[BTS 3.19] Earth 35 Civilizations MOD

THE MOD HAS BEEN UPDATED TO VERSION 2.1 :D

NOW COMPATIBLE WITH BEYOND THE SWORD VERSION 3.19 :lol::lol::lol:

Veterans players of my mod will feel the difference very soon :lol:

Do you know how I can merge it with the BUG
I really dunno... By the way, Varietas Delectat 6.1 is included in my mod too...
 
THE MOD HAS BEEN UPDATED TO VERSION 2.1 :D

NOW COMPATIBLE WITH BEYOND THE SWORD VERSION 3.19 :lol::lol::lol:

Veterans players of my mod will feel the difference very soon :lol:


I really dunno... By the way, Varietas Delectat 6.1 is included in my mod too...

How did you do this? Did someone finally make a .dll for 18+ civs? Or did you modify the RevDCM .dll like General Tso said?
 
EDIT: Nevermind, missed the start of page 12
DOUBEL EDIT: For those of us who haven't gotten around to updating, is the link on you main page still work w/ 3.17?
 
Prems to 3.19 ! Gloria Imperium Romanum :mischief:
 
When I load the mod, the game crashes. Didn't have this problem before with the 40 civ mod with 3.17.
 
When I load the mod, the game crashes. Didn't have this problem before with the 40 civ mod with 3.17.

Do you have Blue Marble Mod installed?
I had this problem too but... It fixed by himself (I really dunno why) :confused:

Here's what I've done:
Try to delete (at least MOVE to desktop) the Earth35\Assets\Art\Interface\MainMenu\Beyond_The_Sword_MainMenu.dds file and Start the game.

Once you start a game, save it and create a link to the savegame on desktop and put back the Main menu file.

Then load the mod using the savegame link... This worked for me... :D

Let me know, pls...
 
Do you have Blue Marble Mod installed?
I had this problem too but... It fixed by himself (I really dunno why) :confused:

Here's what I've done:
Try to delete (at least MOVE to desktop) the Earth35\Assets\Art\Interface\MainMenu\Beyond_The_Sword_MainMenu.dds file and Start the game.

Once you start a game, save it and create a link to the savegame on desktop and put back the Main menu file.

Then load the mod using the savegame link... This worked for me... :D

Let me know, pls...

It works, thank you. The problem is now, it won't let me go into custom game/scenario. I typically only play these games for conquest victory only.
 
It works, thank you.

:p Ehehe... Rate the map when you played enough, ok? :rolleyes: And... give me a feedback too! I like to read opinions of veteran players of my mod...

it won't let me go into custom game/scenario

I disabled that feature!
No problem, Here's the 2nd solution for you: Under Mods\Earth35\Earth 35 Civs.ini

find this string:

; No Custom Scenario option in main menu
NoCustomScenario = 1

Change the 1 with 0 and you will be able to play custom match: Here's the result:

; No Custom Scenario option in main menu
NoCustomScenario = 0

:lol::lol::lol::lol::lol:
 
:p Ehehe... Rate the map when you played enough, ok? :rolleyes: And... give me a feedback too! I like to read opinions of veteran players of my mod...



I disabled that feature!
No problem, Here's the 2nd solution for you: Under Mods\Earth35\Earth 35 Civs.ini

find this string:

; No Custom Scenario option in main menu
NoCustomScenario = 1

Change the 1 with 0 and you will be able to play custom match: Here's the result:

; No Custom Scenario option in main menu
NoCustomScenario = 0

:lol::lol::lol::lol::lol:

I will.

Well, it works, sorta, when I get to custom game, it crashes before I can do anything.
 
when I get to custom game, it crashes before I can do anything.

