Bribery not working...

Simon Darkshade

Mysterious City of Gold
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Apr 8, 2001
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For the umpteenth time, I have a stage in the game where my spies and diplomats can no longer bribe units.
It is not an issue of cost, when one has tens of thousands of shields in the bank.
It is not an issue of the targets coming from a Democracy; they do not.

It simply states that "Unit x will defect for y shields".
No option to take them up on this.:mad:

Adding this in to units disappearing into thin air for no reason, and one is beginning to get very angered with the inexplicable and unsolvable bugs that beset my game...:o :( :mad:
 
I presume you mean they will defect for gold, not shields... ;)

Sounds like time to reinstall. Or do you have an old operating system? I've seen quirky results in a perfectly good software install due to OS glitches.
 
If you have more than 2 units in the city, they won't take bribes because the other unit is watching the other one and vice versa. My game is starting to bug a bit too...

-Jed
 
I have this theory that the Civ2 programmers have put a secret counter hidden away in some unnumbered file or whatever.
It is called the 'morality counter'.

Every time you do nice things (e.g. give AIs free tech); it increases.

Every time you darken your reputation (e.g. break ceasefire); it decreases.

After several hundred/thousand games; the counter value may become significant. If you are a goody; you get odd bonuses; like triremes moving 5 square; runs of advanced tribes from huts.
However if you are a nasty; your units dissappear; your bribes are not accepted etc.

Prove me wrong if you can? It is a bit like proving God don't exist.
 
After mucking around with it, I believe I have found the cause: If the gold/shields is above 30000, then bribery does not work.
If it is under that amount, then it will work normally.
So, one has to schedule such goings on early in the turn before the freights get their go. :D

That still leaves the matter of the game randomly disappearing units, and I know not why...
 
There is a cap on the number of units.
If you have reached that cap, you can no longer bribe units and if you build new units, random others will disappear.
:D
 
Originally posted by Lucky
There is a cap on the number of units.
If you have reached that cap, you can no longer bribe units and if you build new units, random others will disappear.
:D

Yes, one is aware of that, but in every case save one, the unit limit has not even been distantly approached, yet there is still a mystery...
 
by Lucky:

There is a cap on the number of units.
If you have reached that cap, you can no longer bribe units and if you build new units, random others will disappear.

The cap is 2000. When 2000 is reached, you are not allowed to build more units:

Civ2_TooManUnits.jpg


The game does not delete existing units, random or otherwise. At the max limit, both Dips and Spies can successfully bribe the enemy. Further, cities can be bribed as well as subverted.

As always, this refers to the most recently patched version of Civ 2: Civ 3 MGE, 5.0.4f, 31May99. I can't comment on 2.42 or FW, and my ToT is not worth the Mouseclick to start the program,LOL. :)

by Simon D.:

yet there is still a mystery...
Whatever is causing the described behavior has another source cause, possibly certain .SAV corruptions, or a version difference. Post the .SAV :).

america1s.jpg
 
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