BOTM 28 First Spoiler - 500 AD

Niklas

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BOTM 28 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 28, then you MUST NOT read this thread unless EITHER
  • You have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

Note the late cutoff - 500 AD, not 1 AD.

  • Please do not discuss anything that happened after 500 AD.
  • Please do not divulge your final result if that happened after 500 AD.
  • Please do not discuss the location of resources that may not show up before 500 AD (Iron is alright to discuss).

Where did you settle and why?
How did you get along with your, um, neighbors? :mischief:
Has there been any contact yet?
 
Niklas, you're evil :lol:

Imagine my surprise at finding that I am all alone on this great big island :D Well, at least it gave me the chance to survive until 500AD!

Up to now I have built 7 cities, and have managed to keep my economy going.

I settled 1SE, as I soon discovered, right on top of the copper. Have been spreading out my new cities around the island to grab as many resources as possible, will hope to fill in the gaps later on. I haven't built any wonders, have been trying to balance building up military and keeping the economy going.

Judging by the messages coming through, there are wars raging somewhere, don't know how many messages I've seen now about Great general so-and-so being born in a far away land!

very interested to see when I will meet someone, and how far behind I will be!!

Jack
 
Well, that was a surprising map.

So far exactly the same as Holy Cheese above. Settled 1SE on what turned out to be copper, lots of Great General announcements from overseas somewhere. So much for the Immortal rush!

My innovative build order: Worker, Scout, Settler.

I REXed like crazy, especially with the triple gems to the east to fund my economy, and later cheap ORG courthouses. With Ivory and Gems and Gold easily available and no fear of barbs, I was able to leave many of my new cities ungarrisoned until pop 3 or 4.
 
4000 BC
... I've gone down to the low country to the SE until I can earn the right to live up in the high country.
... I'll need a good stock horse, so I've started looking for a horse to call my own.

3800 BC
... Scouting the hills to NE. I wanna say "Howdy!" to the neighbors.
... Animal Husbandry (5), Worker (15)

3600 BC
... Scouted NE to the ocean; no sign of neighbors.
... I can see land off to the NW, a motherlode of gems SSE, and stone SW.
... Animal Husbandry (1), Worker (7)

3400 BC
... I've now scouted ocean to ocean east, west, and north. No neighbors, yet (I've got a bad feeling about this).
... Found a couple good brumbies; thinking of yarding them up on Kelly's tract.
... Gonna head to Spur's place next, and see if he's found the motherlode.
... Mining (3), Worker (2)

3200 BC
... I'm thinking of naming my first two towns Mansfield and Merrijig.
... I'm starting to feel very lonely and more than a little paranoid ...

My paranoid delusions now jump out at me from every shadow ...

... Large desert and flood plains to the SE. I'll cross the river tomorrow and see what is farthest south.
... I hired a worker to farm some corn north of town.
... Spur has encouraged me to dig for copper; I'll need a second worker.
... Bronze Working (14), Worker (12)

3000 BC
... Have found an unusually large mountain range south of town.
... This land mass feels vaguely familiar.
... I wanted my worker to help Spur with his mine, but there's a circus near town and he went to see the elephants first.
... Bronze Working (9), Worker (3)
2880 BC
... Stonehenge built in a land far far away.

2800 BC
... More brumbies to the farthest reaches SE,
... and WINE country! (makes me feel all warm and tingly inside)
... Worker finally got over to help Spur with the mine, sent the lazy one to farm wheat.
... Bronze Working (4), Settler (12) Torture the timber!

2600 BC
... Well, lookie there, I'm sittin' on copper! :thumbsup:
... Wait, darnnit, I'm sittin' on copper! :gripe: (lost copper-tunity of 3:hammers:)
... Lots of oppor-tuna-ty along the coasts, still.
... Southern hills are slowing my scouting down.
... Fishing (5), Settler (7)

2400 BC
... Thar's GOLD in them thar hills! Can't wait to tell Spur. (far reaches SW)
... I see more land w/SILVER and COPPER to the SW.
... Settling near brumbies, corn, and swine to the NE.
... Wheel (9), Settler (11)

2200 BC
... Deja Vu! Thar's GOLD in them thar hills! (kinda barren, I'm just sayin')
... The lonely island is now fully scouted.
... Considering starting a couple offshore colonies for trading partners.
... Wheel (6)
2160 BC
... Great Wall built in a land far far away.

