BOTM 60 First Spoiler - 1AD

DynamicSpirit

Fear him of the pink tie
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BOTM 60 First Spoiler



Tell everyone how your game went until 1AD...

Stop! If you are participating in BOTM 60, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions

  • Please do not disclose ANY events or information gained post 1 AD.
  • Please do not reveal your final result if that happened after 1 AD.
  • Please do not discuss the location of resources that may not show up before 1 AD.
 
Settled in place and followed neilmeister's idea of fishing-mining-BW. Just founded 2 new cities, at the double fish/cow/corn and at the FP/banana area. Went quite straight to monarchy and Oracled feudalism in 900 BC. Grew cities big on HR, went for construction and whipped together a cat/LB army under vassalage and declared on Qin 50 BC and captured Beijing 1AD with currency in the bag. Qin's 8 city empire is up for the taking, combined siege and LBs that quickly gain drill 4 are kind of deadly. :)
 
I had a very similar start to nocho. I oracled Feudalism around 1020BC, bulbed maths and declared around 100BC with 4 cats and 4 longbows. Took 1 city and was marching on the capital as of 1AD. His capital has the Pyramids which should soon be mine :)

I think I had 6 cities as of 1AD.
 
I started on my plan, warrior while researching fishing, and I would have changed to a WB but I found Qin on about turn 6, since this was Prince, I finished the first warrior, and tried my luck at a 2 Warrior rush.

Hey presto, I get lucky and capture Beijing and have 2 caps in 3240bc. :D

Missed SH by a turn, but managed GW, Mids, Oracled CS, GLH to fix my woeful economy.

At 1ad I have 10 cities, 40 pop and currently researching MC at 108 sustainable bpt, then Machinery, Compass and Optics. Representation is helping a lot.

Hatty has 3 cities, and I don't even know exactly where Ragnar is yet, but I don't really care right now, as there is a massive amount of jungle between us. Hatty will go once I have Maces.
 
I did the same thing to Qin, Neil. However, I moved the Settler to the NE and settled in between cows and corn with the flood plains. Met Qin's scout very quick so built a couple of warriors first thing. Built Mids, GW and Oracled MC (did not want to mess with losing out on CS sling) and GLH. Expanded out most of the southern area of the continent by 1AD. Lot's of space between us and the AIs.

Settled a city back near the start area for a GP farm that includes all seafood and the strange wheat tile.

Plan to beeline Guilds while setting up an Astro bulb, then take out Vikings and Hatty, although by adopting OR and Hatty's religion she may very likely peace vassal to me at some point as I expect my power to surge. Probably go for typical Dom/Conquest type victory.
 
Well I tried something different for me this game which didn't work to great. Hindsight a warrior rush on Qin would have been a much better idea. So stole a worker from him and choked Beijing but with the lack of anything at the time to take the city it just made him build a load of units and once his archers started leaving the city I took a peace treaty and re-evaluated from there. :)

Well re-evaluation was to chop the mids. Settle a city for the ivory and miss out on the Oracle. And have plenty of wars. :)
 
Once again I went for culture game... I want to improve in cultural victory :D and went intending to do some wonder spamming, although maybe I should direct much more effort into artists...

Was wondering if war would be worthwhile, but Beijing is just too close and too juicy to ignore! Maybe camel archers, I really didn't want to bother with archer rush... although these ultra-early warrior rushes described above looked pretty awesome, big risk and greater reward :goodjob:

In 450bc, a blessing from Allah: Mecca pops copper :worship::worship::worship: from the only mine I had... ax invasion now a possibility

Instead, I did what I do best (or worst): went for wonder-whoring... Stonehenge 1750bc, Pyramids 825bc, Oracle 750bc... going for Literature in 1 turn... founded hindu 3320bc and confi 750bc... everybody hindu except Ragnar, just a matter of time... 5 cities only, not bothering too much about the deep jungle

Prep for China war not started yet... too much attention on culture I guess :rolleyes:
 
In 450bc, a blessing from Allah: Mecca pops copper :worship::worship::worship: from the only mine I had... ax invasion now a possibility
I had a similar thing actually, I popped iron in around 300BC. I was already committed to my longapult army by that point though. The extra hammers were nice however.
 
