Goal: Fastest Space Victory
If you’re bored by long, Dhoom-like posts, feel free to skip to the bottom where I post my results.
At 1 AD, I was in an interesting predicament. I was doing well with respect to expansion (13 cities, 63 pops, 12 workers), infrastructure (8 granaries, 3 forges, 2 libraries) and warfare (Washington eliminated and both Pacal and Fredrick down to 1 city each). However, my economy was in the toilet. I was break even at 20% research (46

). I did have 1380

in the bank due to liberal tech trading, city capture gold and wonder fail gold, but I hadn’t even started down the CoL -> CS -> Paper -> Education path that is typical of a space victory. I had a lot of cities, but no ziggurats (even though they come with Priesthood instead of CoL) and only three libraries. Since I was going for space, I needed to fix my economy… or did I?
I had 26 military units chomping at the bit to keep the war machine rolling. I had just learned Construction not too long ago, so I was building war elephants and catapults now instead of exclusively horse archers, so I should be able to take cities without losing so many units. The time when I’d be facing archers instead of longbows was quickly closing too. So I decided to press on with the attack. I’d continue to grow horizontally (i.e. more cities) before trying to grow vertically (i.e. population, infrastructure, etc.) until my economy couldn’t handle it any more.
I declared on Fredrick in 25 AD and eliminated him the next turn in 50 AD, capturing his capital.
I then declared war on Darius 4 turns later in the far SE in 150 AD. He had a HA wandering around in Gandhi’s area and he captured an undefended Hamburg.

He also had an axe and an archer in Gandhi’s area that I didn’t know about. Luckily, I had whipped a longbow to protect the city the turn before. A CG1 drill LB should be able to handle an un-promoted axe and archer, right? Nope. The axe attacked at 0.4% odds and took my LB down to about half strength and then the archer attacked at 24.5% odds and beat my LB, capturing NY in the process.

I’m down 2 cities on the first turn of the war… isn’t it supposed to be the other way around? I finally take my two cities back and the rest of Darius’ cities and Persia is out of the game in 225 AD.
OK, so by now, I’ve learned CoL -> Civil Service -> Paper (225 AD) thanks to all of the gold I had saved up and I’ve traded for Feudalism and Machinery so I start to add macemen to the mix. But my economy is in the tank even worse than before (i.e. about break even at 0% research) and Education is going to take forever… so I finally start to think about generating a GS for Education… about 2000 years later than I should have done.
While waiting for the GS to be born, I decide to continue to expand… when you’ve hit rock bottom, just grab a jack hammer and keep digging, right?

So I DoW on Gandhi in 350 AD. Now I have to admit that I did something really dumb. Well, another something really since I’m always doing dumb things!

Right before declaring war, I wanted to relieve Mr. Coke-Bottle Glasses of his gold (~100G if I remember correctly). The only thing I had to sell was Civil Service. I wasn’t worried about him being in Bureaucracy since he wouldn’t have his capital too long anyway… but I failed to realize that he had Machinery as well. So all of his swords instantly became macemen and the cities that I was planning to take (macemen vs. swords)

became lopsided in the other direction since his maces were sitting behind city walls. To add insult to injury, Gandhi bribed Hatty into the war and she landed a big stack of units in my territory. Mind you, I had a strip of cities from Old Germany, through Old America all the way to Old Persia… and I was fighting a war on both sides and I had already moved almost all of my troops northward into India. So I had to dry whip LBs in a few cities and bring several of my “attack” army back to defend my cities. Luckily, I didn’t lose any cities this time.
I got a decent sized stack and tried to open up the Egyptian front at the same time as the Indian front. Big mistake! I moved my stack in and it got wiped out by an even bigger stack of Egyptian macemen and crossbows. I decided to pull back and sign a peace treaty with Hatty so I could
focus on Gandhi... or did I? Nope!
Speaking of side quests, on the other side of the world, in 425 AD, Willem and Mansa declare war on Joao. Just what I’ve been waiting for… although I’m not ready to capitalize on it yet. But it’s interesting and so I try anyway (so much for focusing on Gandhi). Every single AI in the West is Jewish and for the life of me I can’t get it to spread to any of my heathen cities. I can’t expect the AI to send missionaries via galley, so I have to take matters into my own hands. In 560 AD I decide to dog pile on Joao. I’ve been pretty cheap on building galleys, so I land my initial
massive SoD… all 2 galleys worth (i.e. 4 units

)) next to his capital: 2 siege (can’t remember if they were cats or trebs), a mace and a war elephant to start bombarding. I send the galleys back with the plan of unloading 4 units/turn on the shores of Portugal. Not gonna happen! My stack gets wiped out even worse than my attempt into Egypt.
Meanwhile, in 640 AD, Pacal comes back from the dead with one city and declares war on me. At this point, I have 4 wars going on, none of them are going that well since I’m spreading myself thin, trying to do too much with too little. I’m not worried about Pacal though. I don’t have any units in the area, but he’s not going to hurt me with one city. I finally get around to taking his last city in 820 AD.
I keep getting distracted from the main point, which was to eliminate India. The war was long and drawn out. It took me forever and a day to capture his 3 measly cities. In fact, India didn’t exit the game until 880 AD some 25 turns later. How’s that for efficient warfare?
So, in 880 AD, I’ve eliminated Washington, Fredrick, Darius, Pacal and Gandhi. Hatty and Wang are still alive in the east… and my goal was to own the East by 500 AD.
Back on the tech front, I finally get my GS, bulb a large portion of Education, and then run my slider at 100% for a turn or two and I’ve finally learned Education in 640 AD!! I was still in war mode (i.e. massive whipping), so it took me several years to finish the six universities and Oxford University was finally finished in the capital in 1030 AD. That’s a pretty late OU for a space game…
Back to Joao. I never did sign a peace treaty with him. I bribed Zara and Sury into the war. I built two more galleys and a bunch of trebs and maces and then I went after him again in 920 AD. I captured his capital, which relieved a lot of cultural pressure on my core cities. But it didn’t have Judaism in it so I pressed on further west. I finally captured an inland city that had Judaism but it had so much cultural pressure on it that it could only work 3 squares. So I whipped about 4 Jewish missionaries and gifted it to Sury. I also worked with Zara and Sury to eventually eliminate Joao in 1170 AD. I have to admit that Sury and Zara did most of the heavy lifting. I was just there for “missionary work.”