2000 BC
... Settled near GOLD farthest reaches SW.
... I've rejected the colony option.
... 1) Prolly no civs on those two land masses. (haven't seen fishing boats)
... 2) Prolly small land masses that my borders will eventually cover.
... 3) I don't want to fight over prime fishing waters. (I'm not greedy, I just want it all)
... 4) Discounted Courthouses and Organized should keep maintenance manageable.
... Pottery (6)
... Gonna push heavy toward :hammers: from now on.
1960 BC
... The Temple of Artemis built in a land far far away.
1720 and 1680 BC
... 2 Great Generals born in battles far far away. I've got a bad feeling about this.
1760 BC
... Pottery
1560 BC
... Mysticism
1280 BC
... Sailing
1240 BC
... The Oracle built in a land far far away.

1200 BC
... The Pyramids built in a land far far away.
1120 BC
... The Great Lighthouse built in a land far far away.
1040 BC
... Writing
1000 BC
... Done scouting NW land mass. It is larger than expected.
... Gonna reconsider Colony for this area.
... Settled a production town E of capital just S of many hills.
... Iron Working (7)
850 BC
... Iron Working
675 BC
... Mathematics
625 BC
... The Hanging Gardens built in a land far far away.
550 BC
... Another Great General in a battle far far away. :aargh:

500 BC
... Chichen Itza built in a land far far away.
... Great Spy stealing secrets far far away.
... 4 Towns Pop 7,7,5,3 Too slow! :wallbash:
... Decided to settle NW land mass then make 'em a colony if another civ settles it.
... Will settle (non-colony) smaller land mass to SW.
... Currency (4)
425 BC
... Currency
350 BC
... Settled near the motherlode (GEMS) to the E. (commerce town fer sure)
300 BC
... Mausoleum of Maussollos built in a land far far away.
225 BC
... Code of Laws
175 BC
... Shwedagon Paya built in a land far far away.
... Meditation
150 BC
... The Apostolic Palace built in a land far far away. Doh!
... Priesthood
75 BC
... The Colossus built in a land far far away.
... Great General killed in battle far far away. :whew: (+2 xp I don't have to face)

1 AD
... 5 Towns Pop 8,7,7,6,3.
... Monarchy
25 AD
... The Statue of Zeus built far far away.
... Hereditary Rule and Caste System
125 AD
... Settled near SUGAR N of town, prolly gonna be workshop town.
150 AD
... Calendar
200 AD
... The Parthenon built far far away.
... Masonry
225 AD
... The Hagia Sophia built far far away.
375 AD
... Metal Casting

500 AD
... 6 Towns Pop 9,8,8,7,5,4. Still feels too slow.
... Feudalism (4)

From all the wonders, I think I'm on par techwise.
I definitely feel light in the area of expansion.
With all the warring offshore, I've been building troops while growing. Don't know if that is smart or not.
I am dreading first contact. They'll prolly all be friends and I'll be the target of choice for 7 warmongers!!!

I am my own worse enemy ... :aargh:
 
Settled, like the others here, on the copper. Realized something was decidedly "up" with the map, first upon seeing the food-on-flood plains, then second on seeing that strange coastline to the north.

Picked up Masonry to use the stone near that hyperfood tile, and eventually started building the Pyramids as poor-mans-wealth, except that it got closer and closer to done, and a few chops and whips later...

...I got a crash to desktop (apparently, even though vanilla movies work fine for me, in BTS i need to keep them turned off for some reason.). Saved the autosave and save-after-replaying, but wasn't on every-turn autosaves and so it may have been two largely decision-free turns that I replayed after the crash, which may mean trouble when submission time comes around. :( This game is far to amusing not to finish even if it is going to have to be off-book, though...(although I'm now dreading what this means next month's game [at Settler, right?] is going to be like by implication...). Representation early is a fair trade for not getting that pile of cash, I think...
 
