Brand New Grandma to this type of game. Help, Please?

"The world vs. number one" may not be quite nice, but it is probably more realistic than we might realize. Everyone getting envious of "number one's" power and trying to take it away from him isn't such an unbelievable concept. It would be nice if it could be turned off, though.
 
Prof. Garfield said:
"The world vs. number one" may not be quite nice, but it is probably more realistic than we might realize. Everyone getting envious of "number one's" power and trying to take it away from him isn't such an unbelievable concept. It would be nice if it could be turned off, though.

I had not considered that, but it is the reality of today and yesterday and will probably be so forever and a day. Maybe the AI has a built in envy level.

I am going to try making my first map. Wish me luck, I'll need it.
 
Prof. Garfield said:
"The world vs. number one" may not be quite nice, but it is probably more realistic than we might realize. Everyone getting envious of "number one's" power and trying to take it away from him isn't such an unbelievable concept. ...

Envy has nothing to do with it. In *REAL LIFE* you dont get to become number one by playing nice and researching new technologies (as in Civ2).

You get to be number one by stealing other races land and exterminate them, take other races as slaves and generally crushing anybody that gets in your way or challenge your rule wether they are justified or not.

The survivors of such treatment arent always going to like you ...
 
scloopy said:
...Maybe the AI has a built in envy level...
More likely its easy programming. If the human player reaches a certain level then the other civs will pool their resources to make the playing experience more challenging. For us its a pleasure to play, for the AI its just a job to spar us.
 
When my frustration level begins to rise in a game, I begin to take the actions of the AI personally and I get just a little wierd. OK so a lot wierd.

My first map was a disaster. Try Try again.
 
scloopy said:
When my frustration level begins to rise in a game, I begin to take the actions of the AI personally and I get just a little wierd. OK so a lot wierd.

My first map was a disaster. Try Try again.

So do I! You know what *I* do?
Maybe you have read my previous posts on the subject?
1. Activate cheat mode
2. Create NUKES
3. Let them have it!!!
4. Aaaah, that felt *good*
5. Restore previous save
6. Continue playing... :)
 
Now that sounds like a plan. I shall probably try that before the night is over.

Yep, I do believe you have hit the nail on the head.
 
Hmmm....sounds vaguely familiar to me too. I have never actually cheated, but my brother does that sort of thing all the time...quite funny. He renames their countries to stupid names to, so he can mock them.
 
jadelicia said:
but my brother does that sort of thing all the time...quite funny. He renames their countries to stupid names
I used to do that a lot too... Seems like your brother and I have the same sense of humor.

Or maybe it's just a boy thing... At least I didn't mock the other civs. I only laughed at them.
 
I just revisited the excellent site http://www.c-evo.org and I must admitt that my previous idea of writing my own Civ was a bit premature.

These fantastic people at C-EVO have done such a great job that I think we would be better served using that instead of reinventing the wheel.

I can *particularly* recomend it to you Scloopy.

In this game the AI *CAN NOT* cheat. The game has a client/server structure with the AI.s being clients and the player interface just a special type of "AI".
This means that whatever funktions and info that is availalable to the AI is also available to the human player and vice versa. Also it being an open source project they have already a bunch of different AIs so you can actually chose your opponent even if its an AI!

The game mechanics are those of Civ2 with some minor modifications. I strongly recomend that you check it out Scloopy, I think you might get hooked. I am in the process of, though I will always be coming back to Civ2, I seem to be maried to it, cant live with it and cant live without ;)

Also I am hereby officially *sugesting* to the site moderators (dont know if I have such rights, but if I would then I do) to open up a forum for C-Evo here at Civfanatics, theres fora for such variants as C2P so why not C-EVO which is much more like civ IMHO.
 
I just returned from c_Evo and it looks interesting. I shall give it a spin probably tomorrow. I am determined to get my space ship finished first.

Why OH Why do I always seem to get a lousy starting place and play catch up the entire game.
 
