On the topic of unhealthiness, why did the from Jungles get removed?
I agree with that, this is far too easy to begin in jungle ! Historically, didn't the jungle were hostile (except, maybe, for south americans) ?
On the topic of unhealthiness, why did the from Jungles get removed?
I agree with that, this is far too easy to begin in jungle ! Historically, didn't the jungle were hostile (except, maybe, for south americans) ?
Right. Since AND allows jungles and forests to be burned down pretty much right away with the only 'drawback' being no hammers being produced from the chopping, Jungle Starts are no longer an extra challenge nor is settling in one in any way detrimental to the growth of that city.
Was the removal of from jungle tiles simply to 'make things easier' for the player? Or was there some other reason?
For Neural Networks, Would be giving Espionage units a bonus to missions be possible? Or granting a certain building an extra boost to be acceptable? Can't think of any buildings that might fit right now, but...
Building: Cyber Security Link
Master Of Orion II forever
Just need to fill with some cool content...
On the other hand, I think 'Wearable Computers' is pointless and wouldn't raise any complaints to it being removed heh.
Agree, the ability to "wear" computers is not a technological advancement as much as a manipulation of basic textiles...
45°38'N-13°47'E;13261035 said:More or less I also agree, although I'm a bit sad since we've just discovered that tech (smartphones, pads, Google glasses, smartwatches, etc)
For me, Wearable Computers is holding its own as far as content goes (both Modern Fighter and Virtual Reality Theatre are here) and I think it fits with not just truly wearable computers, but tablets/smartphones/other computing devices that can be carried around at all times. So WC would definitely be on my keep list.
VRT could easily be put onto Neural Networks I suppose since the data and audio could be streamed directly into the mind and senses of the person to make it feel like they're truly experiencing whatever they're watching.
That's actually closer to Brain-Machine Interface. Neural Networks are computational models patterned after animal nervous systems. Wikipedia has a pretty good article on artificial neural networks, which is what is being used here: http://en.wikipedia.org/wiki/Artificial_neural_networks. I think it's a neat concept, but it doesn't have the associated content that makes for a really good tech in game terms. If I was going on concept alone, it would probably make the cut, but like having a separate tech for Zero, it's not going to have any content and it's going to feel forced. I'd rather have players choosing between different good things right away, or at least good things sooner against better things later.