Heh, with everyone telling me to settle in place not 1SE, people still settle there? ;)
I had settled there long before I posted so the advice came too late, and I believe it did give me a stronger capital (more cottages in BFC) - though of course in hindsight the in place option would have been the better one, probably.
Lots of wonders getting built and lots of generals being born, while I leisurely expand. That must have been the easiest deity game ever, with no enemies in sight and a leader with only the strongest traits.

500AD: 9 cities, no wonders or religions, bureaucrazy/slavery, 6 turns from Engineering (planning to go for my first wonder: Notre Dame)

I could have gotten Taoism - I had CoL 400BC, and the religion was founded 150BC. Too bad I always neglect great people -_-


edit: There is no Settler difficulty here, at most it goes down to noble.
 
The short summary up to 500AD: Nothing happened.

The longer version:

Settled in place. My research priorities were Fishing, Mining, BW, Wheel, Pottery, Myst, Poly, Priesthood, Writing.

First city built worker, fishing boat, warrior, settler, oracle. I chopped the oracle. Wanted to get CoL, but accidentally finished it before writing, and as a result got Metal Casting instead. Built forge and granary, and built the Collosus. I founded a second city SW, by the gem site (overlapping the BFC of the capital). The third city, went north between the elephants and sugar.

I discovered CoL first, founded Confucianism. After that, I went for sailing, literature, currency, and then for optics (still on Machinery as of 500AD). I managed to build Statue of Zeus, Shwagayan Paya (sic), Great Library, and the Heroic Epic (all in my capital). With all of the wonders and specialists, my GP rate was pretty high.

I expanded north and south along the west coast, and along the SW river. I also founded a city on each of the neighboring islands. I limited the pace of expansion so that my research slider was always no less than 70%. I was generally running 2-3 specialists in my capital, alternating between engineer/priest and scientists. I settled the first great prophet and great scientist I got. I didn’t get any great engineers before 500AD. One great artist was used to start a golden age.

The plan is to find my elusive neighbors and find out what those Great Generals are for. Based on the reports, I am the largest civilization out there.
 
Settled SE on what later appeared to be a copper source. After seeing the vast amounts of land available and wondering first about the absence of barbs and then realizing about the no-barbs setting, really sorry to have taken the immortal save instead of the deity one. This might have been my first reasonable shot at deity, with this limitless bounty available. :D

Also soon recognize the divine hand of a mapmaker with a nice corn on a floodplain. :mischief:

Anyway, tried to grab as much land as possible, by 500 AD the northern 2/3rds of the island is more or less settled. Also mapped out the 2 islands to the SW and NW which both look nice enough as well. For now settled 1 city on the northern one and just found your ultimate GP farm, weren't it that I already used the cap for that.

The cap built the GL and NE. Missed out on confu but bulbed philo. Then went caste+pacifism immediately (used the free missionary for the cap) and started cranking out GSs to bulb quickly along the paper/edu path. That's where I was around 500 AD.

Of course Darius has the ideal traits for this amount of free land. Rexed what I could, just hope that the AIs when we meet won't attack immediately as of course it's all hugely underdefended, more so because of the lack of barbarians... :lol: Should take care of that in the next centuries.
 
This doesn't really feel like a deity game. For starters, I have more than 5 cities, and I'm still not dead.

Settled on the ivory after checking the coast for more seafood, and looked around to try and figure out who was going to kill me. Didn't find anyone. 2nd city was by the floodplains corn and with the gold in the fat cross so my cities could keep growing. 3rd city on the plains hill south of the gems, 4th up near the sugar, 5th by the grassland gems surrounded by jungle, 6th south of the flood plains. Around this time I also started settling the SE island to get the 2:commerce: trade routes instead of 1. I think a foreign civ died during this time as well, while the GGs kept flowing from the AIs. I also think I was approaching the population domination limit around this time.
 
