ImperialChaos
President
Or all of the controls are inverted. Cities built on land automatically transport to the nearest water tile.
Maybe its Venice! With Enrico Dandolo, but since he's blind, you can't see anything on your monitor... Pro Civ indeed!
The Hanseatic League
Capital Lubeck
UA friendship bonuses with mercantile states
UU Gutentag (Pikeman replacement) or Kogge
UB Diet, replaces Palace. Gives bonuses to trade.
Lubeck was an independent city for some time as were several league cities.
Yes, but Germany in the game covers German Civilization within the region, and by definition is the German Civilization. A trade confederation is not a Civilization, it is a political entity, and that is not what the game is about. If we broke Germany up into every tiny political entity we would fill a civ list with literally hundreds of them from just "Germany" alone.
The Hanseatic League
Capital Lubeck
UA friendship bonuses with mercantile states
UU Gutentag (Pikeman replacement) or Kogge
UB Diet, replaces Palace. Gives bonuses to trade.
The "German civilization" you are describing is a nation and a nationality that was developed by the German nation represented in game. It is an attempt to define a geographical locations people with a similar culture, linked economy and supposed genetic similarity into one political entity. That is only a civilization in the traditional 19th century description which is inherently European.
Seeing as that entity is represented by Germany in game, Lubeck is a tad difficult to include. But i disagree with your assertion that political entities are not what this game is about. And to a certain extent the game developers do too. It's difficult to explain Brazil without Portuguese civilization and it's difficult to explain America without British civilization. And then the question arises about when a civilization becomes distinct from another, and we come round to the question of Lubeck again.
The difference is that Brazil and America have had time to develop their own identity as something more than simply a political entity. If we simply said an cultured that was formed by migration or colonisation was the parents', then we could have a Carthage, a Greece, a Rome, or pretty much any of Europe. The logic works it way back all the way to Mesopotamia in the West in fact, and similar arguments can be made elsewhere. It may be hard to define the point where one becomes another, but it is still something very different from merely being a political entity.
It's this "something else" you talk about that i find contentious. Are you saying there are degrees of political entity and when a society reaches a certain one it becomes a civilization? Or are you saying there is another factor "x" that when added to a political entity creates a civilization?
Either way, you are trying to gauge something that cannot be gauged. "Civilization" is an outdated construct to help us conceptualise the difference between (what is perceived as) a more advanced society, particularly in terms of military and economy and tribal societies. To call a place civilised assumes that there is an other that is uncivilised to compare it too, which is fallacious.
At the end of the day all "civilization" is is one form of political entity. And your conceptualisation of lubeck as only a political entity rather than a "civilization" is because the ideal political entity in the terms of civilization is carved out on a map in political hegemony.
But we digress... Essentially what i'm trying to say is that concepts of "civilization" are irrelevant to this game, because so far the civs included have fallen under about 50 million different definitions of it, including political entities.
The "German civilization" you are describing is a nation and a nationality that was developed by the German nation represented in game. It is an attempt to define a geographical locations people with a similar culture, linked economy and supposed genetic similarity into one political entity. That is only a civilization in the traditional 19th century description which is inherently European.
Seeing as that entity is represented by Germany in game, Lubeck is a tad difficult to include. But i disagree with your assertion that political entities are not what this game is about. And to a certain extent the game developers do too. It's difficult to explain Brazil without Portuguese civilization and it's difficult to explain America without British civilization. And then the question arises about when a civilization becomes distinct from another, and we come round to the question of Lubeck again.
Wait, which Civs in the game are solely political entities?
Yes, but Germany in the game covers German Civilization within the region, and by definition is the German Civilization. A trade confederation is not a Civilization, it is a political entity, and that is not what the game is about. If we broke Germany up into every tiny political entity we would fill a civ list with literally hundreds of them from just "Germany" alone.
What's your perfect civ list?my perfect civ list
Irkalla, why do you have North Korean Propaganda as your avatar?