BOTM 69 - Final spoiler

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BOTM 69 Final Spoiler



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..........................................

Did you have fun?


[img=left]http://gotm.civfanatics.net/civ4games/images/botm69civ.jpg[/img]
 
Yes, it was a fun game. Much more of a challenge than I expected. Immortal is hard, but Augustus is such a great leader that I expected it to play like Emperor.

The starting situation was a bit difficult, with SB easily the most annoying AI to try conquer early. I was going to have a go anyway but he spammed so many units during my military buildup that it would have been futile. Napoleon on the other hand was looking pretty weak... so I went after him.

The conquest wasn't too difficult, but took a bit longer than expected. By this time the Celts were almost as powerful as SB, so I tried to turtle.... until the Celts invaded about 10 turns later, bringing the Mongols in with them. It got a bit hairy for a while there, but I managed to hold onto my french conquests. I had to change religion & civics to curry favour.

SB & Toku were slugging it out with each other and I bribed Monty into that as well.

After that, I managed to be peaceful for quite a while in the mid-game, until SB finally took peace with Toku and decided to DoW me. Not a big problem as his units were a bit sucky, but a few turns later a vote came up to declare holy war on SB :) and that holy war lasted a very long time. I saw the Celts suicide ~50 trebs & ~100 Cavalry/Cuirs against SB in small amounts, yet didn't take a single city. The Mongols sent a massive stack of ~50 Cavalry and it took just one city, which flipped to me a bit later.

Wasn't thinking and beelined Sushi, until I realised there were almost no resources. So founded Cereal Mills & Mining Inc. My tech lead lasted the entire game.
 
Nice peaceful game. Well for the first few thousand years anyway. Settled 1E. managed a few wonders. Oracle for MC. GLib - Parthenon - SoZ (was meant to be for fail gold but finished it instead). MoM and later on the Taj. Settled 8 cities peacefully and went on to Lib Mil Trad. Ended up wiping out SB - Toku - Monte - Vassalled JC. Took a few of Nap cities but through bad play lost a lot of units here. Mostly to Boudicca who had vassalled Nap..

Ended up tripping domination in 1585AD..

Fun game.. :goodjob:
 
I abandoned this game 1200ADish - it's not lost, but not competitive anymore - but it was a good learning experience.

In the BCs, I built a large stack of Praets (and then some catapults) and started taking French cities. Then Celtic cities. Went up to 17 cities (with the goal of going for space).

My downfall began 1000ADish in four steps.

1. Boudicca has been reduced to two cities, and will give up one of them plus some techs for peace. I really should be doing this. However, I got greedy and wanted Machinery from her, which she is one turn from researching so I can Lib Chemistry and go for Steel. I don't make peace.

2. Boudicca vassals to Toku, who is now at war. No biggie, he can't get through Sitting Bulls borders.

3. 3-city Napoleon now thinks his power is equal to mine and attacks me. Totally unexpected, so he takes Paris back and I have to move my stack back to French territory.

4. Napoleon vassals to Kublai (who has vassaled his two neighbours as well), who is now at war - while my stack is deep in French territory. It's not hopeless as I have Steel and everyone else has Medieval units, but he'll take two cities before my stack arrives, and my finishing date would be severely delayed.

Looking back, not expecting the vassaling of Boudicca was my major mistake. Getting Toku or Kublai to Pleased or even Friendly before that point was not possible though, as that would have required annoying Sitting Bull a lot, and with my stack at the other end of the map I didn't think it such a good idea.

Thanks for the nice map though - interesting game which showed me the power of Praets very clearly (even though I played a lot of games, didn't build a single Praet before)!
 
I enjoyed the game quiet a lot. I never felt like there was a chance I would loose the game but it was challenging enough that it was fun to play around.

My main concern during the whole game was an attack from sitting bull. But he never got into war with anyone ever. Boudica decided to attack me once but once her stack was next to my city I demanded 10 gold from her so she had to go back. At one time I converted her to Confucianism but she revolted back to Judaism. Once I had defeated France, Mongolia and Aztec I asked my wife who I should attack next and he told me to attack Japan. This gave me the idea of a religious victory since Japan was the only leader I did not have open borders with. Julius asked me to attack Japan which I was about to anyhow so I accepted. Got a AP vote and make the Celts and the Native Americans attack as well. So I defeated Japan, used espionage to get Rome out of Theocracy and made my vassals convert to Confucianism.

My only regret would be that I forgot the Sistine chapel gives bonus to religious buildings.

