Botwawki 2.6

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From the Transmississippian Confederation
To the Wasteland

Dark times are coming to the Wasteland. Riverbanks ooze blood and vultures feast upon the dead and the dying. In the times of violence and treachery actions speak louder than words.

Last winter, we saw first action that made us believe the times of true honor and virtue are not gone yet. A noble host of the Sunshine Kingdom assisted the Fort-Roman slave rebellion and saved thousands of people from the yoke of their self-proclaimed "masters." With true pride and respect in our hearts, we extend our hand to this legendary nation unbent in its exile and unyielding in its loyalty to true virtues of men.

We thus proclaim the creation of the Concord of Moon and Sun that shall bring the Transmississippian Confederation and the Sunshine Kingdom together into a state of full cooperation and alliance.

Let the Moon and Sun never fade!

Signed - Nat the Black Talon, second Pack Leader of the Transmississippian Confederation
Co-signed - Spartacus the First Wolfling, the Grand Forgoer of the Gray Champions

Signed - Queen Laura Bede the Breaker of Chains, Protector of the Sun, and Liberator of Rome, Walker of the Stars, and Queen of the M.
 
EQ, my idea was to purchase energy every turn in order to keep the manufacture running. Is it possible?

Also, I wrote in my orders that if those "operations" didnt occur, my men should only explore and collect mats up to a certain point, specified by me. However, I recognize that I wrote it confusingly.

Anyway, great update :)
 
Enclave way too op :(
 
Spoiler :
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Faction Name: Hornlake
Leader Name: Simon MacLoud
Leader Trait: Scientific
Starting Location: Horn Lake High School, Memphis, Tennessee
Leader Background: Simon MacLoud is the most recent leader of Hornlake. As with most previous leaders, he's a Science man. It is said that he knows like no other how the ghouls of memphis work.
Origins: Survivors
Traits: Tech Defensive
Capital Type: Urban Ruin
Background: Initially the survivors of Horn lake High School, Hornlake is currently one of the biggest Memphis communities. With a school complex at their disposal, they still fight defensively against the raiders of the Swayed Shoos and the Motowns. The Eagle is the national bird of the State of Hornlake.
 
Civ'ed - you do like a challenge, sir. :)

First joining as a raider tribe near the most anti-raider faction in the game. Then joining as a community inside a bigger city (and bigger cities are traditionally nothing but a monster spawn).

Anyway, good luck. The Transmississippian Confederation may even ally with Hornlake and help you clear out some of the monster areas in Memphis.
 
Just so that everyone is aware, I am in the process of buying our first house, and getting ready to move in a couple weeks. There's a lot that goes into all that, and the next 10-20 days are going to be rather crazy for me. Therefore, we're currently looking at an order due date of 7/29.

EDIT: But, I will be doing regular Traveler updates until we run out of chronological space to do them in to keep in sync with the update.
 
Then joining as a community inside a bigger city (and bigger cities are traditionally nothing but a monster spawn).
To be fair, if that happens to Memphis then something is seriously wrong.
Fallout has established that not all cities are monster spawning grounds,.
 
If we are absolutely swimming in low tech melee, can we use the forge to melt them down into materials. And if so, at what ratio?


Was this answered anywhere? Sorry to push but i really don't need more swords than i have people and would love some more materials to make 2H guns or something.
 
@Golden1Knight: No, it has to be from a constantly running source.
 
So I was playing this all fairly close to the chest, but I figured I would lay out everything for all of you. I couple of you already know some of this. I originally did not want to put this out, as it may encourage reckless or unpredictable behavior from players concerned about getting in a last hurrah. Here's some definite facts that I have been facing for the moment, and I would like further input:

-Within the next couple of months I will be moving to a new job, and that new job will prevent further updates on the same scale I have been doing, simply because I will no longer have time to do updates at work, because I'll be doing actual challenging work that requires my full attention and time. Strictly speaking, that means that the game we have now will not be possible then.

-My wife and I are moving to our first house next week, and so far have been barely able to keep up with Private Messages and occasional chats. As previously stated, based on the schedule I've got to keep up, the next update would not be started until 7/29.

-The sheer amount of factions and towns that have emerged was not anticipated for this game when it was created. The entire system (and me) has been overloaded with the various stats and information that has to be tracked. Initially there was to be a system that allowed for transformation from factions into proper nations, but the preset qualifications for that have not yet been met by any faction, even the largest ones.

-Due to the overwhelming power of some factions, particularly those that have been around a while, starting factions are simply not able to compete, short-term or long-term. While I have no doubt that some players are more than capable of turning the situation to their advantage, when I created the game, I honestly did not expect to have new players so late in the game. Therefore there was no balance intended for anyone.


All right, that leads us to options going forward. I am going to put this to a vote, because AMERICA and FREEDOM. I have carefully considered all of the options below, and would be ok with any of them, if selected. The whole reason I am putting the matter up to a vote is because I honestly can't make up my mind which way to go. Of course, if I do later make up my mind, I reserve the right to ignore the vote and do what I want to do. After all, as I have said many times, if the moderator isn't on board for a game, it's doomed from the start. Regardless of what decision is made, there will be an epilogue update to cover all factions. Also, I plan to continue the Traveler, even beyond the time of stopping, until his story comes to a proper end.

1. Do another few updates for this until I run out of time. The upside to this is we may get a bit more fun and activity here before the end. I say "may" because it is entirely possible that the last update I did may actually be the last update depending on whether or not I start the new job prior to 7/29.

2. Stop now, write epilogue. Move on to a significantly smaller game (similar to the XCOM game, which I lost the stats for) for the time being. A smaller game like XCOM is the plan anyways for whenever I am no longer capable of updating this NES. Currently I'm leaning towards a XCOM reboot, a similar game featuring a rebellion against a corrupt government, a smaller scale, fantasy version of this game, and lastly, just doing version 3.0 of this game in the smaller area it was intended to be constricted to begin with, but with all of the revised rules that have emerged since the game began.

3. Blame <nuke> for everything, decry him as being a member of the oppressive 1%, call for a revolution and the destruction of California.


Really looking for input here on this one guys. I have had a lot of fun with this game, and it's made it through a lot of hard times. I had a lot of big plans for Update 50 and beyond, but the reality is that with recent developments in the world past the forums, the game is not likely to make it very far past Update 50. I really am looking for any input on which way to go, and as I've already said, if I could make up my own mind about it, I would have.
 
I vote for 3. Let the revolution begin!
 
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