BOTM 29 First Spoiler

DynamicSpirit

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BOTM 29 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 29, then you MUST NOT read this thread unless EITHER
  • You have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything that happened after 500 AD.
  • Please do not divulge your final result if that happened after 500 AD.
  • Please do not discuss the location of resources that may not show up before 500 AD (coal and later).
 
This one is pretty easy if you don't go too wild and try a long distance Q rush or go wonder crazy and forfeit all the good land. I was able to block enough room for double digit cities and pick up pyramids a little after 1000 BC. Interestingly, GLH went very late to me ~500 BC in my 2nd city. First 3 cities after capitol were settled to block english/india from settling north/northeast...I skimped on workers a bit to place these, but the resulting room was worth it.

At 500 AD my plan was seriously AP, since Asoka built it and everyone but liz was hindu (and she had the religion), meaning that with #1 land (and eventually hindu pop) it would be possible, so that was my plan.
 
For once I’ll write this up before the spoiler threads open, while its still fresh in my memory. All so you may be either enlightened by my assessments of the options I considered and instructed in my evaluation of those options… or you can see where I went wrong and advise me how to do better next time.

Pre-game considerations:
Spoiler :
Immortal level is hard. Barbarians pose a significant threat on this level, and any early game strategy should come up with a strategy to deal with them. Immortal level is hard. Most of my military attempts at this level end in failure as I sow hatreds and fall behind in tech and then get smeared, not necessarily in that order. Thus my best chance to win will be a peaceful game (AP, UN, Cultural, or Space). The map type is Terra, and if not significantly manipulated by Erkon should have all AI on a starting landmass, with post Astro possibility of a big land-grab. But… Immortal level is hard. I won’t have much success getting wonders, so culture victories (which I suck at) will be made even harder, and I anticipate warlike neighbors since I do not trust mapmakers, so culture will not be a focus for me. AP is a special case, made easy by single landmass start, but its putting all eggs in one basket, since the religious path is kind of a hindrance to good progress in the other victories – win early or lose does not sound like good gamble (do not trust mapmaker). I’ve stated in pre-game thread that I do not intend any Q-rush… It’s a little cheesy to me, but more importantly, it will put me in tough diplo situation that makes my peaceful VC’s harder. Tentatively aim for UN/Space which both dovetail nicely with map script and leave much flexibility.


Decision #1: Where to settle?
Spoiler :
I like gold. But I fog-gaze too much water between us and the gold, so do not prioritize that as much as I usually do. Go for max food is always a safe bet, and having lots of hills nearby makes a very good all-around capitol, so I choose to settle on the sugar (+1F in city center, 3 seafood, 4 mineable hills, and eventually gold). Turns out I get rice there as well, but unirrigated rice is crap compared to seafood, anyhow a decent little bonus.

Decision#2: What to build? What to tech?
Spoiler :
Worker first. Tempted to build wb and get seafood going asap, but am hampered by not starting with fishing. Don’t want fishing right away since my primary early focus is barb defenses… also all the food means slavery will be needed, and BW answers both needs. Besides, I have agriculture, so the rice can supply my nourishment needs for a short while anyhow. As it turns out, I work seafood to get techs faster anyhow… farm rice and build mines to start with. Starting quecha explores roughly circular path around capitol before getting eaten by panthers.


No Copper! Decision#3: AH to look for horses or hunting/archery to be safe but stupid? Or something else?
Spoiler :
I choose to look for horses, but not until after fishing because I need to get more out of the commerce tiles (seafood). Then AH is done faster, and just in time for my first settler to see horses in a very nice location south, next to a pond. I then go straight for wheel, and it is a very close thing indeed that I get a chariot built the turn after the first barb axeman is sighted a couple spaces from my capitol. Note, up to this point only one barb archer, the rest of many barbs were warriors. Quecha have no prob with the archer, but too many warriors was not nice. Problem exacerbated when Asoka builds the Great Wall.


Decision#4: Q-rush Asoka’s 1-archer-defended city nearby?
Spoiler :
Aside from the fact I decided not to use Q-rush as a crutch, I see what looks like an easy target city. Problem is that it is on a hill, and will get religious culture fairly quickly. I could have enough Q’s to take that city before you could say [insert unpronounceable dwarven warcry here], but the city itself is not as good as other sites I could settle. Heck with it, Asoka can keep his city.