Same story with me as anyone I think - completely WOAH surprised that we're alone. Doesn't make sense - at least not a challenging game as we can expand to so much land; see lots of Great Generals born in far away lands though.

Economy/cottaging is great and fun to be a builder I guess though I did that too much last BOTM. Anyway, probably not the best here because I missed out on several key wonders - missed GLighthouse by a handful of turns (shouldn't have even gone for it, didn't even settle too much coastal at start) and I realized I could have Oracle-slingshot'd Civil Service, but even though it was really late (after AI gots Mids and Lighthouse) I was too late again and like 2 turns off. Not that it should really hurt me because I still have like the highest Demographic screen stats but I didn't get really fast slingshots/cool wonders going.

Probably don't feel like going to conquer a bunch of stuff overseas and a peaceful victory should be so easy so I'll see what I get in the long run.
 
Well... started playing this as a "regular" Deity game. Then was puzzled to not see any barbs (ah... barbs turned off... no immediate need for this fogbusting thing I got going).. scout our island and find no AI.. aaah...

At 500AD Bob the builder has 10 cities and 2 more in the works. Settled in place. Hooked up stone first (settled by gold) and got the Pyramids. Expanded down the west coast, and to eastern floodplains and gemsites first. Also built Great Lib and Parthenon. (oh and Shwedagon Paya too)
Doing pretty good on reasearch (close to 200bpt at 1AD) Heading for liberalism for astro (selfresearching all techs needed....)
At Education at this point, so shouldn't be far off.

Lots of generals born elsewhere, but not much really happening.

So far this does not really feel like Deity at all.
 
Let try my hand at this...I've been a member of civfanatics since civ3, plus minus 10 yrs maybe. Huge fan of the series, this is the first time I've submitted a GOTM though. I've always been content cheating the AI before and now I've decided to up my game and to play fair!

Normally I play on emperor and immortal, and on GOTM where I definitely cant restart or reload my saves, I've decided to start on adventurer.

Unlike most I've read so far, I settled on the spot, remembering financial and coastal synergy. Started worker, archer, archer and improved corn and wheat while waiting for bronze working to finish.

Scouted southwards through the montain range and headed northeast past wine country. Settled floodplain to grab the gems, and 3rd city near the gem grasslands toward the coast.

Some highlights, built great lighthouse 1360BC and colossus on southmost gold siteby 250 AD, by 500AD had 9 cities but havent settled the northwest island. Need to find the other civs soon!
 
Niklas, you are evil!

Settled on 1SE to get gems, a decision I'm happy with due to a stronger long term capital. Wasted effort to gain alpha, and thus forfeited much needed infra techs. Not a good start! Once I detected I was truly on my own, I run a controlled expansion with focus to maintain high research rate. Teching on my own in a deity game! "Lucky" us that the starting continent was such a lush place, with plenty of resources and grassland.

Next tech target was CoL which I missed by a lot of turns, then Literacy, and then Civil Service. The next decision was to go for Liberalism or Optics. It was pretty clear at this time that the AI would not evolve as quickly as they normally do. The Oracle was late, there was plenty of wars, and the democracy screen indicated that I was in a good position. I could not rely on them located on a crowded continent, since one of them could have grabbed a large juicy chunk of land and tech like mad.

As of 500 AD: 9 cities, 170 beakers, 51 pop, 42 hammers, HR for happiness. I'm happy with these stats although they would have been better with a non-alpha start, and more optimized micromanagement.

1840 BC - alpha
1480 BC - 2 great generals are born
1200 BC - Oracle in distant lands (CoL)
1040 BC - Great Scientist (Academy)
875 BC - BW (man thats late!)
625 BC - One AI destroyed :)
50 BC - AP built in distant lands
1 AD - Another 2 great generals are born. Mayhem!
225 AD - Great Library completed in Persepolis. Very good.
300 AD - Civil Service

I didn't beeline CS (alpha and literacy detour) so I'm happy with this date in an isolated start.

I like the map, although it's hard to relate to a "proper" deity game.
 
