jesusin, contender. Goal: Fastest Cultural Victory
SIP, fishing and Warrior first. Change to WB and Mining when Fishing is in. Change to maximum hammers at pop2. Finish initial Warrior.
t16: Decision taken: it won't be a peaceful game, I'll warrior-rush Qin.
I can attack his capital with 4 Warriors T33. That is not enough. So I decide to go in with 7 Warriors (two of them from a single whip) by T39.
One of the Warriors is wounded on his way by an animal, so he turns back home.
It's turn T37. I have 5 Warriors at distance2 from his capital, one at distance3. A Worker is offered, situated at distance2 of the capital. What would you do?
The obvious answer is: leave the Worker alone, move the furthest Warrior closer. Next turn, dow and move 6 Warriors in. The Worker, scared, will enter the capital. Next turn, attack with 6 Warriors, take the capital and the Worker.
However I thought taking the Worker couldn't hurt. So on the first turn I moved the furthest Warrior closer, I dowed and I took the Worker. Qin whipped the Worker he was building. Next turn, I approached the capital with all Warriors... and Qin finished an Axe with the overflow from the Worker. Next turn I couldn't attack and my game was crippled.
That's how my warrior rush failed. My game, form then on was a miserable one. At least I kept Qin stone-aged, chasing his other Worker and pillaging every single tile. In return, he stationed his Axe right next to Stone, delaying Pyramids more and more...
1000 BC Stats: 3 cities, 7pop, 3workers, WB, Set, 9units(9War), 1 strategic resources, 0 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=26-13-20, 12 bpt at breakeven, 3 culture per turn, 0 great person points per turn, 50 gold, monu, 2Gra. 0 religions, 0/0 cottages used, 11 Techs: BW, Mason, Wri, no AH, no Sail. 0 civs killed. 3.5 hours played. Peace.
Got Pyramids, got GS for Academy, saw Hatty had only warriors and decided to take her cities with HAs. Built a city by horses in the far North, and built my 7th city further away with copper, 6FPs, pigs and 2 Gold, which would become Legendary.
Moai in the city immediately East form the capital.
1AD Stats: 7 cities, 28 pop, Set, 5workers, 13units (3HA), 2strategic resources, 1luxury resources, 5health resources, 1 great persons, 0 world wonders, 1 national wonders, food/production/commerce=94-33-128, 80 sustainable beakers per turn, 34 useful culture per turn, 15 great person points per turn, 150 gold. 2 religions. 0/0 cottages used, 21 Techs: CoL, Curr, IW, Aest no Maths. 0 civs killed. 7 hours played. 5rel*city, 0temples, 0cath
Oh how I wish I had been smarter in my Warrior rush. Qin's gold would have allowed a good sling. Also, the surviving warriors would have found Hatty, and I could have taken her with one or two Axes, instead of having to wait for HAs. My game would have been really different indeed!