Decision#5: Go for Great Lighthouse?
Spoiler :
Yes, I’m planning REX. Not only that, but my 2nd workboat found copper on an island, and a place with two grassland gems… and seafood. I just MUST have that site. So Sailing next, after galley (to finally mine that gold – which does NOT give me the gold resource) build Lighthouse (whip), then Masonry, and build GLH (whipping at first chance).

National Wonder Planning begins with unlocking of Moai Statues:
Spoiler :
I often do not build the Moai. Its seldom I work enough sea tiles in a single city to make it pay off in a reasonable time. But if I put it in the capitol, it will pay back quickly. But I probably want Oxford there. So Moai would prevent National Epic in this high-food city, which I’d like for churning out GSci’s later. Nya… there’s some other cities that would get really high food surplus, too, but none that could also build the Moai in a decent amount of time. This time I take the short-term choice and build Moai in capitol. Will put Oxford there, too, and other NW’s will have to go wherever they fit best.


Decision#6: Ironworking or Alphabet?
Spoiler :
Hmmm…. I can see alphabet is already discovered. It wouldn’t help me much at this point, so I go for IW. Why? Because I am seeing lots of jungle that needs to be chopped in order to make use of the eastern land I’ve been allocated (blocked off). Also, I want to find the iron quickly before its all taken by others… because in the back of my mind I’m thinking Knights, which will be the best unit to take LB-defended Barb cities in the new world, one day. IW is ready just as I am about to settle on the coastal ivory (west)… instead I divert to the south of the horses where there is iron with lots of food to sustain it, and coastal. I would have gotten this site if I settled the grassland, but by having settler on Goto (and selecting the jungle as a better spot), England settled the grassland coastal iron site 1 turn ahead of me. Re-route back to the Ivory site.


Decision#7: War and Peace
Spoiler :
Only unclaimed iron I notice is far far away on islands. So I’m angry that I got robbed of a great city site… do I take it by force? (Note, at the time I had not even explored all the way to the east, so did not reveal or did not notice eastern iron until later).
.Yes, I have 2 chariots nearby, it is defended by one axe, and has not had a border pop yet. England is the only Bhudist civ, all others are Jewish. It should be safe diplomatically as Elizabeth will become a pariah. I convert to Jewish. I kill the English city and settle that iron site. And Hatty declares war on me.!!! (Must have been bribed, since Liz was ahead in techs). Hatty has one ex-barb city on the east end of the inland sea. Two archers, but she whips a spear before my chariots can get there. Break off attack when it is obvious (after losing two units) that I don’t have the strength to take this city (in my noob days I’d have kept attacking to kill as many wounded units as possible no matter how many units it cost me). I still have no metal hooked up, but its coming soon. The only way I’ll get alphabet this millennium is if I research it myself, so I do. My tech path takes me Mathematics/construction for cats (no horsebackriding, so the elephants are just being used for ornamental jewelry at this point). England agrees to stop the war, but Hatty wants my nice new city to quit. No way. Even after I take her former barb city with cats/swords/axes, she demands a city for peace. No way. Taking this Egyptian city was a brilliant idea (if I had thought of it, which I didn’t, but instead had it forced upon me), and I just lucked into her joining the war, since this reserved everything north of that iron plus everything east of the ivory for me to call settle at leisure. We go a long time with no action, and I continue REX out onto the islands mostly, but a few of the best sites in the east as well. I suspect Hatty won’t go for peace because she is building a stack to cross the continent with, so I build an axe, a spear and Cat along the way, too. She arrives with NO WAR CHARIOTS, just two sword, two axe, and a spear. My cat softens them (withdraws!) and I kill one axe at 50% odds. Now she’ll end this pointless fighting without a bribe (good thing, since I have nothing to bribe with).

I see some huts on the north islands, and build a spy (this is almost an exploit!) to pop them invincibly. I’ll call him Kalem. My first hut gave me Horseback riding (yay, war elephants in case I get attacked by maces). Every other hut pops yields hostile villagers who can’t see Kalem.

