Botwawki 2.6

June 1, 2259

The Traveler
Spoiler :

Strength: 4
Perception: 4 (+1)
Endurance: 2
Charisma: 4
Intelligence: 7
Agility: 4
Luck: 4
Party
Wandering Protectron
Equipment
1 10mm Submachine Gun (Equipped)
-Advanced Recoil System
1 Light Combat Armor (Equipped)
410 Caps
Factions
Empire of America: Neutral (-5)
Enclave: Neutral (0)
Florida Reclamation District: Member (100)
Jacksonia: Mistrusted (-35)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Neutral (10)
Parker and Sons Caravan Company: Neutral (5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (10)


North Selected

You travel north through the woods, passing a seemingly endless number of lakes and streams, providing you with plenty of fish for eating and water for drinking. The local wildlife never really bothers you and you never even see another sign of human life for almost three full days. Eventually you come out of the woods into a hilly area, and you begin to see signs of farming and even encounter one or two people as you head north. They direct you along the path to the town of Waycross.

You are at Waycross, an independent community

When you reach Waycross, you could almost be convinced that the Great War had never happened. There are no real signs of damage or decay among the town, and neighborhoods have houses with white-picket fences and green lawns. The only sign of the real world is a series of fortifications built around the town, and the guards walking with submachine guns around the perimeter. The town itself seems to be a functioning antique in its style, with people wearing pre-war dress and outfits like they have never gone out of style. You can see cotton fields outside of town, a likely source of the fashionable outfits most of the community wears.

1. This is a large town, if you look around there’s almost certainly work to be found. 1 Day

2. Head off in any direction looking for adventure (specify direction).
 
2. Head Northeast.
 
June 7, 2259

The Traveler
Spoiler :

Strength: 4
Perception: 4 (+1)
Endurance: 2
Charisma: 4
Intelligence: 7
Agility: 4
Luck: 4
Party
Wandering Protectron
Equipment
1 10mm Submachine Gun (Equipped)
-Advanced Recoil System
1 Light Combat Armor (Equipped)
410 Caps
Factions
Empire of America: Neutral (-5)
Enclave: Neutral (0)
Florida Reclamation District: Member (100)
Jacksonia: Mistrusted (-35)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Neutral (10)
Parker and Sons Caravan Company: Neutral (5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (10)


Option 2 Selected, you become dizzy with all the ways you want to go, but split the difference and head north

You leave Waycross and head due north. You travel along a number of old roads, occasionally crossing paths with caravans, most of whom watch you warily until you are a good distance behind them. The only reliable sounds you hear are the clanks and whirs emanating from your protectron as you walk down the road. After six days of travel you have made camp outside the ruins of a town the handwritten signs call St. Louis. It doesn’t look anything like the town called St. Louis you saw in your history books during your education in the Vault though. The entire town seems to be crawling with formidable looking giant ants.

You are camped in the wilderness outside the ruins of Louisville, GA

1. Investigate the ruins, stomp the ants so you can find anything of value within. 1 Day (Agility Challenge)

2. Head off in any direction looking for adventure (specify direction).
 
1. Stomp stomp
 
June 8, 2259

The Traveler
Spoiler :

Strength: 4
Perception: 4 (+1)
Endurance: 2
Charisma: 4
Intelligence: 7
Agility: 4
Luck: 4
Party
Wandering Protectron
Equipment
2 9mm Pistols
1 10mm Submachine Gun (Equipped)
-Advanced Recoil System
1 Light Combat Armor (Equipped)
410 Caps
Factions
Empire of America: Neutral (-5)
Enclave: Neutral (0)
Florida Reclamation District: Member (100)
Jacksonia: Mistrusted (-35)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Neutral (10)
Parker and Sons Caravan Company: Neutral (5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (10)


