Provolution
Sage of Quatronia
I present this as a proposal for Term 2.
And hope some likeminded citizens will back this up. There will be attempts to dilute this message, threadjacks, change topic and minimize the idea, but I humbly call for the open-mindedness of some citizens to look away from such shenanigans, spam and general Ernst Rohm tactics, and consider this proposal on fair, practical and rational grounds.
Workloads Per Cabinet Office
President
Lead Consuls
Mediate Consul and Director conflicts
Set Turnchats
Post Screenies
Play Turnchats
Log Turnchats
Write Forum Reports on Game Session
Domestic Consul
Discuss Major Infrastructure Project Policy (Main Roads, agro and mines)
Discuss Settlement Patterns, Criteria and Region for cities
Discuss City Build Policies
Discuss Mobilization
Discuss War Economy
Discuss use City Specialists
Discuss Revolution
Poll Policies
State Consul
FA/TA
Discuss Treaties, Trades and foreign policies
Discuss Embassy and Espionage Policies
Discuss Province Set Up
Discuss Naming of None Provincial Geography
Budget Embassies and Espionage Agency Budget and Foreign Transfers
Poll Policies and Budget
Finance, Technology and Culture Consul
Finance from Domestic, SA and CA.
Discuss use of Tech/Lux/Tax Slider
Discuss Long term Policy for tech development
Discuss Cultural and Science building Policy
Discuss Wonders based on technology planning
Discuss Culture Wars
Budget for Consul of State, Consul of Military, Director of Commerce and Director of Expansion and governors
Discuss use of science leaders
Discuss and poll policies and Budget
Military Consul
Discuss Military target size and budget (upkeep and budget/slider related)
Discuss Military Formation sizes and locations
Dicuss Military research strategy and lobby Finance and Technology
Discuss legitimate war aims for all nations (target cities for conquests)
Discuss Rules of Engagement (When to attack threatening units)
Discuss Major Military Upgrades and Disbands (related to target number)
Discuss use of Military Heroes
Discuss and poll policies
YES, LONG TERM MILITARY PLANNING WILL BE IMPORTANT THIS GAME, AS THE MANAGEMENT OF UPKEEP WILL IMPACT THE SLIDER BY 10-20 % !!!!!!!!
As we can see, External Consul needs to be divided into a civilian and a military side, whereas Finance and Technology is trimmed down and renamed (Trade and Tech is very very misleading). Culture is then expanded to be a State Department, with FA/TA/Culture in the portfolio. Then there would be a semblance of balance in workloads between the Consuls.
And hope some likeminded citizens will back this up. There will be attempts to dilute this message, threadjacks, change topic and minimize the idea, but I humbly call for the open-mindedness of some citizens to look away from such shenanigans, spam and general Ernst Rohm tactics, and consider this proposal on fair, practical and rational grounds.
Workloads Per Cabinet Office
President
Lead Consuls
Mediate Consul and Director conflicts
Set Turnchats
Post Screenies
Play Turnchats
Log Turnchats
Write Forum Reports on Game Session
Domestic Consul
Discuss Major Infrastructure Project Policy (Main Roads, agro and mines)
Discuss Settlement Patterns, Criteria and Region for cities
Discuss City Build Policies
Discuss Mobilization
Discuss War Economy
Discuss use City Specialists
Discuss Revolution
Poll Policies
State Consul
FA/TA
Discuss Treaties, Trades and foreign policies
Discuss Embassy and Espionage Policies
Discuss Province Set Up
Discuss Naming of None Provincial Geography
Budget Embassies and Espionage Agency Budget and Foreign Transfers
Poll Policies and Budget
Finance, Technology and Culture Consul
Finance from Domestic, SA and CA.
Discuss use of Tech/Lux/Tax Slider
Discuss Long term Policy for tech development
Discuss Cultural and Science building Policy
Discuss Wonders based on technology planning
Discuss Culture Wars
Budget for Consul of State, Consul of Military, Director of Commerce and Director of Expansion and governors
Discuss use of science leaders
Discuss and poll policies and Budget
Military Consul
Discuss Military target size and budget (upkeep and budget/slider related)
Discuss Military Formation sizes and locations
Dicuss Military research strategy and lobby Finance and Technology
Discuss legitimate war aims for all nations (target cities for conquests)
Discuss Rules of Engagement (When to attack threatening units)
Discuss Major Military Upgrades and Disbands (related to target number)
Discuss use of Military Heroes
Discuss and poll policies
YES, LONG TERM MILITARY PLANNING WILL BE IMPORTANT THIS GAME, AS THE MANAGEMENT OF UPKEEP WILL IMPACT THE SLIDER BY 10-20 % !!!!!!!!
As we can see, External Consul needs to be divided into a civilian and a military side, whereas Finance and Technology is trimmed down and renamed (Trade and Tech is very very misleading). Culture is then expanded to be a State Department, with FA/TA/Culture in the portfolio. Then there would be a semblance of balance in workloads between the Consuls.