An AP diplomatic victory at 1760 does not feel very competitive, but then I do not feel very competitive.
 
Space 1836AD, 130k.

Fun game. Expanded quickly to 10 cities. Then, of all people, SB DoWed me. Was just in my build-up for Napoleon, so switched objectives and erased sitting bull. Praets+trebs were very effective for that. Then came Napoleon, I had cuirs after the first few French acquisitions. France and Celtia had been in war forever, stupidly Boudi took Nap as a vassal. So declared again annexing the whole of France and vassaling Celtia. Then started turtling to space. Toku somehow just beat me to SoL, so decided to take SoL city and another one by surprise, and vassaled him too. Toku proved even useful teching things like medicine and fission for me.

Well, relatively easy immortal game. Fantastic start, just have to make sure you claim enough land early and not be unlucky to get DoWed too early. :)
 
I was enjoying this romp thoroughly, pleased that I seemed to be doing so well in an Imm game, until I finally noticed while saving one night that I had accidentally used the Adventurer save. Then after submitting, I realized why. The order of the saves was different than normal. I will have to be more careful next time. I usually just go to the second save as it has always been the Contender save.
 
Haha, just realiced I did the exact same thing! No wonder it all went so smooth, I even thought I might have chance to grab a medal! O'well, next time
 
Another game that I thought I could win, but :sad:…

After realizing the stupidity that I made, the game lost all his fun: I put some effort building the Pyramids (got it around 550 BC) and simply forgot to switch the Civics (even with the advice) :wallbash:. I just realized this fact at 1 AD. But the game would not be the same anymore and I gave up :aargh:. I only played unfocused until its ultimate end. Maybe I should try it again (without this mistake) and see what happens :(…

So, just to participate :huh:!!!
 
Had a fun CtE game on this one :D

Was patting myself on the back and wondering why the AI teched so slow.

Spoiler :
Thank you, Kaitzilla. Your entry has been recorded and your upload is complete. Good luck!

You may confirm that your submission is in the system by checking the submission list.

Here are the new details we have recorded.


Game: BtS BOTM 69
Date submitted: 2013-09-10 20:10:17
Reference number: 29663
Your name: Kaitzilla
Software Version: BtS 3.19 for Windows
Mod: Mods/BUFFY-3.19.003/
Entry class: Adventurer
Game status: Cultural Victory for Rome
Game date: 1210AD
Turns played: 181
Base score: 1848
Final score: 112414.2
Time played: 13:31:14
Submitted save: BOTM69 T181 1210AD WIN upload now.CivBeyondSwordSave
Renamed file: Kaitzilla_BS06901.CivBeyondSwordSave


:cringe: Oops, was playing on Monarch

Next time I'll definitely pay more attention when choosing a save to play.
Thought it was easy->medium->hard in that order but it's not.
 
I was enjoying this romp thoroughly, pleased that I seemed to be doing so well in an Imm game, until I finally noticed while saving one night that I had accidentally used the Adventurer save. Then after submitting, I realized why. The order of the saves was different than normal. I will have to be more careful next time. I usually just go to the second save as it has always been the Contender save.

Haha, just realiced I did the exact same thing! No wonder it all went so smooth, I even thought I might have chance to grab a medal! O'well, next time

Had a fun CtE game on this one :D

Was patting myself on the back and wondering why the AI teched so slow.

Spoiler :
Thank you, Kaitzilla. Your entry has been recorded and your upload is complete. Good luck!

You may confirm that your submission is in the system by checking the submission list.

Here are the new details we have recorded.


Game: BtS BOTM 69
Date submitted: 2013-09-10 20:10:17
Reference number: 29663
Your name: Kaitzilla
Software Version: BtS 3.19 for Windows
Mod: Mods/BUFFY-3.19.003/
Entry class: Adventurer
Game status: Cultural Victory for Rome
Game date: 1210AD
Turns played: 181
Base score: 1848
Final score: 112414.2
Time played: 13:31:14
Submitted save: BOTM69 T181 1210AD WIN upload now.CivBeyondSwordSave
Renamed file: Kaitzilla_BS06901.CivBeyondSwordSave


:cringe: Oops, was playing on Monarch

Next time I'll definitely pay more attention when choosing a save to play.
Thought it was easy->medium->hard in that order but it's not.

Sorry about that guys... I was in a bit of a hurry putting this one together so probably messed up the order somehow. Too bad I didn't find out about it until now.:(
 
Diplo around 1800....