I looked at C-EVO a while back and was dissapointed with the direction the developer was taking. While he claims it is based on Civ2, he has dropped most of the trade system, changed a bunch of the geographic rules, added a few new units like transport planes, and done away with the spaceship victory aspect. It focuses primarily on military battle and development. The one big thing in his favor is that he evened the playing field between AI and human players, making the AI "client" a plug-in module so others can program different "logic".

Regarding the lousy starting place, choose a White civ and you will get what the setup algorithm thinks is the "best" starting location. Choosing the Purple civ will get you the 7th best, but it tries to compensate with extra techs or a second Settler.
 
ElephantU said:
I looked at C-EVO a while back and was dissapointed with the direction the developer was taking. While he claims it is based on Civ2, he has dropped most of the trade system, changed a bunch of the geographic rules, added a few new units like transport planes, and done away with the spaceship victory aspect. It focuses primarily on military battle and development. The one big thing in his favor is that he evened the playing field between AI and human players, making the AI "client" a plug-in module so others can program different "logic".

The AI being on a even field sounds good, especially if you play a scorched earth game. I am getting better at that. Also It seems my scores are a lot higher when the win is a result of wat.

Regarding the lousy starting place, choose a White civ and you will get what the setup algorithm thinks is the "best" starting location. Choosing the Purple civ will get you the 7th best, but it tries to compensate with extra techs or a second Settler.

It does not seem I get the best even no matter who I am. I am probably just parinoid. :mischief:
 
ElephantU said:
I looked at C-EVO a while back and was dissapointed with the direction the developer was taking. While he claims it is based on Civ2, he has dropped most of the trade system, changed a bunch of the geographic rules, added a few new units like transport planes, and done away with the spaceship victory aspect. It focuses primarily on military battle and development...

While you DO have a point, keep in mind it is NOT Civ2, it is C-evo!

If one wants an IDENTICAL game as Civ2 one should play Civ2 :)

Its another thing that one might be missing some aspects, but I figure the programmer cant please EVERYONE and has the right to implement his/her own variant.

Lastly I recomend people to try it out and form their own oppinion.

(ME, I'll be playing BOTH Civ2 AND C-evo)
 
I'd like a Civ2 clone that fixes bugs like Dye/Copper, DateLine GoTo messups, etc, adds a few minor play aids (numerical counter for beakers completed, FoodBox bar on F4 or "FoodBoxFull" flag, that kind of thing), but does not try to rewrite the balance of the original game. I like the whole idea of "add-your-own" AI programs, but don't gut the non-military side of things just because you think trade and winning by spaceship is stupid.
 
ElephantU, you've got a point there, it would indeed be nice if these blotches on the face of civillization could be fixed :) ... Yaroslav! Do you hear us... we suport your petition... code wants to be free! Particularly Civ code :) ...
 
ElephantU said:
I'd like a Civ2 clone that fixes bugs like DateLine GoTo messups, etc,

That would be really great. The goto problem sometimes creates a really funny situation when you have a camel or something bouncing back and forth like a ping pong ball.

I like the whole idea of "add-your-own" AI programs, but don't gut the non-military side of things just because you think trade and winning by spaceship is stupid.

To me trade is vital no matter which type of game you play, but I have found it a little easier to win by spaceship. That may be because I am still learning the War end of the game.
 
Ali, the code for supply and demand of Dye and Copper is partially dependent on roads in the city radius. Something in the algorithm inflates the calculation for these two commodities and they often overwhelm the values for other, more valuable ones. That is why once you start building roads you will see demand for Dye go through the roof, with Copper a bit behind. Once you deliver the demand suddenly changes, but it sometimes resets itself when the city gets processed in the Solo Cycle. Someone at Apolyton figured out how to tweak the code to eliminate the bug in Classic/2.42, but it's not a "patch" so distribution was a legal problem (plus most people seem to play MGE). I tried it out and the supply and demand of other commodities was more balanced.
 
I noticed long time ago that it seemed that precious metals such as gold or silver did not have the trade value in releation to dye. I just figured copper was not as prevelant as I had assumed. It is nice to know that I am at least getting into the game enough to be aware of sometinge like this. Hey, I am getting smarter (maybe "Smarter than the average bear."); unlikely as that may seem at my age.
 
Back
Top Bottom