BOTM67 (Sumeria) - Final Spoiler

Deckhand

Procrastination at its finest
GOTM Staff
Joined
Sep 22, 2008
Messages
5,504
Location
California

BOTM 67 Final Spoiler



So how did your game after 1AD go? Tell everyone and discuss in this thread, subject to...

Reading Requirements

Stop! If you are participating in BOTM 67, then you MUST NOT read this thread unless
  • You have submitted your entry

Posting Restrictions
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.

What was your path to victory? Was it easier or harder with the settings?
How many of the other Civs were alive at the end?
 
Yay Humbaba is dead...:)

Must admit to leaving the missile cruiser though. Didn't think my 2 galleons were quite up to the task!!

As for the game itself managed a domination win 1570AD (ish). Initially I got bogged down in a war with Joao and Lisbon having a few axes in it. Things went quite slowly from there with Joao/Liz/Zara killed off. Wil and Sury were left with 1 city apiece and Mansa 2 to give me enough land for a domination victory.

Edit: Huts. Managed a few bits of cash and part of mining.

Thanks for the game Deckhand.. :goodjob:
 
Unfortunately you can scrap my result as I had a reload, but I uploaded anyway as I enjoyed the map and was close to the end when it happened. Also as a courtesy to the new mapmaker. :hatsoff: I also feel like comparing results ignoring a little brain fart. I'm sure I wouldn't have won a medal anyway, but well, a reload is a reload so you're free to ignore. :mischief:

Anyway, from 1AD became a good jew and sucked up to the western hemisphere that got totally jewish. Gave in to all demands. Killed Egypt with trebs and assorted units. Unfortunately Hatty bribed nearly the whole east in to the war, so it went rather slow. But then good old MT came along and then the AI fell one by one. Egypt, America, Persia, India, Germany. By now the plan was to conquer Korea and gift it all to the Mayans to have Pacal go up against me in a UN vote. When I Dowed Korea, Pacal was bribed into it, so then logistically it was easier the other way around, so conquered all of Maya, signed peace with Wang and gifted the Maya cities to Wang (he and Pacal were the lone hindus).

Then turtled towards Mass Media. Tried to pop a GE to rush UN but had no such luck. So those were 16 long turns building the UN the hard way. I knew that I had to gift Wang yet another city because Portugal had grown very big cities and would likely go up against me in the UN vote. But then I forgot to gift the city on time. :gripe: Thought the first vote for secretary would come up the turn after it was built, but no, it came up the same turn. So I went up to Joao instead of Wang and lost the secretary vote to my fellow jew (so I couldn't decide what the vote would be about anymore). Here I committed my shameless reload. The alternative was a rage quit. :p I meant to have gifted that (ex Indian) city to Wang to make him my competitor, but hadn't recalled on time. So well, turned back a turn and proceeded as I had meant to. :blush:

Won diplo that way in 1570 AD, I only had to get to Free Market to get Mansa to friendly for 2 turns of anarchy, otherwise Zara and Khmer also voted for me. Well, scrap the result if you will. In any case, I'm still interested to compare with other diplo games. :)

BTW, I never met any weird barbs...

Thanks for the game, it was quite enjoyable anyway!
 
Your honesty is appreciated... but appreciated even more is to play the game thru with your mistakes and upload. Then, you can reload to hearts content and figure out what you should have done. One can always be satisfied with how you would compare with the other players had you not made the mistake.

however, I DO really understand the rage-quit thing.:mad:
 
I forgot about Humbaba! where was he? someone else must have dealt with him by the time I'd finished the game and went searching. No medals for me for a change...Got a late space race 1978.. Had a fair base score tho of over 7000. Made my usual mistake of not attacking early enough. Filled my island rapidly and decided Hattie would be my first target as she had been wonder whoring in Thebes and had founded confiousness (I missed the oracle by a turn) I built a city on the coast of the small sea in the middle of the eastern hemisphere and put a couple of galleys in it as a bridge and built up my forces on an un settled bit of desert. Left it too late tho the war was a walkover.. so could have done it much earlier. Any how I had decided to go space race early on but first I wanted the eastern hemisphere. I eventually took all of it and only just stopped short of tripping the dom limit. Freddy was a major pain in the butt. It musta taken 3 attempts to finish him off as with his 4 cities he was outpacing me tech wise? mmm. Had my first play with corporations as I had crippled my economy by using them badly in other games, but I read up on them, put the HQ in my wall street city.. and tried to spread it to enemies one for one. That didnt work as they all had opposing corps or no coal (I got stuck with aluminium corp.) but with 7 sources of coal it increased my science output considerably and my economy was in good order as I had all the religions apart from tao and the shrines.. enjoyable game. Did get stuck with some dud cities as I couldnt raze them or vassal the buggers but hey. It added something!
 