Decision#8: Collosus or not?
Spoiler :
I’m working an unusual amount of sea tiles, and every city (except the horse city) is coastal, so it would be a good build. But I’m far back in tech and metalcastings been around a while, so it’s a big risk. Deciding factor is that I need metalcasting now since a barb galley has just started pillaging my seafood. After building forge, I see that its only 8 turns (now with copper bonus) to build Collosus, so I do it and am pleasantly surprised to get this wonder.

Decision #9: Great People?
Spoiler :
I’m not really running specialists since I’m whipping so much. So the GLH yields me a GM, and I decide to settle him. Long game to go, and a trade mission won’t last me very long at 100% research (I’m at 40-50% most of this game). I envision a day I switch to representation, and look at the superGM +1F and +6C, and decide to settle him. My second great person is a Great Engineer! My favorite type of GPerson! I’ll save him, rename him Quick Ben, and He’ll be my shaved knuckle in the hole. I can use him to build the UN later, or if I go space he can found Mining Inc. I’m pretty sure I won’t get another one because I was very lucky to get this one – just got engineer GPP a little bit from during the Collosus build. This is just the edge I’ll need to build the UN or win the space race.



Where do I stand at 1AD?
Dead last in score, so backwards not a single tech trade has been available and everything has been self-researched. I’m at least 6 techs behind everyone. Asoka is the tech whore. My most advanced tech (currency) is one turn away.

So why do I feel pretty good? Everybody likes me, the AP (Jewish) victory votes between Hatty and Asoka have been split, my religious buildings give hammer bonuses and make spreading it a big plus. I am very close to #1 in land area, with lots of land blocked off yet to settle. My pop is only on the low side because I’ve been using the whip so much. My GNP is near average. And I’m going to catch up as I get bigger and bigger. GLH-powered REX is doing what it was supposed to do. And I have Quick Ben (GE), who is my shaved knuckle in the hole.
 
Great writeup! Only one question:

Why is it called a 'shaved knuckle in the hole'?

An expression used by the Bridgeburners in a series of books about the Malazan Empire, written by Steven Erikson. Refers to having help in the form of contact with a wizard as a back-up, as I understand it. Just an expression that stuck in my mind. If there is deeper history to the expression, I'm unaware of it. Kalem and Quick Ben are also prominent characters in the series, in case you were wondering. :)
 
A couple of things seemed off about this game, but it may just be me. I reported it, but got not response.

First, the barbs did not have archery. A barb city literally popped up a couple tiles from my cap with warriors. A scouting SB Dog Soldier took it down single-handedly, so I had an SB city right up against me VERY early which pissed me off and nerf my expansion east. Second, I didn't realize that events were on. I about threw my computer when hit by the usual bad events I always get, this time one of those events that causes to lose a pop point and go into revolt. This happened a couple turn from finishing Oracle, which I lost by a turn or two. Anyway, most of my expansion has be on the islands to the north. This game is lost.

I guess there were huts too, but I didn't see one.
 
First, the barbs did not have archery. A barb city literally popped up a couple tiles from my cap with warriors. A scouting SB Dog Soldier took it down single-handedly...

The later barb cities had archers in my game but one of those barb cities went to SB. This also surprised me but after some thinking it was clear that a warrior defended city is a nice target for a dog soldier.
 
Huts are traditionally removed from near the player. IMO the barb archer thing was an oversight, would have been interesting if intended.

Events in BOTM are completely inexcusable. This is a competition. Deliberately adding game-turning luck factors is not good practice. Between super-skilled players even minor differences can affect the outcome. Yes, there is luck w/o events in this game, but there is absolutely 0 reason to add additional luck factors in a competition setting...especially things like one guy going for UN got 2 +3 weddings, and the other got an event-based DoW or even just nothing.
 
Without any lightbulb, self researched Edu before AD -- the power of GLH + Colossus + Financial in water heavy map. >300 BPT before AD is rare.
Spoiler :

50BC.jpg



Did very heavy whipping in this game, including capital, some cities accumulated ~10 whipping anger.
Spoiler :

500ADCapital.jpg

 
Nice writeup, kcd. :)

500 AD:
I settled on the sugar and sorta tried to spam settlers, but 'got lured' by those shiny wonders. Got the Oracle in 2125 BC (capital), GLH in my 3rd city in 275 BC(eventually with Moai, the one out west with ivory and seafood), and Colossus in Cuzco in 95 BC after I hooked up the island copper. It also took me a long time to hook up the gold. I took Metal Casting with the Oracle. Dumb dumb dumb! :hammer2: Immediately realized I should have taken Monarchy for the happiness, which took a long time to accumulate--Calendar eventually helped a lot with that. London built the AP in 85 AD and I've spread that religion (Buddhism, I think?) pretty well in my cities. GP production has been slow. I think my first was a Prophet that I settled.

