Terxpahseyton
Nobody
- Joined
- Sep 9, 2006
- Messages
- 10,759
I noticed something very strange and frustrating in my recent game. Basically, the AI does not use its armies.
For instance there is Persia, the by far strongest power. With an army five times the power of India. And with a shared border with India. And hundreds of years of war. with India. But no conquests. Zero.
I finally open the world-builder and noticed, that Persia had some units just sitting there at the border and that was it.
Another example is Greece and Hittites.
Greece is the weakest civ of them, Hittites one of the stronges. Greece has a city which is cut off from the rest of Greece and encircled by Hittite cities and territory. And Greece and Hittites pretty much have had constant war since forever. No conquest of that city....
In fact, after a few city conquests in the early game, war has seized to actually be carried out in the entire world, it seems.
You may think that this may be due to the lack of bombard units on the one hand and cities which can not be attacked without reducing the defense on the other - but I gave battle rams etc. bombard capabilites (a tiny bit of xml-modding on my part), so that is not it, I think.
Also, before this game, which is a by now a bit dated svn-version, I played another game with the "patched" (found the patch in some thread) 36-version and there was quit a bit more conquering going on. The Zulus even were on a road to capture the entirety of Africa.
That is such a major thing that I should not be the only one experiencing this. So I am wondering: is there an awareness of this problem? It really breaks the game for me right now, which is a huge shame since I had such a great time playing this Giant Earth Map scenario after I gave the AI ridiculous boni and finally got some suspense going.
For instance there is Persia, the by far strongest power. With an army five times the power of India. And with a shared border with India. And hundreds of years of war. with India. But no conquests. Zero.
I finally open the world-builder and noticed, that Persia had some units just sitting there at the border and that was it.
Another example is Greece and Hittites.
Greece is the weakest civ of them, Hittites one of the stronges. Greece has a city which is cut off from the rest of Greece and encircled by Hittite cities and territory. And Greece and Hittites pretty much have had constant war since forever. No conquest of that city....
In fact, after a few city conquests in the early game, war has seized to actually be carried out in the entire world, it seems.
You may think that this may be due to the lack of bombard units on the one hand and cities which can not be attacked without reducing the defense on the other - but I gave battle rams etc. bombard capabilites (a tiny bit of xml-modding on my part), so that is not it, I think.
Also, before this game, which is a by now a bit dated svn-version, I played another game with the "patched" (found the patch in some thread) 36-version and there was quit a bit more conquering going on. The Zulus even were on a road to capture the entirety of Africa.
That is such a major thing that I should not be the only one experiencing this. So I am wondering: is there an awareness of this problem? It really breaks the game for me right now, which is a huge shame since I had such a great time playing this Giant Earth Map scenario after I gave the AI ridiculous boni and finally got some suspense going.