Breaking builder habits strategy.

For example if you are next to a civ with an early unique unit that requires iron, you might want to know if they have any iron and if so where it is. Or if a civ is in the middle of a jungle you might want to wait a while before attacking them , until they had cleared some of it for you.

THat is what I think is valuable about the expansionist trait, and I think some players undervalue the need for early knowldege of the enemy. The sooner you see the map, the better you can plan your attack and expansion.

Actually, as a builder, I need to know the map even more, as I need to know who is out there, where there are, and can they attack me easily before I can get my economy really up and running. I also need to know where resources are as soon as possible, to get to them early. Since I play on a lot of continent and archipelago maps, Seafaring is as important to me as Expansionist, with the early curragh acting in place of the scout. The explorer for me is enormously useful, although I generally get a fair number of them killed running into barbarians.
 
"Scouts, and blitz."

If you play without barbarians, you could just enable mass regicide and use one's king/queen units as scouts. I think you could do it for sedentary barbarians also. I don't know if barbarians attack king units or not... so *if they don't* one could even have raging barbarians and use one's regal units as scouts.
 
For example if you are next to a civ with an early unique unit that requires iron, you might want to know if they have any iron and if so where it is. Or if a civ is in the middle of a jungle you might want to wait a while before attacking them , until they had cleared some of it for you.

That is what I think is valuable about the expansionist trait, and I think some players undervalue the need for early knowldege of the enemy. The sooner you see the map, the better you can plan your attack and expansion.

I think I agree with this. I don't play Exp. very often... just doesn't seem to come up when I am picking Civs. but then I like a smaller map to get the game played on move on so Exp doesn't seem as helpful for as long but you do get to see it all quickly.

I should try a few expansionist Civs just to see how it goes.

As to the original post, I really do like my builder games but I agree with Scoutsout's little statement about building. :lol:

You guys misunderstand me. I am actually a builder at heart.

Seriously, I like to build stuff:

* I like to build cities, so that I may build an empire...
* I like to build barracks, so I can build veteran units.
* I like to build roads, to connect my trade network, make some gold, and move some units.
* I like to build markets, for happiness, gold, and unit support.
* I like to build libraries, so I can learn to build better units.
* I like to build MORE cities, for more unit support
* I like to build railroads, so I can move my units really fast.
* I like to build factories, so I can build units faster
* I like to build things that throw rocks and drop bombs, so I can ... kill other civs' units!
* I like to build universities and banks... (see "libraries" and "markets")
* I like to build airfields, so I can move units around really, REALLY fast.
 
[You guys misunderstand me. I am actually a builder at heart....]

This seems like a bunch of equivocation of what people generally appear to mean by "building". A 'builder' builds all those improvements and wonders as the priority *towards* an extremely peaceful game, or a modern-age war game (maybe). If you start conquering as soon as you have swordsman/immortals or knights you certainly don't play like a builder. If you beeline to military tradition and then go aggresively after everyone... you don't play like a builder. If you wait for flight/motorized transportation/maybe refining and try to keep everyone else happy in the meantime... then you might play like a builder. A builder has to build more than kill.
 
[You guys misunderstand me. I am actually a builder at heart....]

This seems like a bunch of equivocation of what people generally appear to mean by "building".

This is a special announcement

for those who are

humourly-challenged

This is a joke!

It is a funny!

You are now instructed to laugh uncontrollably

:mischief:
 
*whew*... that's a relief Darski. Sometimes it can be hard to read sarcasm on the net.
 
Love it, Darski! :lol::rotfl:
 
I think the builder style requires short wars followed by long peaceful periods in which you build and develop the territory you won in the war, followed by another war to gain more territory in which to build during the next peace and so forth until you have control of your continent. That way you gain control of enough resources and luxuries to maintain a happy population and strong military.
 
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