City#2 went south by the duckpond with horses, #4 went way out west by the rice/cows/silk/ivory, and I have 2 others on the mainland with 2 on the northern islands. There's a barb city in a stupid location on the gems/pigs/copper/crab island that I have my eye on. Total population is 60 with 14 in Cuzco. I'm making 350 bpt at 100%, 262 @75% breakeven. Uh, not quite up to par with what Duckweed must have at 500 AD. I'm 6 turns from Optics and will then send a couple caravels with spies to go pop Astronomy and vast amounts of gold from overseas goodie huts, uh huh. :mischief: England and Egypt are ahead of me in techs (already have Optics) and I'm 6th of 7 in total score, but I like where I am. Immortal is a challenge for me, but I can usually pull through. The plan is to attack India once I've built a nice force of trebs--that'll be awhile. And then I'll just pick off the others one by one. Being a bit tardy on the path to Astronomy, I'm not sure how things are going to shake out in the New World. Might just have to concentrate on killing 'em all in the Old World. We'll have to see...

[Edit: Obviously I didn't go for a quechua rush, but I did manage to steal 4 of Asoka's workers and pillage a fair amount. I bravely ran away once he started producing post-archer units.]
 
I note TMIT going for AP victory. Is the main thing in these games win as quickly as possible? I could've won an AP vote ages ago but keep not putting myself up for the victory because it's more fun to grind the computer into the dirt (although a bit tedious)
 
The default ranking is score, but that requires a lot of really boring milking.

I like to pick a target victory condition, then try to achieve it as fast as possible.

The final results are ranked by either score or speed. Prizes are given for the fastest speed in each victory condition.
 
CHALLENGER

With our caravels out, I'll pause our tale at 10 AD for now. :)

Cuzco was settled on the Sugar, for quick extra food. This also brought some hills into range. As we soon discovered, the so important Gold resource sat on an island, which dictated our initial research. It also meant that we founded a city, Ollantaytambo, on that island early in order to get the happiness from the Gold. It didn't look like much at first, but now it has the Moai Statues and is doing great.

In fact, our first three settlers all went to the islands, before we claimed the Ivory (and Iron) west of the capital and began an anti-clockwise tour around the capital to claim all the barbarian cities that had popped up.

India is large in our game and still first in score, mostly because we whip a lot. They claimed one spot at the pond that we would have liked, while the Dutch had Stone Isle very early. But who cares, somewhere a whole new continent awaits us. :p

In 10 AD we have 11 cities and two more to found on the next turn. There is still room for more in the jungle east which we control, and on the islands north. The AI have pretty much fixed their borders and are pleased towards us even though we are the only one in Judaism. Our military is small (Heroic Epic will be finished soon and then we'll catch up some), but we hand out a lot of techs for low prices which seems to keep them all content.

As in the last game, we prioritized Divine Right over Education. Versailles is near completion in Tiwanaku, thanks to a Great Engineer. This will mean a boost to our economy right when we are expanding further. At the moment though we are hoarding cash as we hope to get a Great Scientist the next turn for an Academy in Cuzco. By the time we get Education we will have 6 cities grown large enough to quickly whip universities.

