jesusin, contender. Goal: fastest spaceship and/or gold medal
Plan: ignore this is Deity, take all of my continent, call it "the land of the million of cottages", then evaluate if I want to win the space race by sheer size or I prefer to milk the game and win a domination.
Warrior SE sees nothing, settler 1NE and then decide to go settle on the PH and not on the banana, because of the fast worker building.
Worker-Warrior-Warrior-Settler (double whipped)
Agri-BW-Wheel-Pottery
With these neighbours I'm not getting peace easily... so I worker steal HC 3500BC.
Second city built 2E of N gold... maybe a mistake, I didn't get to use the gold till millenia later because of barb flooding!
There is no food around the copper so I have to settle with it in the fast cross... which means I won't be rushing anyone.
Monte has something in his hands 2500BC. That's the time I decide my single warrior can beat the barb warrior at 90%, so I retire reinforcements towards the capital... mistake, lose that fight and my gold city!
Send all of my brave warriors there, ignore the 2 workers I can steal from Monte, retake the city... without pop, without the half built worker, without the Monument...still not working the gold!
HC kills the worker-stealer with a sword... no, he would not take peace all this time. I am lucky he has no OB with Monte. Barbs come in groups of 5. Had they been archers instead of warriors, I would have paid a steep price for settling with copper in the second ring.
Build 4th city by the E gold, I'm at +7gpt at 0%. Oracle is gone. Uh? I have researched 4 full techs so far!
Get AH, choose Masonry, I'm going for Pyramids... Barb warrior gets lucky and beats my shock warrior, who was protecting the worker that was mining the gold (I haven't still used that gold a single turn, remember?) so a 4% roll leaves me with a single worker for my 4 cities empire... wait, I have a 5th now by the stone.
2roads to the river aren't enough to get stone city connected, that delays Pyramids building 2 turns right there. 6th city W of the still not used gold. That breaks the flow of barbs and I can finally use the gold.
1000 BC Stats: 6 cities, 17 pop, 6 workers, 8units(3Axe), 3 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=53-40-22, 12 sustainable beakers per turn, 7 culture per turn, 0 great person points per turn, 50 gold, 5gra,3monu,2Barr. 1 religions, 0/0 cottages used, 9 Techs: Pott, AH, BW, Wri, Mason. 0 civs killed. 4 hours played.
Hire my first scientist well past 1000BC. Pyramids are gone. This game is looking bad. Take a barb city in Alaska which will be the perfect GPFarm. Build the workers I'm missing, decide to take Monte by force... but I'm at -9gpt at 0% before having any army... I feel a bit backwards, maybe that's because I am researching hunting to get 1 more happy to work commerce tiles. I am hindu, like everybody around here.
Deciding to build an army was a good idea, because religion has finally opened HC-Monte borders and here comes HC stack, looking for the worker I enslaved 4000 years ago. Monte goes full handed.
Make an Academy, kill 1 stack, see a second coming... Monte dows while my stack (of Axes) was traversing his lands to take HC cities... HC pays all of fishing for peace, great, that's my 9th tech, yoohooo!
My stack (did I mention how fast you can build 40 Axes?) goes straight to Monte copper city and takes it. HC dows Monte. I feel lbs are near, so I have to push my advantage. Take another city, winning a war so late without cats is not cost effective.
I am rushing some 12 pop some turns. I am at -30gpt at 0%. Send a 20 unit stack towards their capital. I have invested all the savings of many millenia in MC, only to find that SB has no Alpha, HC has just got MC and I am at war with Monte... no trading, uh, uh.
1AD Stats: 9 cities, 41 pop, 9workers, 38units (26Axe), 3 strategic resources, 2 luxury resources, 5 health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=125-60-34, 5 sustainable beakers per turn at -10gpt, 35 culture per turn, 3 great person points per turn, 240 gold. 1 religions. 11/27 cottages used, 12 Techs: BW, MC, Wri, no Maths. 0 civs killed. 10 hours played.