In 450bc, a blessing from Allah: Mecca pops copper :worship::worship::worship: from the only mine I had... ax invasion now a possibility

Worship not the copper, ye mortals! In a game such as this, in which by divine decree you are tasked with forming your civilization without copper, iron or horses, such an appearance of copper can only be the work of the devil Lucifer himself, who must have placed it there to tempt you on the dark road to eternal despair and damnation (and unemployed, destitute, camel archers). Do not give in to temptation!!!! ;)
 
I also took the initial path of Fishing, Mining and BW. From there on...too cautious a start, when an early rush was called for, I'm thinking. By 1 AD, I'm still peaceful, with 5 cities and Mao expanding into a lot of open territory.

Mao beat me to Stonehenge (and why was I even trying for that?), but I built the Oracle in 650 BC, to give me Feudalism. Moai Statues went up in Mecca in 75 BC, for the boost in production.
 
I did take the save with the copper. I'm not playing well and ended up going to war with LBs and cats anyhow.
 
I settled only three cities. My plan was to follow an idea of Lymond and prepare an army of archers and catapults. I thought I could get Construction around 500 BC, but failed :blush:. I could only declare against Qin in 175 BC with 5 cats and 8 archers :(. Beijing was taken with Pyramids :p!

So at 1 AD I have four cities and two more ready to take! As usual my plans do not go the way I want, but I will finish this game with Domination. I expect that to happen around 1700 AD.
 
jesusin, contender. Goal: Fastest Cultural Victory

SIP, fishing and Warrior first. Change to WB and Mining when Fishing is in. Change to maximum hammers at pop2. Finish initial Warrior.

t16: Decision taken: it won't be a peaceful game, I'll warrior-rush Qin.
I can attack his capital with 4 Warriors T33. That is not enough. So I decide to go in with 7 Warriors (two of them from a single whip) by T39.

One of the Warriors is wounded on his way by an animal, so he turns back home.


It's turn T37. I have 5 Warriors at distance2 from his capital, one at distance3. A Worker is offered, situated at distance2 of the capital. What would you do?

The obvious answer is: leave the Worker alone, move the furthest Warrior closer. Next turn, dow and move 6 Warriors in. The Worker, scared, will enter the capital. Next turn, attack with 6 Warriors, take the capital and the Worker.

However I thought taking the Worker couldn't hurt. So on the first turn I moved the furthest Warrior closer, I dowed and I took the Worker. Qin whipped the Worker he was building. Next turn, I approached the capital with all Warriors... and Qin finished an Axe with the overflow from the Worker. Next turn I couldn't attack and my game was crippled.

That's how my warrior rush failed. My game, form then on was a miserable one. At least I kept Qin stone-aged, chasing his other Worker and pillaging every single tile. In return, he stationed his Axe right next to Stone, delaying Pyramids more and more...




1000 BC Stats: 3 cities, 7pop, 3workers, WB, Set, 9units(9War), 1 strategic resources, 0 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=26-13-20, 12 bpt at breakeven, 3 culture per turn, 0 great person points per turn, 50 gold, monu, 2Gra. 0 religions, 0/0 cottages used, 11 Techs: BW, Mason, Wri, no AH, no Sail. 0 civs killed. 3.5 hours played. Peace.

Got Pyramids, got GS for Academy, saw Hatty had only warriors and decided to take her cities with HAs. Built a city by horses in the far North, and built my 7th city further away with copper, 6FPs, pigs and 2 Gold, which would become Legendary.

Moai in the city immediately East form the capital.