In 260bc, the Mausoleum of Maussollos was completed, on the same turn that we discovered Civil Service, and the free Great Artist from Music started our first Golden Age. :king:

We found one hut on our continent, which gave us a Quechua. Always nice to have one more. :mischief:

Statistics
Score: India 1063 (10), Inca 966 (11), Native America 796 (10), England 713 (6), Egypt 699 (7), Dutch 690 (9), Babylon 624 (7).
Cities: 11
Heads: 72
Science per turn: 454 (100%), or 341 (break-even 72%)
Gold in coffers: 2596

Cities
4000bc Cuzco (gold, sugar, rice, 2 fish, clam)
2100bc Tiwanaku (gems island) (copper, 2 gems, pig, crab), Shrine location
1650bc Machu Picchu (horse island, on the copper) (copper, horse, clam)
1575bc Ollantaytambo (gold island) (fish, crab), Moai Statues location
1425bc Gepid (Barbarian, small lake south) (corn, cow, horse), Heroic Epic location
1175bc Corihuayrachina (west on the coast) (iron, 2 ivory, fish)
1150bc Harappan (Barbarian, south on the coast) (iron, wheat, cow)
975bc Scythian (Barbarian, southeast on coast and pond) (spices, corn, babana)
750bc Yayoi (Barbarian, southeast) (2 dye, sugar, spices, pig)
290bc Huamanga (island wnw) (2 fish)
10bc Vilcas (cottage helper city southwest of Cuzco) (sharing Corihuayrachina iron and 1 ivory)

Cuzco
3550bc Worker
3175bc Workboat
2950bc Workboat
2750bc Workboat
2525bc Galley
2375bc Lighthouse
2175bc Settler
2100bc Workboat
1925bc Worker
1700bc Settler
1650bc Settler
1575bc Terrace
1550bc ORACLE (-> Metal Casting)
1400bc Forge
1225bc Settler
1025bc GREAT LIGHTHOUSE
975bc Worker
875bc Aqueduct
725bc Jewish Monastery
600bc Marketplace
575bc HANGING GARDENS
525bc Library
485bc Harbor; Great Prophet
260bc MAUSOLEUM OF MAUSSOLLOS
155bc GREAT LIBRARY
125bc Great Engineer
20bc APOSTOLIC TEMPLE (Judaism)

Other
675bc COLOSSUS (Tiwanaku)
425bc TEMPLE OF SOLOMON (Tiwanaku)
245bc MOAI STATUES (Ollantaytambo)

Technology
3675bc Mining
3425bc Fishing
3100bc The Wheel
2750bc Sailing
2575bc Masonry
2300bc Polytheism
2075bc Monotheism (-> Judaism in Tiwanaku)
1900bc Pottery + Hunting (India)
1875bc Meditation + Archery + Bronze Working (last part) (India)
1750bc Priesthood; Writing (Native America)
1550bc Metal Casting (Oracle); Alphabet (Native America); Iron Working + Meditation (England)
1250bc Mathematics (India)
925bc Currency; Monarchy (Egypt)
850bc Aesthetics; Calendar (India)
650bc Compass; Construction (India)
600bc Literature
455bc Music (-> Great Artist -> Golden Age in 260bc)
410bc Code of Laws
365bc Drama; Feudalism (Egypt)
275bc Theology (Dutch)
260bc Civil Service
215bc Horseback Riding (India)
185bc Machinery
140bc Optics
65bc Divine Right
 
Full of confidence from my victory in GOTM28, I embark upon GOTM29 contender save. I don't usually play immortal, but epic Incans are like a level lower, right?

Q went SE as first area to explore is the eastern shore (to find path to gold).
Settle on the sugar as it is only way to chain irrigate and the rice is a nice (but meager) bonus for our food rich capital.

Builds: Q, workboat, worker, workboat
Tech: fishing, mining, BW, sailing

2nd Q explores the western shore. turn 38 1st Q dies to a 30% bear attack as he is exploring S. lose a WII Q to a 20% attack in 140BC.

AIs find me: turn 23, Hatty; t29 Willem; t31 Hammy; t45 I find Asoka; and Liz on t53.
Oracle built on t72 by Hatty (2200) BC

t99 Hurricane destroys my library in Cuzco.
t146 Event spread Judaism to all my cities.

Wonders: well, it's immortal - I'm not going to try building any.
All my cities are on the coast working seafood - I hear Colossus is pretty good and no one has metal casting and MC will be good trade bait. t160 Success! Inspired, I later build Great Lighthouse and MoM (t201 415 AD). Moai on Copper Island.

Religion: haven't adopted any as I want to keep these big Immortal AIs pleased (or at least cautious). Liz is Buddhist. Hatty is Jewish. Rest are Hindu. Asoka has three Shrines in his capital; he builds the Shwedagon Paya and switches to Free Religion.
Ya Know, I would have been happy to adopt my neighbor religions (Liz's or Asoka) - all they had to do was ask (demand).

