatsheput in the ancient Egyptian Catacombs beneath the French City of Alexandria.

"While we believe this is Queen Hatsheput's mummy, it is disappointing that we didn't find any of the usual treasures that are normally buried with ancient leaders. Apparently these artifacts were plundered by the marauding French army during their final conquest of Egypt. Still, this discovery provides invaluable information and will greatly increase our knowledge of the short lived Egyptian Empire." said Lead Archaeologist Dr. Indiana Jones.

Alexandria was the last and final Capitol of the Egyptian Empire, which flourished briefly in the the Ancient Era before being conquered by Napoleon in 940 AD. It is a historical irony that, in the Modern Era we live in today, the former cities of the ancient Egyptian Empire are some of the most influential and prosperous cities in the French Empire.
 
So, this is a loss :)
Or at least I won't be able to submit the game, since I screwed up with my saves around 1600 A.D. (can't find the last save, at an uber-crucial point ! I just lost my Heroic Epic city to Mao :P I'll try to replay this, anyways...).
This game has shown me my blatant lack of experience with the advanced stages of the game and I found it very educative. Many thanks for this !
I believe many of you could have pulled an "easy" domination win starting with my 1250 A.D save. Too bad I'm a jerk :P

Here's my first spoiler entry :
http://forums.civfanatics.com/showpost.php?p=8924628&postcount=12

At that point, I was aiming for Peter's land, the only Hindu in the world.
The war went smoothly, waged fast on the eastern front and at a standstill on the north.
I had Maces before him and could produce a greater number than he could. I also had a number of spies settled that triggered city revolts.
The war lasted from 940 AD to 1180 AD. At that point, I had taken 7 of Peter's cities (including Yekateringburg and St Pet, two wonder cities) and he became willing to capitulate while I was aiming for Moscow.
I should mention I successfully bribed Nappoleon into the war and that Mao soon followed. Nappy actually allowed me to take Yekat', so I guess it was worth it !
I was wary Peter would become a vassal to another AI, since my newly conquered cities would then suffer too much cultural pressure, so I accepted him as a vassal :)
At that point, I have a massive empire, accounting for more than 40% of both world pop and land area. Mere growth would increase these numbers to 50%.

Here's how it looks :
Spoiler :


Then I played badly :goodjob:
I needed to work on infrastructure in my newly conquered territory. Which I did, but not for long enough.
I was eager to DoW on Nappy. First, he may have been the wrong target : Mao was aiming for a cultural victory and maybe had been left alone for too long.
Second, I declared war on Nappy with "obsolete" units, far too early (1290 AD). Therefore I could only raze a city when I DoWed... Eeek ! I was then on the defensive for 100 years or so. Time to get back in techs while setting my "Russian" territory online.

When I got the upper hand again, I was at 50% world pop and 50% land area... Domination looked so close in spite of my bad play ! I believe the game was winnable from my good start which gifted my the lead in land area and allowed a peaceful development (some luck involved here).
Well... Mao DoWed on me at that point. At first I wasn't concerned because he would only send a few units. Bad reaction ! I'll remember it. I should have taken peace with Nappy for Corporations or something (10 turns to focus on Mao) but his cities were in reach and I decided to go for them (I took 3-4).

This is when the bad thing happened : Mao sent an uber stack of Cavalry to Memphis and completely overwhelmed the city.
I paused and screwed with my save, there. It would've take my whole empire to turn on the tide. I'm kinda disappointed here, I would've liked to know whether the game was actually lost or if it was possible to stop Mao's stack.

Gives me some 7000 points normalized score...
Did I mention I have yet to finish a Civ game ? I wonder if there are cinematics in the end ^^

You can find my "final" save attached, if you want so.

BIC :)
 

Attachments

Did not realize that my land was over the domination limit while I was planning the final revenge on Nappy.:D

Spoiler :

DomWin.jpg

 
35 cities, researching Nationalism, and 1300 beakers per turn in 640AD? (Admittedly, during a Golden Age and at -640 gpt deficit spending, but still). Damn ...
 
I won a cultural victory, in 1710.