Looking back, I have a 375BC and an 1100AD save so I am trying to figure where I was at at 500AD.


I settled in place. I went for the Great Light House. I had Civil Service by 150BC. Once that happened, currency and CoL were in place so I could expand freely. I had huge research. I had 5 cities by 500BC, probably 10 500AD.

I was in no hurry to meet whoever it was out there, having hardly built one immortal per city. Oh yeah, I built the Pryamids. Thanks for the stone. You were kinda cheap on the marble though, i didnt get that hooked up until much later. The Mids let me run 2 cities with 2 scientists each under Rep, which was nice. I bulbed Metal Casting with my first GM. That gave me the colossus. I mostly settled on the coast and filled up all my islands.

This was Wonder Spam cap, cottage spamm ALL else.
 
Isolated start on deity.... sounds impossible. Except I look at the demographics screen and am first in land area (duh) first in pop, first in GNP (cottage spam) and first in food. What's going on, folks?

I settled on the bronze. Of course, that was myu plan all along... find metal and settle on it so the barbs can't .... um... ok... Niklas is evil. You want the gems on turn 0 you give up a lot of hammers. Oh well.

Beline Optics as soon as I see we are isolated start.

Its 500AD, I have 11 cities on 3 landmasses. I haven't built my first immortal yet. Unfortunately, setling on copper prevent building warrior MP's except in unconnected cities. Goood thing cities can grow to 6 or 7 before they need MP. My slider is at 50% and my caravels are heading east and west. Haven't met anyone yet, but expect to shortly. Only wonder is Pyramids (second city on stone). Been in Repre forever. Haven't tried for any others as I am focused on REX and cottage spam. Lots of happy resources.

I'm right now thinking I can break away 2 colonies and get myself voted as UN god of the world or something.

As long as the deity AI don't kill me first. My power is really low, as usual. Be nice, make friends.
 
Well... started playing this as a "regular" Deity game. Then was puzzled to not see any barbs (ah... barbs turned off... no immediate need for this fogbusting thing I got going).. scout our island and find no AI.. aaah...

At 500AD Bob the builder has 10 cities and 2 more in the works. Settled in place. Hooked up stone first (settled by gold) and got the Pyramids. Expanded down the west coast, and to eastern floodplains and gemsites first. Also built Great Lib and Parthenon. (oh and Shwedagon Paya too)
Doing pretty good on reasearch (close to 200bpt at 1AD) Heading for liberalism for astro (selfresearching all techs needed....)
At Education at this point, so shouldn't be far off.

Lots of generals born elsewhere, but not much really happening.

So far this does not really feel like Deity at all.

I did the same thing, forgot barbs were off so decided to settle in place for the extra hill bonus defence wise. Then 20 turns later after getting some minor fogbusting i remembered they were off!

So it's got to 500 AD, i'm first for everything except gnp and soldiers (obviously!)

I've got the silver island down the south settled and working on filling up the main island and the one to the north.
 
I'm all alone on a huge continent with loads of resources.

I settled on the bronze which did make me wonder if settling in place wouldn't have been better...but, oh well! At least my capital got gems.

The other continent/s must suck as I managed a very late Oracle. The number of GG being made elsewhere also indicates alot of warring - good for me :)

Clearly I'm going to win, just a matter of deciding which victory condition to go for.
 
Many factors to consider for building my strategy. SInce this is deity, I have no specific VC plans, just win, but preferably conquest or domination. This would mean bulbing Astro, if needed, before researching CS. Main factors to consider:

+ financial trait
+ organized trait (50% civic cost, 100% production of lhs and chs)
+ no barbs
+ settle in place gives plains hill hammer bonus and 3 food resources (16 food-hpt at pop4)
+ agr/hunting starting techs
+ AIs on deity expand really fast

To me, the best synergy is all-out REX. This combines nobarbs + organized + deityAIsREX. My thinking was that the financial trait plus cheap chs would cover the maintenance of REX. Also, REX meant that I didn't need a mega-research capital, so the gems could be in the second city. Furthermore, I had in the back of my mind bulding the GLH and I figured the +2 trade routes were better than the gems in my capital. Also, the coastal tiles would give +3g, which is close to the same as late-developing cottages.

