Cedric Greene
King
If you have the boat right next to land you can jst move the units onto the boat. Right click on the boat to see the units on it.
Originally posted by scloopy
My boat is a caravel (sp) what I was figuring was putting some settlers on the boat and seeing about other land. I put the settlers to "Sleep/board next ship" and the ship is in the same city as they are, but they just keep on standing there. Also can (when I figure out how) put multiple units on a ship?
Originally posted by harperbruce
Hmmm, curious. I just checked the Manual to make sure, and caravels should be able to carry passengers. On a guess, are you setting the settler for sleep/board before or after you get the ship into the port town? If before, then the carevel docking in town will wake up the settler, and you have to put it back to sleep.
A roundabout solution is to pull up 1 square before town, and move the settler onto the boat. That should get the desired result. Also, by doing that, you can have the boat pull up to any shore square instead of town; as long as the settler unit is beside the boat, it can move right on.
I have finally been sucessful at getting settlers on a ship. but the only person I have been able to get to walk on a ship was a diplomat and for the life of me I can figure out what good that did.
Originally posted by scloopy
I have on the grid and I have cities every where except on the squares owned by another country. The problem is I have things happening all over the place out of my controll. I have people from other countries wandering around and two of them have had several battles (not with me). Oh well, I suppose I shall figure this out soon, maybe in the next year or so.
Originally posted by funxus
Democracy is quite hard to manage at first, because it doesn't allow a city to be in disorder more than 1 turn, so if you don't fix it until next turn when you get a note about disorder, your government will fall. Make sure that you have a fair amount of luxuries(Shift+T) for your cities, roughly the extra trade in democracy and republic should be put into this. Before you finish a turn (in the Game Options dialog make sure Always Wait at End of Turn is ticked) check with the domestic advisor (F4) that no cities are red and or are close to having more unhappies than happies. If you find one, click on the city and rush by a temple or hire an elvis to fix the problem temporarily.
Before switching to another government, check the war academy for Oedo years if you like.
Originally posted by scloopy
I guess I am not checking often enough. I love this game, but I may be in a loony bin before I even figure half of it out.
Originally posted by scloopy
I had not considered Trade Routes or wonders. I currently am trying to figure a logical balance between Tax/Science/Lux. I may be to heavy on the Science. I have too few caravans I think going from cities that have lots of food to some who are not as productive. I am going to have to change some of the things to create a better balance....
Do I spend heavily on research or do I invest in war? The answer is: without technology, you cannot win a war. And without production and trade you cannot acquire technology. I always put the growth of my Civilization first and foremost.