Defeated SB, and vasseled him at one city... Took half of Toku, and vasseled him... Then, needed more votes... I made friends with Monty of all people, but we were still short on votes... I was not strong enough to take on anyone else, so just had to try and out grow them...

Then, out of the blue, at pleased, Nappy decided to attacked me with Infantry and Cavelry against my knights and longbow... Would have been wiped out in a few turns... Luckily, the turn of the attack, a UN vote came up, and I had just enough votes to stop the war before he could take my cities the turn after declaring. Had de declared one turn later, I would have been dead.

Anyway, I was gaining slowly on the votes needed to win, but it was taking forever, I was ruching towards Nuclear weapons to try and adjust populations that way. Shortly before I got there however, Monty, bless his heart, took a couple of cities of JC, tilting some 15 votes from the enemy voting block to mine. The swing of 30 was just enough...

Any yes, luckily, I did notice the order of the saves, so I did play contender... It almost caught me out as well, however.
 
Whew! Got this one in. Double Whew! It's contender save. Didn't even realize there was a problem until reading the thread now.

I really wanted to try a different victory since I so often go for Domination, but this game was just all about war. Of course, with these characters I could have just bribed them all into eternal wars and cruised to a culture victory or something. Still, good old Dom as usual...something like 1515AD which was far later than expected, because as usual I eff up something.

In this case, my major mistake was working out the capitulation/peace deal with Toku. As I took about half his empire, Toku was willing to cap. However, I was putting some turns into Gunpowder to grab that in the deal as I was about to Lib MT. It took a couple of turns to get him to throw it in. However, as I was processing the deal in the trade screen, somehow "capitulation" was removed from the deal when I submitted it. It took me a few moments to actually figure out what was wrong as I was confused why Toku would not open borders. Major face palm.

The snowball effect of this error was huge. I was expecting to cap Toku, ugrade many Knights to Curs and proceed directly to Monty, who was actually in the process of teching MT. (I had a strong tech lead throughout but these warmongers were beelining all the military techs). So failing to transact a capitulation was a double whammy. Obviously, not getting Toku vassaled and ending that war, but even worse is a 10 turn Peace treaty and no way to get Open borders with him. Thus, I can't even get to Monty as I was completely block by Jap culture. Ugh!

This means I have to wait 10 turns to attack Toku. X number for turns to wipe him out before attacking Monty. (At this point I just decided to take Toku's last 4 cities since the culture pressure would have been a pain). Luckily, I was able to cap Monty right as he finish MT, but that mistake earlier with Toku was not just a 10 turn lapse, but probably more like 20 or more.

Meanwhile I joined a war early with Boudi on Nappy. Had to take a ceasefire with Napster after Boudi quickly peace out (I hate that crap) and Nappy's retaliation. But capped him pretty quickly after taking Paris.

After capping JC, who actually surprised me with a rather large stack of older units, it was just a matter of raising the culture slider to get that last % or 2 for Dom.

Ofc, I built a lot of wonders including Mids.

Really fun game and nice map setup. The natural borders meant all the AIs were setup with a good amount of land so all of them were pretty tough no matter the tech disparity. KK ended being the weakest relatively, probably due to him getting pounded on early. No AI vassaled to another AI this game even though wars were constant. Everyone held there own, except to me, ofc...muuwahahahaha

oh...my first war was with SB who was the natural target. Bribed Toku and Monty in on the deal and Nappy ventured a stack over as well, although I can't remember if he had a chance to declare. I wiped SB out as I just wanted the land at that point and had no interest in dealing with his culture and crap.
 
Damn.....damn....damn.

I was wondering why the AI were not teching fast enough to get any trades for my space ship attempt. They were not immortal AI. Had I figured out in time I would have stopped micromanaging.

I had killed off SB, Nappy and Toku and Vassaled Boadicea. I was too concerned about the 62% Domi limit and stopped warring at 52%. Celts learned 2-3 techs for me. That is it.

But it was fun learning to war with modern units. After the Space ship launched I DoWed all the remaining AI with gunships, Mobile Arti, Mech Inf and the likes. I have forgotten how much I used to like Gunships with Calvary city taker.

Thanks for the Map.
 
Diplomation 1898 AD.

First game back after a while, AI seems to tech slowly for Immortal, and I built the Great Lighthouse in 1000AD!!!!!! Anyhow, on with the report.