Option 1 Selected

The soldier ants are frightening, but you manage to move around them quickly enough and keep up a constant spray of fire from your submachine gun. For a little while it seemed like you would run out of ammunition or be overrun, but every time you reloaded, the protectron had your back, firing its lasers at the insects with devastating precision. Eventually no ants remain on the surface, but you suspect that more may be underground, waiting for a chance to reemerge. (Agility Challenge succeeded)

You look through the town for anything of value, but you fail to find anything particularly extraordinary. There is an old store on main street that once sold guns, and you look inside to see if anything remains. You find a couple of ancient pistols that are still in working order, along with ammunition for them. You stash them in your bag and return to your camp outside of town. (Perception Challenge failed, +2 9mm Pistols)

You are camped in the wilderness outside the ruins of Lpuisville, GA

1. Investigate the ruins, there’s got to be something you missed. 1 Day (Perception challenge)

2. Head off in any direction looking for adventure (specify direction).
 
Option 1, and use spare parts from the one in worse condition to repair the one that is better preserved.
 
June 9, 2259

The Traveler
Spoiler :

Strength: 4
Perception: 4 (+1)
Endurance: 2
Charisma: 4
Intelligence: 7
Agility: 4
Luck: 4
Party
Wandering Protectron
Equipment
2 9mm Pistols
1 10mm Submachine Gun (Equipped)
-Advanced Recoil System
1 Light Combat Armor (Equipped)
410 Caps
Encrypted Holotape
Factions
Empire of America: Neutral (-5)
Enclave: Neutral (0)
Florida Reclamation District: Member (100)
Jacksonia: Mistrusted (-35)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Neutral (10)
Parker and Sons Caravan Company: Neutral (5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (10)


Option 1 Selected

You take another day to scour the town for anything of interest. A few worker ants have emerged from wherever their main hive is, but they have avoided you with great care. You very nearly miss it, but you see a badly mutilated body in black combat armor, torn apart. Clearly this unfortunate individual fell afoul of the ants and was not as resourceful as you. As you search his scattered parts for anything interesting you find a holotape with a white claw on it and the initials TC. You attempt to play the recording in your protectron, but it appears to be encrypted. You will have to find a specialist to unlock it. (Perception Challenge succeeded)

You are camped in the wilderness outside the ruins of Louisville, GA

1. Head off in any direction looking for adventure (specify direction).
 
June 15, 2259

The Traveler
Spoiler :

Strength: 4
Perception: 4 (+1)
Endurance: 2
Charisma: 4
Intelligence: 7
Agility: 4
Luck: 4
Party
Wandering Protectron
Equipment
2 9mm Pistols
1 10mm Submachine Gun (Equipped)
-Advanced Recoil System
1 Light Combat Armor (Equipped)
710 Caps
Encrypted Holotape
Factions
Empire of America: Neutral (-5)
Enclave: Neutral (0)
Florida Reclamation District: Member (100)
Jacksonia: Mistrusted (-35)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Neutral (10)
Parker and Sons Caravan Company: Neutral (5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (10)


West Selected

You head west from the ruins of Louisville, picking a new route for your adventures. There are less woods in this direction, and more ruins. For the most part, you pass them by and avoid any problems in the process. On your journey, you nearly run straight into a massive group of bandits. Knowing you could not hope to take them all on and live, you attempt to sneak by, and succeed. In fact, you are even able to steal a decent amount of caps from their camp as you pass around, robot and all. They should invest whatever caps they have left after you stole from them in glasses. (Agility Challenge Succeeded, +300 Caps)

You travel a ways further and have made camp outside of another ruined town. The ruins appear to be the town of Manchester, based on the signs lingering around. It appears that at one point a community or tribe made this area home, but have since abandoned it. It’s unlikely there is anything of value left in the ruins, but it could be worth checking anyways.

You are camped outside of the ruins of Manchester, GA

1. Investigate the ruins for anything of value. 1 Day (Perception Challenge)

2. Head off in any direction looking for adventure (specify direction).
 
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