Your honesty is appreciated... but appreciated even more is to play the game thru with your mistakes and upload. Then, you can reload to hearts content and figure out what you should have done. One can always be satisfied with how you would compare with the other players had you not made the mistake.

however, I DO really understand the rage-quit thing.:mad:
Yes, you're right, dad... :p I already have to live with and play through a whole batch of (minor) mistakes, but this was this typical make-or-break kind of mistake, after which I wouldn't even be interested in continuing. As said, just ignore the result. Thing is, I could just have said nothing, but as I really enjoyed the game I thought to at least report about it and share my misery. Personally don't really play for medals anyway. :)
 
560 AD Domination, score: 170k

Beating away on the AI I realized that my economy was getting very bad so I started to build UBs and gold. :crazyeye:
Shortly after I noticed that only 51% land was required for domination, so back to units and total warfare... :D

I don't think conquest is possible with these settings. :confused:
 
1585 AD Culture

Played a strange unfocussed game, built 6 cities, but then sprinkled the Cathedrals in all 3 of my legendary cities. This was because my GP farm (Corn/Clams) was also my best production city. Didn't assign any specialists until really late, as I didn't have the food. Therefore, no Academy.
GP farm was busy cranking out wonders.

Way overteched, as I didn't switch to 100% Culture until after PP, I got Steam Power by the end :crazyeye:

13 Artists at the end, 4 each in Leg cities 2 & 3, but 5 in my capital. Thats just wrong! :nono:

Lack of food made this a tough game, whipping was not as over powered as it normally is.

The settings made it harder & easier at the same time.

Harder: catching late extra religions doesn't happen, as the AI just doesn't seem to put missionaries on boats.

Easier: Joao DoWed me, and moved a huge stack of ~25 units into my territory, but on his side of the mountains. If the mountains weren't there, I would have lost one of my Legendary cities.
 
Mine was a very late 1880AD spaceship win. I suspect the lateness was due partly to the lack of food slowing initial growth before I broke out of the starting area. I also suspect I'd have done better by just attacking the AI as soon as I had sailing, rather than trying to occupy the central land area first.

I was in almost continual war from soon after 0AD (when my swordsmen and catapults first invaded Egypt) until around 1700AD - when my tanks and artillery finally removed Wang Kon, leaving the entire Eastern side of the land in my hands, except for one city that I left Egypt with because it was in such a silly location -on the desert iron in the far South, with no other resources and only desert and coastal tiles). Having so many small AIs was great for keeping war weariness to a minimum. Unfortunately any sense of making the wars easier was cancelled out because the AIs would repeatedly bring in war allies on the very turn that I declared war!

The Egyptian capital was a great production city, so I built the heroic epic (and, later, the ironworks there) and for most of the war, I let that city pump out all my units while every other city focused on research and peaceful buildings.

I killed Humbaba, and his boat friend right at the end of the game, with modern armour and battleships. In fact the boat went, literally just a couple of turns before the end of the game. By then, the spaceship was already launched so devoting a couple of cities to building battleships wasn't really harming anything, since there wasn't much else for the cities to do anyway!
 
Domination win at 1440AD with 3,434 points in game and 155,148 adjusted score.

This was not my best game (I rarely play aggressively) but it turned out OK. The eastern side of the continent was pretty weak - I took out Germany (300AD), America (640AD), and Persia (900AD) with War Elephants, Macemen and Catapults without losing many units. My invasion of Portugal around 1AD went much more poorly and I had to sign peace with only one isolated city captured. Later in the game I shuttled about two dozen units across the sea and through Portuguese territory to capture a bunch of Khmer cities.

My economy started drifting downward towards 20% Science around 200AD. With no tech brokering, it was safe to sell Machinery and Civil Service to western AIs I did not plan to fight. Someone really backwards AI stole Polytheism from me at 540AD, which was amusing. Portugal beat me to Liberalism in 1080AD, my own fault for selling everyone Education.

India actually attacked me which I was not expecting, they were also essay to wipe out (1080AD). Maya were next (1240AD), then finally the last city in Egypt (1400AD).