My fear was that people settling with the gems would have another food resource and neutralize the advantage of settling in place, but I decided that my gems city would come so fast that it didn't matter.

Planned research path: fish-AH-wheel-mining-wtg-alpha

I spreadsheeted a few different starts, based on what we can see. Settling in place gets 4 cities one turn later than the gems gets 3 cities. Bingo.

--------------

What happened...

I scouted according to jesusin's idea, because I didn't want to settle in place if it prevented settling seafood. Then I scouted thoroughly south. I soon realized that we were isolated or semi-isolated from AIs. Changed research plan to fish-AH-wheel-mining-BW for two reasons. Find out where resources are for settling and give me more time to find out if I need alpha.

I ended up postponing writing for a long time. I quicky settled the first gems due east to include the pigs. I settled the other gems with all three gems in the inner cross. I parked the scout on the gems with two adjacent jungles till the worker arrrived. These three cities gave me fast enough research to consider the GLH and the Oracle. The narrow landmass told me the the GLH would be beneficial. Oracle for CoL, which I doubted I'd get, would be icing on the cake. I didn't need the Pyramids because I didn't envision running too many specialists and it didn't fit with my EX plans. GLH and the Oracle were already heavy delays in my REX, meaning that I only had 10 cities by 500AD. My dotmap showed me having at least 22 cities eventually.

I built 3 workers for the wonder push. After BW-sailing-myst-masonry-poly-phood-wtg. I completed GLH 1440BC and Oracle 1280BC in my capital. I took CoL from the Oracle for chs. Then I continued my REX. I also popped out an exploring wb and galley to find out if I needed astro.

Meanwhile my tech path now became an Optics bee-line. I wanted to meet AIs asap. I was unlucky with GPs, popping a Prophet first, so I had to research to Optics by hand.

By 375AD I had circumnavigated and met all AIs.

My 500AD stats:

10 cities, 3 of them + 1 settler offshore for 4 trade routes
pop 57
+14 health
+10 happy in capital
88hpt
267bpt @100%
138bpt +14gpt @50%
Wonders: GLH, Oracle, Parthenon, TGL
11 workers
24 cottages
7 granaries
5 libraries
5 forges
Music in 2t
 
Just curious what the community of deity's think...

I'm not going past 500AD until I have some clue as to how to approach this for a victory of any kind in any way.

As mentioned, my initial thoughts are to go for UN victory with aid of colonies from one or two of the nearby australia's.

However, it is clear that the AI must be (comparatively) very limited in their ability to expand. Thus, if I rex well pre-astro, I will like LowtherCastle have easily 22 cities. To be clear, I have so far overlapped very much and think 22 is a very low estimate. Economically this is no problem to support as my cottages have/are matured.

Of course, I'll need to do something about my power or I'll get DOW'd by every AI I meet, but lets assume I can handle that. (Bold assumption, but lets make that assumption anyhow).

Now, my question is, whether it would be wiser to go for space or try for a quicker UN finish? My feeling is that the longer Deity level AI have to beat me, the more likely they will. If I go for space, culture defeat is very much risky (I notice one unknown city has like 8 wonders already). But going for UN is requiring a lot of diplo luck, since AI will love each other at like -2 but be annoyed with me at like +8. Need to decide soon, best meet AI first and assess, I guess. Culture victory is not possible as I have zero religion. Perhaps if I can get a lead I go for military victory, but I doubt it unless I can crank it up a notch. OK OK... I'm just panicking, seeing this as an eminently winnable game but yet the deity level ensures it is easily losable as well.

OK... lets get out there and do it to them before they do it to us.:king:
 
The narrow landmass told me the the GLH would be beneficial. t

I decided against GLH because on an isolated start all you get is +2 gpts per coastal city and it expires by the time you get Astronomy and establish overseas trade routes.

I thought The Collosus is a much better wonder (especially considering that we have Copper).
 
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