1AD Stats: 7 cities, 28 pop, Set, 5workers, 13units (3HA), 2strategic resources, 1luxury resources, 5health resources, 1 great persons, 0 world wonders, 1 national wonders, food/production/commerce=94-33-128, 80 sustainable beakers per turn, 34 useful culture per turn, 15 great person points per turn, 150 gold. 2 religions. 0/0 cottages used, 21 Techs: CoL, Curr, IW, Aest no Maths. 0 civs killed. 7 hours played. 5rel*city, 0temples, 0cath





Oh how I wish I had been smarter in my Warrior rush. Qin's gold would have allowed a good sling. Also, the surviving warriors would have found Hatty, and I could have taken her with one or two Axes, instead of having to wait for HAs. My game would have been really different indeed!
 
I took the adventurer save, not the the bonus was anything to die for.... as it turned out. :(

Somewhere around 2000 BC I saw an easy worker to grab off Qin so I declared war on him. Terrible war which dragged on and on, I finally ended it when I had his capital and second city. He capitulated to me around 500 AD. :rolleyes:

Unfortunately that land whore, Ragnar, has been stealing &%#$-loads of land from me while keeping a massive army and good tech advancement... damn that financial+aggressive trait combo is a killer. :mad:

My next plan of action is to invade vikings and steal their Jewish Holy City (ToS not built yet) hopefully putting a dent in his future commerce source.

All in all I would say I'm loosing to the Vikings, but not bad considering it's my first prince game.
 
I have the urge to run inland and find a spot next to the nearest AI and go wonder spamming to flip the capital. But that may be being too silly. :p

So may be run NW? But likely chicken out and SIP. Coward.

Well I did move NW to forest while the warrior checked the land to west. Next turn the settler ran on to the stone tile. It has no fresh water but I see at least 2 flood plains and likely 3 more (I was wrong about that) Settling there should have been good with grass cow and corn in BFC but I moved on to the riverside grass tile and thought hard. Settle and go after a religion or look for AI? I am running away from a foods galore area and will I find more food? I chickened out and settled on that river grass tile. It turned out to be OK but there was a fish tile to south that will never be used. Oh well. :cry:

I chose to go after a religion and so started a warrior but did not choose a tech. Next turn the game recommended Poly or Agriculture as tech option and I chose Poly knowing that I had a good chance to get it. About the time the culture popped and the city grew to size 2. We saw the red border and decided to do a warrior rush. MMed the capital to get Poly without loosing a turn and work a hammer tile to get warriors done fast. Once Poly came in and we did get the religion, assigned both pop to work 1f2h tiles for 3 turn warriors. Once I had 5 warriors, we DoWed china and captured the city defended by single warrior and a worker. This is not a bad start. :D

I almost skipped BW hoping not to run slavery but wanted to build a bunch of wonders. So after learning Pot, mining and masonry, Arabia learned to chop forest. Next it was writing, Math and CoL. You know where I am heading with this. CS sling with Oracle built in the old Chinese capital. It also had the Great Wall. Sorry could not resist it. :lol: Next it built the Pyramids. So there was no surprise the first GP from that city was a GSpy. But well before that the capital had its academy built and was on its way to collect the second GS. Capital went on to build the GLib and Beijing built the Parthenon.

Expansion was a bit weak. I am embarrassed to say I did not found a city on the original spot until well past 0AD. Founded a city north of Mecca to claim a gold, 2 bananas and a spice(?). So after CS and MC, headed to Alpha and Currency. This was followed by Calendar and Machinary for maces.

Original plan was conquest or domination. But the map begs for a great science game. I am letting the two remaining locals build cities for me. One of the cities are assigned to build cats and Beijing will build mazes. I am sure neither will know Monarchy when Arabian army shows up.
 
I played challenger, so I left the start area (jungle) hoping to find a gold. I found 2! So my capital was a farmed floodplain and 2 gold. Never grew beyond size 3.

I built 10 warriors and rushed Qin to get his gold/forests. Copper was nice to have too.

Should be an easy religious victory with Hatty and Ragnar (shared civics and religion)
 
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