The Apostolic Palace was a slight concern, as I only had 15 of the 200 votes when it was built, but I was able to build enough missionaries and conquer a few cities to get the majority after losing one vote that stopped my war on Korea for ten turns.

Sadly, I only spotted Humbaba at the very end of the game. I had three Caravels looking around and was expecting to find him on an island rather than at the north pole. I actually spotted the goody hut way back in the BC years but forgot to go get it. With Knights and Maces, it would have been too much trouble to try and fight him.
 
I resigned in disgust - not rage! - around 1600 AD, when the AP gave the recently won last German city to Egypt - didn't expect that all my troops there - pretty much my whole army - will become turncoats while in peace and OB with Hat. Evidently, the rules are not the same as when the city flips. By that time I have conqured Maya and almost all of Korea (except for its island city), and Germany, of course, and was in war with Washington.
Something like 20 cities and halfway to Domination.

Very nice game setup, thanks a lot!

AP was a real, but motivating challenge (this was my first Emperor on BtS, as my Complete Edition allowed me to play only Vanilla and Warlords till recently.)
BTW, I didn't go after Portugal as it had zillions of troops in its capital. It seems the Drang nach Westen worked much better, by all recounts.
So Humbaba was that tank in the North? Or the tank just guarded the hut there?
 
Though my result is insignificant :blush:, it was a great and memorable victory for me :). Initially I was able to conclude some questions due to several players that posted their stats :goodjob: (GREAT, GREAT :D…). As my mainly target was Domi (that failed), now I have some examples to follow as z3 and Mitchum :worship:!

This game was again a “War of Nerves”. I realized that my early game till 1 AD still needs to be improved, but also it is already much better than it used to be :p. I preferred to use Galleons to cross my troops. Wang Kon was the first. His Empire didn’t die because he had one city on a lonely ice Island at North (and the worst was that I searched for Humbaba the whole game :ack:)… After I finished Pacal I realized that my Domi would not be possible.

Unfortunately any sense of making the wars easier was cancelled out because the AIs would repeatedly bring in war allies on the very turn that I declared war!

That was exactly my problem! And soon I declared my first war I had to confront troops of German and Egypt! And it happened the same with the second war against Pacal. So, I had to change my mind :twitch:…

It was a mixture of hits and mistakes. One of the mistakes was to join with Persia. He had only two cities and was one of my few friends. I was thinking that was possible to join teams of 3 or 4 civs (someone mentioned this possibility in the News: BOTM 67). But reading the Civilopedia I concluded that is only possible teams with two partners!? Am I right :confused:? But I had to content myself with my new little partner. And the game stayed this way: My weak team, more two strong teams trying the space race. And the Indian Empire trying three legendary cities. The BOTM 66 was repeating (that game I lost due not knowing what to do for sure). Soon I realized this fact, I plotted my new goal and the war of nerves started. But this time things were different and I had some ideas. Several Spies to slow down the growth of cities. My little partner took care of building The Space Elevator. Some Labs in major cities. In the end a dozen of ICBMs over the cities of India (at that moment I was being considered the own Humbaba by the others :mwaha:) at the same time that I was following turn by turn the parts of the rocket. The exciting result was my rocket launched just one turn :whew: before the Egypt/German team and one Indian city with 47,000 and other with 45,000, both stopped just in time with the power of ICBMs. So this game was another for some learning :D…

Thanks :thumbsup: for your first game Deckhand!
 
Wang Kon was the first. His Empire didn’t die because he had one city on a lonely ice Island at North (and the worst was that I searched for Humbaba the whole game :ack:)… After I finished Pacal I realized that my Domi would not be possible.

Wow, so does that mean in your game Wang Kon managed to kill Humbaba? That would be quite impressive.

I must confess to being slightly amused by all the people who searched for Humbaba - because I didn't need to: I was too busy tied up with a land war most of the game so had no other use for sea exploring. So I gained maps of the world entirely by trading. Only when my spaceship was close to completion did it occur to me to think about Humbaba - and at that point, inspection of the map that the AIs had compiled for me made it immediately clear where the only possible location for his lair was! :D
 
1130AD with Culture. Used the experimental spy strategy, and it worked just fine on normal speed. No tech brokering was kind of a bummer.

Never did meet Humbaba. <3 that guy. Still remember the first time when he came motoring in and scared the crap outta me. :crazyeye:

Nice map, made a really fun Saturday :)
 
1130AD with Culture. Used the experimental spy strategy, and it worked just fine on normal speed. No tech brokering was kind of a bummer.