Everything went smoothly in my game, apart from some early jitters with Nappy WHEOORN, and Mao declaring on me in 275bc. I lost my production city (3 horse site) in 175bc but recaptured it with Chariot spam. This was vital as it had both the HE and GLib. On that same turn (175bc) Nappy declared on Mao, and they kept each other busy all game. I was safe except for the occasional poisoned water supply from Mr Mao.

Once I won Liberalism (1120ad), I took Peter's religion to bring him up to Pleased. I also bribed Peter into war with Nappy, however he used the AP to stop that war just a few turns later. Mao eventually vassalised to Peter in 1490ad, which stopped my war with Mao and forced Peter back into war with Nappy. Peter pressured for a Religious victory but Nappy and I held him off. I did manually tech to Gunpowder after winning Liberalism, and replaced all my defenders with Muskets just in case. I got a few war demands late in the game, but too late to affect me, with everyone already in a war.

Early on I went for early pottery-alpha(1120bc)-lit(275bc) for GLib, and used my 2 GSci for Academy and Education. I was just about to get a third scientist from the GLib when I won. I bombed Artists 3-4-6 in the Capital-DoubleGem-GPfarm. I had 4 religions and built all the multiplier buildings in my 3 legendary cities. My only regret was missing Sistine, but I did build Parthenon and got 3 (I think) Artists from secondary GP farms. I did claim the Marble with my 5th city. I was half-teched to PP when Peter gifted it to me!

Pretty happy overall - I've been working on my cultural victories and Egypt is a nice civ for this kind of win.
 
Domination 1590

First Spoiler

Till Rifling
My main concern was how to survive till Rifling. Especially Peter - I was his worst enemy - gave me a headache.
But things went well. Nappy declares 560 AD on Mao, 1040 Peter joins the war. I kept my power graph half of Peters so I expected to survive a DOW.
Finally 1150 AD Rifling.

1210 - 1420 AD Peter
Attacked him with rifles and some Trebs. Later Cavalry joins and I must admit I didn't knew how powerful Cavalry is. OK, I play a Warlord Immortal game with Cavalry so maybe I should have remembered.
1320AD Mao became Vassal of Nappy. 1360AD Nappy joins for a tech the war on Peter. Due to unfocused play I lost Liberalism to Peter :( and 1420AD he will capitulate. But while playing around what he is willing to give I missed to accept the capitulation and he has 10 turns of peace. Hmpf!

1480- 1515AD Nappy
A few turns to rifling for Nappy and I'm only able to take 2 cities before he starts upgrading his units. I have Assembly Line but it will take time to upgrade to Infantry and Cavalry isn't that great against rifles - but 2 cities were enough to let Mao break free. So I decided against Conquest and attacked Mao.

1515- 1530AD Mao
Capitulation after one city.

1530- 1590AD Peter
Took the remaining cities.

Spoiler :


Some angry faces - fighting the State of Zeus hurts:
ww.JPG

The end:
end.JPG

 
Hey Duckweed,
I see you made a good early decision not to settle your capital on one of the nearby city-site tiles (like the Dyes tile that I used). I guess you must have used your warrior turn 1 to head SW to reveal the deer? then the city-site decision was easy I guess eh?
 
yee, one has to be very lucky to see this multiply dear on first turn, as there is no resonable reson to send warrior this way. I send warrior NW in order to see what else I get if I move my settler west.
 
I lost a diplomatic loss to Mao in 1565, but I would've lost in a few turns anyway because Mao and Napoleon declared a simultaneous war on me. I had a large stack to protect against one attacking stack, but not two stacks with 10 catapults each from two different directions. My research started to fall behind - despite going for cottages early and getting the gem site. Without having some new technology, it was impossible to keep AIs pleased and trade for other technologies.
 
yee, one has to be very lucky to see this multiply dear on first turn, as there is no resonable reson to send warrior this way. I send warrior NW in order to see what else I get if I move my settler west.

You do not fogbust enough tiles moving NW. Or was it zero tiles that will be fog busted?

However, there is a very good reason to send the warrior in the SW direction.

If someone were considering to either settle on the dye or the forested tile south of dye in order to get the gold and the visible deer in the BFC. Then he can move the settler on to the south tile to see if there are more food. No food visible. Then he can send the warrior SW before moving the settler again to see if there is more food in that direction since there will be more tiles to settle in that direction that will allow the original deer and gold to be in the BFC. The warrior find more deer. Move the settler in that direction.