Plan: ignore this is Deity, take all of my continent, call it "the land of the million of cottages", then evaluate if I want to win the space race by sheer size or I prefer to milk the game and win a domination.
Warrior SE sees nothing, settler 1NE and then decide to go settle on the PH and not on the banana, because of the fast worker building.
Worker-Warrior-Warrior-Settler (double whipped)
Agri-BW-Wheel-Pottery
With these neighbours I'm not getting peace easily... so I worker steal HC 3500BC.
Second city built 2E of N gold... maybe a mistake, I didn't get to use the gold till millenia later because of barb flooding!
There is no food around the copper so I have to settle with it in the fast cross... which means I won't be rushing anyone.
Monte has something in his hands 2500BC. That's the time I decide my single warrior can beat the barb warrior at 90%, so I retire reinforcements towards the capital... mistake, lose that fight and my gold city!
Send all of my brave warriors there, ignore the 2 workers I can steal from Monte, retake the city... without pop, without the half built worker, without the Monument...still not working the gold!
HC kills the worker-stealer with a sword... no, he would not take peace all this time. I am lucky he has no OB with Monte. Barbs come in groups of 5. Had they been archers instead of warriors, I would have paid a steep price for settling with copper in the second ring.
Build 4th city by the E gold, I'm at +7gpt at 0%. Oracle is gone. Uh? I have researched 4 full techs so far!
Get AH, choose Masonry, I'm going for Pyramids... Barb warrior gets lucky and beats my shock warrior, who was protecting the worker that was mining the gold (I haven't still used that gold a single turn, remember?) so a 4% roll leaves me with a single worker for my 4 cities empire... wait, I have a 5th now by the stone.
2roads to the river aren't enough to get stone city connected, that delays Pyramids building 2 turns right there. 6th city W of the still not used gold. That breaks the flow of barbs and I can finally use the gold.
1000 BC Stats: 6 cities, 17 pop, 6 workers, 8units(3Axe), 3 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=53-40-22, 12 sustainable beakers per turn, 7 culture per turn, 0 great person points per turn, 50 gold, 5gra,3monu,2Barr. 1 religions, 0/0 cottages used, 9 Techs: Pott, AH, BW, Wri, Mason. 0 civs killed. 4 hours played.
Hire my first scientist well past 1000BC. Pyramids are gone. This game is looking bad. Take a barb city in Alaska which will be the perfect GPFarm. Build the workers I'm missing, decide to take Monte by force... but I'm at -9gpt at 0% before having any army... I feel a bit backwards, maybe that's because I am researching hunting to get 1 more happy to work commerce tiles. I am hindu, like everybody around here.
Deciding to build an army was a good idea, because religion has finally opened HC-Monte borders and here comes HC stack, looking for the worker I enslaved 4000 years ago. Monte goes full handed.
Make an Academy, kill 1 stack, see a second coming... Monte dows while my stack (of Axes) was traversing his lands to take HC cities... HC pays all of fishing for peace, great, that's my 9th tech, yoohooo!
My stack (did I mention how fast you can build 40 Axes?) goes straight to Monte copper city and takes it. HC dows Monte. I feel lbs are near, so I have to push my advantage. Take another city, winning a war so late without cats is not cost effective.
I am rushing some 12 pop some turns. I am at -30gpt at 0%. Send a 20 unit stack towards their capital. I have invested all the savings of many millenia in MC, only to find that SB has no Alpha, HC has just got MC and I am at war with Monte... no trading, uh, uh.
1AD Stats: 9 cities, 41 pop, 9workers, 38units (26Axe), 3 strategic resources, 2 luxury resources, 5 health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=125-60-34, 5 sustainable beakers per turn at -10gpt, 35 culture per turn, 3 great person points per turn, 240 gold. 1 religions. 11/27 cottages used, 12 Techs: BW, MC, Wri, no Maths. 0 civs killed. 10 hours played.