Never did meet Humbaba. <3 that guy. Still remember the first time when he came motoring in and scared the crap outta me. :crazyeye:

Nice map, made a really fun Saturday :)
Experimental spy strategy?
 
Just upladed, spoiler will follow...

I assume that in the Falabello discussion above, the Wang Kong island is the presqu'ils to his NE. I would be amazed if he actually killed Humbaba... Having said that, in my game it looks like one of the AI did kill the missle-cruiser. I spoted him sometime around 500 AD, when an AI traded map showed me a hut up there, and I decided to send a galleon and a warrior to go pop it. Obviously, that prooved to be insufficient.

I never did bother killing him, but in the final stages of the game, I did send a couple of subs up there since their captain was board with nothing else to do, and it turns out the missle cruiser was gone... The green AI pair (the colours are close, so I struggled to distinguish them) had subs floating around, so I assume one of them got to the barb boat. Humbaba ended my game alive and well.
 
I lost my notes, so this is all from memory and thus a bit vague (except for the stats, which I went back to the 1AD save, and collected).

Starting with the stats line:

1AD Stats: 7 cities, 33 pop, 6 workers, 3 Warriors + 1 Galley), 2* strategic resources, 5 luxury resources, 5 health resources, 2 great persons (Sci + Art), 3 World Wonders (Mids/HG/Glib), 0 National Wonders, food/production/commerce = 81-57-230, 170 bpt at 100%, 112 bpt breakeven at 60% (+0g), 57 culture per turn, 12 great person points per turn, ?Not much? gold, 5 granaries, 6 libraries, 2 religions, 2Cott/2Vill/2town, 28 Techs: Calendar, Music, COL, Monarchy, Metal Casting, Iron Working+ CS next turn, 0 civs killed, 2:58 hours played, Score: #1 &#8211; 760 / 54K

*Stone and Marble. Other stretegic resouces on the mainland are all mined, but not roaded so that I can buiild warriors for MP. I can have them whenever I want them.

Compairing this with Falabello, we are very similar! Firstly, just for kicks... we both played exactly 2 minutes short of 3 hours! More importantly...

-He is slightly ahead of me in tech, but I have a bit better research rate.
-He has an extra city, but I have 3 extra pop.
-I do have GL in which is an advantage.
-HG is still out there for him. If he can get it, that is an advantage for him.

Overall, the positions seem comparable.

Now, frankly, I dont think my start was all that great, but I do expect it to be at least in the realm of competitiveness.

Anyway, continuing from there, I proceeded to rush to education as fast as I could, and as sone as I got oxford up, I pushed to liberalism and bulbed whatever the tech is after nationalism, that unlocks Cuirasser.

I took out Egypt first, with a small force of Cuirassers and trebs. Indeed, I did not do this very effectively, and learned a lot from my mistakes there for next game. After that, I continued to role around the horn. The blue guy in the SE next (Cyrus maybe? I forget), then bizmark (Cannon joining in the attacks now). Then came Gandi (Cavelry included), and by the time I took on Pacal, Infantry where also involved. Wang joined the was a few times on my opponents side. I could have roled him as well anytime I wanted, but:

1-I was worried about the Dom limit... I was about 5% from it, and by my count, he had about 5% of the land.
2-He had a flotilla of frigates which I had no counter for. He was terrorizing my seafood.
3-War weariness was troubling my homeland

So, I took peace with him whenever I could.

I think going around the was the direction I did avoided the multi-AI at a time problem that others encountered. Yes, Bizmark joined in the defense of Egypt, but by the time he got is troups there, the war was over. Similarly, Wang joined in the defence of Bizmark, but did not get the troups there in time.

Anyway, I could have easily tripped domination around 1750 or so, but that did not seem like a very exciting date... I did launch the ship around that time, for a finish in the very early 1800's. Also not very exciting, but given the relatively slow start afforded by this map, perhaps it is at least respectable.

I am sure I could cut 15 turns of this date on a replay, given all that I have learnt about more efficient warring...
 
Experimental spy strategy?

Also known as the "Win Culture without building culture buildings and/or artists but by building 400 spies".
 
1917 space victory. Conquered most of the east, except for Wang Kong, although I should have started that process earlier.

Killed off Humbaba with infantry. Killed Utnaphistan with attack subs as I was finishing up the spaceship
 
Back
Top Bottom