War 1 (see my previous post) finished with me taking the core French cities. I took peace for some techs, leaving them with 3 cities, all of them disconnected from each other. They soon peace-vassaled to the Spanish.

The next stage of the game was spent building up my military in response to a massive buildup of military and WHEOOHRN from the Celts. One time they went out of WHEOOHRN but then back into it. My economy slowed due to the cost of maintaining a large military. Eventually the Celts marched towards my territory... and into it, without declaring war. They were on their way to their worst enemy, Sitting Bull. I thought Boudica would declare at pleased but was glad she didn't. My stack followed hers - I'd rather attack Sitting Bull than my best trading partner. She asked me to declare the turn she declared, and I agreed, thus began war 2. My stack got there a bit after hers as she had Engineering and I didn't. She eventually took 1 city, and SB - instead of defending it with his stack attacked me instead! It was a close-run thing and I did briefly lose one city, but I had a pile of CR2/CR3 praets standing outside it so easily took it back. The war ended with the AP forcing peace and also giving SB his city back :)

I lost the Lib race and decided Steel would be better than going for cuirs as I a) had a lot of well-promoted praetorians so I wanted to use them, which I couldn't in a cuir rush, and b) Steel would be good for trading reasons.

War 3 was against SB again. It started the same way - with the Celts declaring - but this time I was more ready for it, with a motley crew of cannons, Knights and praetorians. I was getting close to MT/rifling anyway so cuirs did join the fight after a bit. The celt's stack wasn't so monsterously big this time so they all died trying to get a city. This led to a peace between them, and to the French asking if they could be my vassal state. Amusingly this all happened on the same turn, so the French declared a peace and a war with SB on the same turn :D

This war went well, though it was a bit slow to start with. Unlike everyone else, SB didn't really have a tech lead on me, so as my reinforecments poured in success came my way. However I had to defy an AP resolution to keep the war going - that, along with war unhappiness and "we will not fight our brothers in the faith" destroyed my economy, my science slider had to go down to 10% to keep gpt positive. Eventually though, having taken 6 of his 9 cities, he capitulated and my economy was fixed again.

Next up had to be the Celts, after a bit more trading. They were #1 in tech but thankfully hadn't got infantry yet. War 4 began with a zerg rush - cannons, cuirs, cavalry, a small number of riflemen, 10 or so praets and an elephant invading against artillery, Riflemen and SAM infantry. Unfortunately they sent their stack from their city towards mine. I didn't want to withdraw my stack so I threw some late reinforecements and some olde troops at it and just about destroyed their stack by using everything within reach. Crossbowmen were felling SAM infantry and elephants were destroying artillery by the end of the slaughter. Much fun. Anyhow, to cut a long story short, I took most of their cities, their former vassal the French took one and I left with with one, as they still had 5 or 6 techs on me that I wanted. Over the next 20-25 turns I researched things they didn't have and traded with them.

With the whole northern hempisphere under my control, I just wanted to finish the game quickly. I figured I had to attack someone else whatever way I won, so it was time to take on the Aztecs & Japan for war 5, who had been good buddies all through the game. Aztecs had one city (former barb) next to the mountains so I had to attack them first. I took the city, but they took it back a turn or 2 later thanks to Japan turning up with a stack, killing all but 1 troop and then an Aztec cavalry walked up and took it. I retook it, destroyed the Japan stack and a turn or 2 later took peace with the Aztecs, which is good as they had a 30-strong stack just 2 squares away from their former city which would've caused a lot of problems... So then it was on to deal with the Japanese properly. Protective Infantry were a complete pain in the butt. I took one city off them, but the second was a heck of a fight. On turn 1 I bombarded them and attacked with almost everyone in my stack, took heavy losses but didn't quite manage the city. 2nd turn I again didn't have enough strength but finally took it on the 3rd turn. Would've been easier had I had artillery but I still only had cannons. Tons of tanks were now coming as reinforcements for me, so I took a 3rd and 4th city off them without quite so much hassle. I then accepted their capitulation and won diplomatic victory about 5 turns later, in 1898AD. :)
 
They soon peace-vassaled to the Spanish.

I guess you mean Celts? Well played anyhow. I was thinking for a while I had accidentally open the next game's spoiler thread.
 
I guess you mean Celts? Well played anyhow. I was thinking for a while I had accidentally open the next game's spoiler thread.

Urgh, yes. I had it in my head they were Spanish when I did the writeup, then realised I was wrong and changed the references, but not all of them I see. Why I didn't use Find+replace I have no idea.
 
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