I don't usually tech Music. Decide to try it to use the Artiste to start a Golden Age. Two turns away
Spoiler :
which means, one turn away, as we learn techs at end of our turn
:mad: when Asoka gets it in 85 AD.

My 2nd & 3rd cities went on copper and gem islands.
England Rexed like crazy. I tried to block her but failed.
Spoiler :
"Don't Try, Do" - Yoda
Spoiler :
I prioritized copper and gems over blocking - mistake?
I watch her capture the 1 pop barb city six tiles east of Cuzco. My troops were one turn too late. WTH? The city isn't razed? I certainly don't understand the rules for when cities survive vs razed.

t198, 370 AD: Finally get the Gold Happiness by building a fort next to it.
Spoiler :
and yes, roads on both tiles; I will probably settle this island, but it wasn't a priority


500 AD: six cities: Cuzco, Copper, Gems, HorseCow, IronPhants, Dye
Spoiler :
no, those aren't their names (yet)- I need to rename them all
Settled spot below double dyes, above sugar because WTH city kept me from where I wanted to go.

One great scientist, saved for Philosophy but spent on Education.
One great engineer, saved for something.
Just learned Education. Guess I will tech Philosophy and try to win Liberalism (which will probably mean losing circumnavigation), I am currently only civ with Edu.
 
How do you post images? and how do you capture them? Do I need another program or is it built in? Thanks in advance.

shift+printscreen will capture images and save them to the screenshots folder. You can then add them to your post as an attachment, or (slightly more complicated but easier to view) if you want the image imbedded in the post you use an image hosting site such as photobucket.com, upload your screenshots there, and copy the [ IMG ] tagged link to your post. Most courteous to put them in a [ hide ] text, though, so it doesn't mess up how the rest of the thread is deisplayed in some browsers.
 
If you have a microsoft keyboard with a FLock key, this needs to be 'off' (you know, the one your have to push 'on' for f4 screen, etc).

PS: What tech gives Mausoleum of Mausollos? is it Feudalism? At prince level in BtS I always used to aim for this tech/wonder, enjoying Taj Mahal aided 36 turn golden ages at normal speed. Totally forgotten this slingshot/combo method after moving up to prince!?!
 
If you have a microsoft keyboard with a FLock key, this needs to be 'off' (you know, the one your have to push 'on' for f4 screen, etc).

PS: What tech gives Mausoleum of Mausollos? is it Feudalism? At prince level in BtS I always used to aim for this tech/wonder, enjoying Taj Mahal aided 36 turn golden ages at normal speed. Totally forgotten this slingshot/combo method after moving up to prince!?!

Calendar
 
I started the game and tried to slow down Ghandi. Instead I was the one being slowed down. Somehow he had chariots so my Quechas were deemed useless even if fortified on a forest-hill. Making those warriors should have been foregone in favour of expansion, but I thought I had him scouted out well enough.

I'm hopelessly behind in techs and power and the AI expanded across the mini-islands faster than me. I'm thinking of continuing only for the cultural or the diplomatic victories as any other victory is far out of reach already...

Ah well. At this level the AI gets too many bonuses to make the game fun anyway.
 
Thanks Ribannah for your detailed build and tech order.
I can see from your post (and Duckweed's post) that I have a lot to learn in order to optimize my play. I've given up on my game - it will be a long slow death. I have tried replaying this game a few times using your outline, and it helps a great deal.

One area that I'm running into difficulty with is keeping up with the techs after Monotheism, I think maybe I need to have Open Borders with the A.I.s in order to get them to trade techs? or move Writing up in order?

Also, I've found I've had to build some Quechas to fend off Barbs, and extra Galleys to deal with Pirates trashing my fishermen, while your build order doesn't seem to have any. What's the secret?!

Also, I'm thinking maybe some of your early workboats were used as scouts rather than as fishermen since if I put them all to work as fishermen I make way too much food to use, and I don't find the Gems city quick enough. Did you do something lilke: first workboat to fish and second and third workboats to scout?

thanks for all your help!
Arnold
 
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