On turn 2 move warrier SW again and find more food and a lake. Humm decision time. Many options. Right next to the gold would be the best option for me to keep gold, dye, couple deer and several hills in the BFC since I would plan for the gold in my BFG.
 
Welp- this was my first gotm since GOTM 15. I wanted to give this competition finally getting BtS, and the new macBuffy release. Having not really picked up Civ for at least a year (and not being that good at it before, plus never really having played bts), I figured this would be a quick game.:lol:

I actually felt like I did deceptively well in the early segment of the game. I expanded to 6 cities (including 2 captured barb cities, one near the gems, one near the eastern gold/elephants). One of those cities got me iron. Didn't found any religions, but both hinduism and buddhism spread pretty early. I went with Budda because both Mao and Peter were Buddhist, while only Napoleon was hindi. Culture was doing pretty well- even though I was in the middle of everyone my borders were winning the pushing match.

I definitely lost this game because of money. At some point I realized that my research was taking 200+ turns, switching to some specialists and turning science to 0 didn't save me from a couple of crippling waves of unit strikes. I started building mainly workers in hopes of getting commerce going again, and because for the most part I'd run out of anything else I could build. Even so, I was pretty close China in 3rd place (Mao was a vassal of Peter- interesting that it went the other way in someone else's game).

By the time I'd gotten my economy back on track, I was woefully behind in tech and without the relatively strong stacks of units. Napoleon DOW sometime around 500AD and headed straight for my iron. At that point I could only make Cats and chariots, and the game was over. Peter passed a resolution to stop the war when Napoleon had me down to 3 cities, but I don't really see any point in finishing the game now (at around 1100AD)...

Back to Noble for me!:mischief:
 
This was my first GOTM. I usually play on Noble, comfortably. I have just started scoring a couple wins on Prince in the last couple weeks. This map was intimidating not only because it was my first GOTM, and not only because I never have played on this difficulty, but also because this is the first time ever I have played a game to completion when I was getting so completely annihalted. Humility, thy name is Ash88.

Things I did wrong:

1) For the majority of the game (which only lasted until about 1050AD) I had 4 cities. I should have prioritized Settlers much higher.

2) I founded Hinduism and stuck with it. This ticked off every single AI in the game - because everyone else was Buddhist. I waited for a long while to have one of my cities convert so I could adopt it, but when it didnt happen I converted to Hinduism. I should have remained at nothing indefinately.

3) City placement to block. The AI blocked me in pretty well and very quickly. This ties in with point 1 above - but I should have paide more attention to where they were expanding with Scouts.

4) Tying into #1 above - I needed way more military units. Like, triple what I had. I had a high enough Espionage to see the power of Russia (who was in second) and I was at 0.4 of his power, I suspect France, who vassaled China, was quite a bit beefer.

5) City overlap noobness. I need to care less about city overlap.

6) Workers. Tying into 1 above, without the cities to produce units I couldnt produce enough workers to work the land fast enough. I had about 1.0 worker to city ratio, and with all of the Gems, Horses, Iron, and (oh yeah) Deer tiles I really should have had more.

7) Scout. For the longest time I didn't realize how close I was to the ocean just East of me. I happened to Scout West, so I had this impression I was in the middle of this massive tree and deer laden continent with no ocean in sight. Russia (from the South) and France (From the North) pincered in towards the ocean and I could have had that land.

8) Prioritize Iron when you don't find Copper. I was still building Archers when the Axeman barbos arrived. That was dumb.

9) Don't forget about Animal Husbandry. Yes... for some reason I thought I had researched Animal Husbandry, and I was just incredibly unlucky that there were no horses around me. So you can imagine my surprise when I get Alphabet and someone offers me Animal Husbandry to trade. Oh Look! All these horses sitting right at my captial! They would have been handy as I was throwing my feeble archers against the axeman barbos. <Sigh>

Overall, this was a pitful performance, even for my underwhelming skill level. I thing I am going to open up a new game on the map now that I'm done and worldbuilder some Nukes all over France... just for some good-old-fashion fun.
 
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