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Dutch?I don't have any post Middle Age civs on my list
Dutch?I don't have any post Middle Age civs on my list
Yep, I already mentioned this in one of my earlier posts
I don't have any post Middle Age civs on my list
I'd like to see, at some point, a Civ-like game that strips it way down: just China, India, Persia, Arabia, one Mesopotamian civ (Akkad or Sumeria), Egypt, either Greece or Rome, one Mexican civ (Olmecs?), one African civ (Nubia or Ethiopia), and one European tribal group (Celts/Slavs/Germans/Turks). Ten civs, and if you fudge things a little, they and their cultural successors cover pretty much the whole world (obvious exceptions: the Inca and their neighbors, parts of southern and western Africa).
I don't want an actual Civilization game to do thatI like them how they arebut a Civ-ish game with more of an emphasis on emergent culture and design (as opposed to pre-baked UAs etc.) would be super cool.
It'd be nice if somebody would came up with a nice Civilization that is an actual simulation rather than a strategy. So you could see a nation evolve slowly, picking up benefits based on how you played them out. So for example you could see India split up, or Mesopatamia splitting up into several areas, then become a nation etc. etc.
Isn't that kinda like those Paradox games?
I don't think there is a single Paradox game that spans from Ancient to Space Age/Informatin Era? Is there? Besides, those games are way too complicated for me
I don't think there is a single Paradox game that spans from Ancient to Space Age/Informatin Era? Is there?
I now think that the last two civs will be the Pueblo and Venice. Venice has been covered in plenty of other threads; I've gone back and watched the session where the Pueblo were mentioned and Dennis specifically said, "that's one time where we had to turn round and not include a leader in the game." They had built in a unique ability where they got a bonus for settling next to a mountain...which would include caves with ancient drawings in...I think they've just changed their leader to a less controversial one.
There's a good reason why there isn't. No one would play it.
Oh, I would for sure.
I now think that the last two civs will be the Pueblo and Venice. Venice has been covered in plenty of other threads; I've gone back and watched the session where the Pueblo were mentioned and Dennis specifically said, "that's one time where we had to turn round and not include a leader in the game." They had built in a unique ability where they got a bonus for settling next to a mountain...which would include caves with ancient drawings in...I think they've just changed their leader to a less controversial one.
The problem is the same problem that exists in Civilization games.
The game is already over long before then. Either you're clearly dominant, or bored out of your gourd and want to start a new game.
I don't think there is a single Paradox game that spans from Ancient to Space Age/Informatin Era? Is there? Besides, those games are way too complicated for me
This is mostly true in Civilization (let's hope BNW improves it), but I never found myself in such a situation in CK2. Its scale and complexity makes you struggle to maintain your accomplishments, or else everything falls apart.
That's what make the game enjoyable and CK2 one of the best received of the Paradox games. Bringing the discussion back to Civilization, that is why the Revolutions mod for CivIV was extremely popular as well as the stability mechanic for RFC. Maintaining an empire should be difficult, but rewarding. In Civilization, maintaining an empire is an economy of scale that gets easier as you go, not harder. There aren't a whole lot of internal problems to worry about like there is in Crusader Kings 2 or other Paradox games.
Even starvation in Civilization V is heavily underplayed given what that did to many civilizations. In CivV, starvation is even a good thing since there isn't a real penalty and your city is shrinking, meaning more happiness. I'm not saying that Civilization V BNW should turn into Civilization Kings, but there needs to be more to worry about at the top.