I did keep another city he had capture in the north because it had iron in the BFC.
At this point, I focused on getting my economy back in shape. I had about 40% of the land. I knew that this wasn’t enough, but it was all I could handle at the moment and I couldn’t afford another long, drawn-out war… yet!
In 1140 AD, I realized that 3 AI could research Liberalism. I had it within one turn of completion and I was hoping to get something big with it. So far, I had been putting nearly all of my espionage toward Mansa. So I decided to run the EP slider for a turn (30%) and direct enough points toward the other two AI so that I could see what they were researching. Lo and behold, Willem is going for it and has 6 turns to go. I panic and try to figure out the best tech I can get from Liberalism. The best I can do is Steam Power in 1200 AD, one turn before Willem got it. It’s hard to get a big tech when you’re trading so liberally with the AI…
I had been cultivating a 100% Great Engineer in Washington (the city with the ‘Mids) since before the birth of Christ. I was trying to build the Hanging Gardens in this city too but I lost them by 2 or 3 turns. In any event, my GE finally came in 1220 AD. He was my 4th self-generated GP (I also got the GM from Economics but passed on the GA from Music), which is quite lame for 1220 AD, but any time I thought about running specialists in another city, it was going to push my GE out to the 500 GPP or 600 GPP great person and that would have been too late. Poor Leonardo da Vinci had to sit around for 100 years (i.e. 10 turns) until he could be used to found Mining Inc. in 1320 AD. I spent the next ~10 turns spreading Mining Inc to all corners of my empire.
Remember how I said that my economy couldn’t handle another war? Well that lasted until 1350 AD, when I decided that Hatty had to go. She was winning the culture battle over “my” iron and she had 3 or 4 more Mining Inc resources that I wanted. I did the math and figured that I’d tip the scales at just under 50% of the land (domination was set at 51% in this game for some reason). It would be a bit close, but as long as I didn’t win any big culture battles in Old Portugal, I’d be fine.
I hate upgrading units but I didn’t want to lose any cities so I upgraded 3 maces to machine guns. I had one in each of my two “border” towns and one as a stack defender for my SoD. I also upgraded all of my siege from cats/trebs to cannons. I don’t remember how much I spent, but it was probably too much. I had one frigate along each coast to keep Hatty from pulling an “end run” and I had half a dozen knights in my stack which otherwise consisted primarily of macemen from previous wars. Heck, after my cannons were done, I could have taken cities with warriors. Hatty’s empire was stretched out and I was attacking from east to west, so it took a while to move my stack from city to city, but move that stack I did. Egypt was gone 9 turns later in 1440 AD.
OK, it’s 1500 AD, I’ve got 30 cities and a lot of catching up to do. With Mining Inc and 25 to 30 “free” base

in each city, it’s pretty easy to build infra and keep the research slider at 100%. The hardest part for me is picking the ideal tech path toward space and trying not to duplicate research of the AI. Avoiding AI research was easy with espionage, but when I’m learning techs every 1 to 3 turns and it’s taking them ~10 turns to learn a tech, it’s hard to get too much from them.
All of the AI switched to Emancipation and I had to switch too in 1500 AD because the unhappiness was becoming unbearable. Not being able to run Caste System was brutal because I could no longer maintain 100% pure great people gene pools. So I had to roll the dice… and the dice failed me multiple times. I got three ~50% GMs in a row. I got a ~10% GSpy when I already had the GSpy from Communism that I was saving for my four-person Golden Age. Then I got another GSpy at ~15% odds.

So I used one of them to wreak havoc on Wang, that crazy guy who peed in my well water more times than I care to remember which forced me to build healthiness buildings I didn’t really want to waste hammers on. My final, four-person Golden Age started 2 turns after the end of the three-person GA due to continually getting the same flavor of GPs. It was the GE from Fusion that saved the day. But my bad GP luck cost me at least one if not two turns in the end.
I was originally planning to found Sid’s too but there just wasn’t enough sushi on this map to make it worthwhile in my opinion. Maybe that was a mistake… I never did get to the one-tech-per-turn rate. The end game techs were taking about 1.5 turns each or so. Having Sid’s probably wouldn’t have helped too much since I was limited to how many scientists I could run in each city due to not being able to run Caste System down the stretch. I’d be interested to see if anyone was able to successfully use Sid’s and Caste System to research on tech per turn.
Which brings me to the end… finally.
If you’ve read this far, you have too much time on your hands…
End result: Space Victory in 1675 AD for a score of 169,527 (6,795 base). The game log says almost 41 hours.

I did leave the game running over night twice, but that’s still a lot of time…
Thanks for reading. I look forward to comparing this game to other
space games if anyone is interested.
EDIT: completely forgot about Humbaba...