OK, you can do this way: open with notepad the Earth 35 Civs map in PrivateMaps:

BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_RANDOM_PERSONALITIES
Option=GAMEOPTION_PICK_RELIGION
Option=GAMEOPTION_NEW_RANDOM_SEED
Option=GAMEOPTION_NO_VASSAL_STATES
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_SPACE_RACE
Victory=VICTORY_DIPLOMATIC

GameTurn=0
MaxTurns=1000
MaxCityElimination=0
NumAdvancedStartPoints=720
TargetScore=0
StartYear=-4000
Description=TXT_KEY_MAP_DESC_E35C
ModPath=
EndGame

If you want to play ONLY CONQUEST delete the Bold Text and save the map. Now the only victory condition is conquest. Hope you got that... :lol:
 
OK, you can do this way: open with notepad the Earth 35 Civs map in PrivateMaps:

BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_RANDOM_PERSONALITIES
Option=GAMEOPTION_PICK_RELIGION
Option=GAMEOPTION_NEW_RANDOM_SEED
Option=GAMEOPTION_NO_VASSAL_STATES
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_SPACE_RACE
Victory=VICTORY_DIPLOMATIC

GameTurn=0
MaxTurns=1000
MaxCityElimination=0
NumAdvancedStartPoints=720
TargetScore=0
StartYear=-4000
Description=TXT_KEY_MAP_DESC_E35C
ModPath=
EndGame

If you want to play ONLY CONQUEST delete the Bold Text and save the map. Now the only victory condition is conquest. Hope you got that... :lol:

Thank you. I'll send feedback after I play it for a bit. And I assume I set MaxTurns to 0, if I do not want a turn limit, correct? (Meh, I'm not familiar with XML)
 
Even after I moved the mainmenu.dds file to the desktop, it still crashes whenever I try to run the game with the Earth 35 Civs mod... Can you help me please? :) thanks
I use blue marble terrain as well.
 
Even after I moved the mainmenu.dds file to the desktop, it still crashes whenever I try to run the game with the Earth 35 Civs mod... Can you help me please? :) thanks
I use blue marble terrain as well.

I have strange game crashes in this versions... :lol:

Try to restart pc with the dds file moved. Then lauch the game. once you can play create a link to the savegame and launch the mod from there (you can put the dds file back.)

This worked a copple of time for me... Let me know. Thx.

And I assume I set MaxTurns to 0, if I do not want a turn limit, correct? (Meh, I'm not familiar with XML)

MaxTurns=1000

Max Turns is 1000... For MORE TURNS put the highest number you want... 999999999999999 ... :)
 
Haha that's okay, I updated it to 3.19 from 3.17 now I can get onto the mod without moving the dds file at all...
I changed the .ini file so that I could pick custom scenario, but it crashes after I pick a civ... why is this?
 
Haha that's okay, I updated it to 3.19 from 3.17 now I can get onto the mod without moving the dds file at all...
I changed the .ini file so that I could pick custom scenario, but it crashes after I pick a civ... why is this?

Edit with notepad the map. Choose there your favorite options. See post #236 for more infos. (4 posts up of here.. :))
 
Yes, I have done that now, thanks :)
I also noticed a few other errors which I fixed on my own one by editing the map in notepad.
Firstly, you deleted the French by mistake and replaced them with the Celts.
Secondly, Apache and Saladin still have their Italian names (As well as the Italian name for Apache Empire and Arabian Empire...)
and lastly, not so much an error but something that the map lacks, is that there doesn't appear to be enough stone or marble placement, for example, the English, who originally built Stonehenge, have no stone :D
 
Firstly, you deleted the French by mistake and replaced them with the Celts.
Dude, that's a my chose. I prefer Celts instead of french, cause celts are "ancient french" :rolleyes:

Apache and Saladin still have their Italian names
Thx! I corrected them right now and will be fixed on next fixed upload. :goodjob:

there doesn't appear to be enough stone or marble
Resource placemente is always a problem :p

Don't forget to download the GAMEFONT fixed I've uploaded in the 1st post: It fixes the Protestantism icon on map that i forgot to upload... :p

I'm also planning to change the religion founding Techs... All in early time...
Thanks a lot for feedbacks... :goodjob:
 
Firstly, you deleted the French by mistake and replaced them with the Celts.
Dude, that's a my chose. I prefer Celts instead of french, cause celts are "ancient french"
Haha oh right ok, fair enough then :lol:

Oh I just found another crashing problem... In the last version of the mod you could play multiplayer but since this update, the game crashes when a multiplayer game is attempted.
(I tried to play a LAN game a moment ago...)
 
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